Ready for Some Pen and Paper Football

It’s an October Sunday, and by golly I was in the mood for some football. I’m not a huge fan of the modern iteration of the game (or the modern iteration of anything, for that matter), but I am a fan of a little game I wrote called Pen & Paper Football. It’s easily my top seller – being priced very affordably probably helps that. I haven’t really messed with it for a while, so this weekend I rolled up a quick league, spent a ridiculous amount of time designing uniforms to go with my helmets, and even made a few football cards (because it was fun, that’s why) … and eventually got around to rolling up some quick games. For the playoffs and championship I’ll play the games out longhand.

In the process of opening old files, I found a bit I wrote a while back and never published … well, I don’t think I ever published. It was some random “quirks” for football teams, to give them a little more personality.

D20

QUIRK

1

No quirk

2

+1 to d20 rolls during the first half of the game

3

+1 to d20 rolls during the second half of the game

4

+1 to defense while leading in a game

5

+1 to offense d20 rolls when more than a touchdown behind

6

+1 to offense in dome stadiums; -1 in outdoor stadiums

7

+1 to offense attacks in the red zone

8

+2 to passing attacks on 4th down

9

+2 to running attacks on 4th down

10

+1 yard per dice while passing in second half of game

11

+1 yard per dice when running  in second half of game

12

+1 to offense attacks on special plays

13

+1 to DR inside the red zone

14

+2 to DR when opponent is still scoreless in the 4th quarter

15

+1 to passing attacks when opponent is down by more than a touchdown

16

Anytime the defense sacks the QB, there is a 1 in 10 chance he must sit out the remainder of the offensive series (i.e. lose star QB, or -1 to QB bonus)

17

Get do-over when playing on the road instead of at home

18

Launch one cheerleader battle per game; roll 2d6 – opponent has to roll higher; if they do, you have to roll higher still, and so on until somebody falls; winner gets a do-over on the last play

19

After one blitz results in a sack, sacks now occur on a roll of 1 or 2 on offense attacks

20

Gain one do-over when opponent is ahead in the second half

Sorry for the brief post, but it’s been a busy weekend, and between California setting itself on fire and blowing the smoke in Vegas’ face and good old fashioned fall allergens, I haven’t had much sleep. Still, not a bad weekend overall – I made my pumpkin pasta that officially begins the fall season in the Stater household, discovered that Mr. T made a show in Canada (T and T) that ran from ’87-90, watched Rock & Rule for the umpteenth time and had the family over for a birthday party.  Ooo – I also found a Sony combination DVD/VHS player for my old TV for $4 at a thrift store … and it works!

There’s plenty of cruddy stuff going on out there folks, so accentuate the positive and do the best living you can do!

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