Happy Anniversary to Nod

We have had a beautiful weekend here in Las Vegas. Perfect temperatures, sunny skies, singing birds – the works! We usually get a few weeks of this in Vegas until the Summer heat hits us full force.

Besides being a beautiful weekend, this weekend also marks – more or less – the 11th anniversary of the Land of Nod blog. Eleven years! I certainly didn’t forsee that when I started, and I guess I’ll have to aim at 20 years as the next milestone.

I’ve had a bunch of “looking back” going on over the last week, as I was recently going through some boxes from my dad’s garage that contain some artifacts of my past. I’ll share some of those soon enough. In the meantime, here are a few milestones of the blog, in case anyone is interested:

THE FIRST POST

The first post was actually made on the original Blogger blog, but it has been preserved here as well. It wasn’t much, but it was a start. If you go to that first post and start reading, you’ll find my initial forays into setting up the Nod campaign setting within the Swords & Wizardry rules, my decision to try collecting the blog posts into a downloadable magazine, and on to creating Pars Fortuna, Space Princess, Mystery Men! and so on.

THE FIRST BIG NUMBERS

So, what post got me my largest audience ever? I wish it was something insightful or creative that I wrote, but alas, it was not. You can find the post HERE. I’ll take it over recent fare in that series any day.

THE FIRST BIG DRAW

If that post got me lots of views, THIS POST used to be the champion for bringing people in from search engines. I used to do a weekly post showing off art from artists on DeviantArt – it was first called the Deviant Friday Five, and then just Deviant Friday. I’ve cleaned up many of those old posts to remove missing art, or in some cases removing posts when the artist is no longer on DeviantArt. Mahmud Asrar’s depiction of Dejah Thoris was a hit, so I always made sure to include a Dejah Thoris if an artist had done one. I’ll note that the images no longer come up properly in the post, but if you click on where they should be, they still link to the images at DeviantArt.

THE CURRENT FAVES

The two current favorite posts at the site are The World of Star Command, which I think got a link at Reddit, and an old favorite The Mother of All Size Charts.

And that’s it for the Land of Nod’s 11th birthday. I should have NOD 36 up for sale by the end of the day, and work continues on more goodies and more posts.

Have fun folks, enjoy your day, and please be kind to one another.

Looking Back – Space Princess

Do you know I’ve been doing this blogging / game writing nonsense for about 10 years? Wow. That was never the intent. In fact, there was no intent – just me goofing around. I certainly never intended to write and publish books when I started.

So here I am, all these years into whatever the heck I’m doing, and I figure maybe it would be fun to look back. Today, I decided to jot down a few thoughts about an early publication of mine, and probably a mostly forgotten one, called Tales of the Space Princess.

Space Princess started out as my response on a message board thread that asked why science-fiction rpg’s had not become as popular as fantasy rpg’s, specifically Dungeons & Dragons. I don’t remember the other responses to the thread, but they were all genre-specific. My theory was that it had nothing to do with sci-fi vs. fantasy. D&D worked because it was a game above all else. Players controlled characters who wandered around a maze in search of treasure. Monsters and traps hindered them. Simple. Anything could be grafted onto D&D, and with each fun thing you added to the mix, D&D became itself more popular. It just so happened that the game was born out of a fantasy supplement to a medieval wargame.

The problem with early sci-fi games, I figured, was that they set out to replicate sci-fi movies and stories. RPG’s aren’t very good at that. Stories have plots, with characters under the writer’s control. They have pre-determined outcomes, which is anathema to games. Checkers works because you don’t know who will win – black or red. Dungeons & Dragons, early on, was the same way. If the characters died delving for treasure, you made new characters. Their death didn’t disrupt a plot – the characters were not central to a story, they were just “avatars” of the players. As a game, this works beautifully. In a novel, it would suck.

I went on to surmise that a sci-fi D&D could have been as popular as the fantasy D&D with the same focus on being a game that borrowed the trappings of science fiction. I took Star Wars as an example. In Star Wars, Luke, Ben, Chewie, Threepio and Artoo venture into the Death Star to rescue Princess Leia from Darth Vader. If we make this more generic, we get a party of adventurers go into a space fortress to rescue the space princess from the dark lord.

Of course, this got my brain popping, so I decided to actually write the game I was describing. I had published a few NODs and Pars Fortuna (more on that in another post), so I figured why not try something else new. I didn’t exactly base the rules entirely on the SRD because I wanted to try some new things. The characters, for example, didn’t have levels. You could start them out as novices, veterans or old-timers – their skills improved with age, but they got fewer luck points to get you through scrapes. This was designed to deal with the fact that, in the source material, you had young Luke Skywalker, old Ben Kenobi and Han Solo somewhere in the middle. How do you make a game work so that different “levels” of characters could adventure together? I had a similar challenge in Mystery Men – the Superman/Batman conundrum. Did my idea work? I decided to use “luck” as a balancing mechanism. Did it work? Heck – that’s for others to decide.

Beyond the rules, I tried to pack the game with all sorts of sci-fi stuff just the way D&D packed in the fantasy tropes. The playable species included humans, of course … which included anything that was basically humanoid and didn’t have special powers … androids and gynoids and “aliens”. The alien species had rules to allow all sorts of alien species to be created, either in imitation of species from existing sci-fi properties – such as vulcan and wookies – or something completely invented by the player.

The classes in the game are psychic, scientist, scoundrel, space ranger and star warrior. Looking through the book for the first time in years, I realize that I had forgotten about my sample characters in the game – Athena Laserwolf, the human star warrior (and an obvious homage to Morgan Ironwolf), Scrimshaw McGurk, the human scoundrel, and Zazzix, the alien psychic. The original art in the project was done by Jason Sholtis, and it was fantastic. It’s fun to rediscover things you wrote long enough ago to have forgotten!

For monsters, I tried to hit the highlights of sci-fi. Space brothers from UFOlogy rub shoulders with the ro-man from Robot Monster and martians from Santa Claus Conquers the Martians. The olvugai from Pars Fortuna made it into the game – I love sticking things from one of my games into others, to keep them all in the same “universe” – as did H.G. Well’s martians as zarks, the vulcans and klingons as red and blue voltans and the vampire from TV’s Buck Rogers made it in as the space vampire. I stuck girallons in the game because they were inspired by the white apes of Burrough’s Mars, and flail snails because I love flail snails. The point was to mix and match all sorts of nonsense to build gonzo space fortresses (i.e. dungeons), and that was what I did. I also included a way to build random (or non-random) alien animals.

I kept the equipment pretty simple, with some basic gear like weapons and spaceships, and then super-science gear – essentially the same as magic items.

Gameplay was designed to be divided into two phases. The first was the exploration of the space fortress to find and rescue the “space princess”, which can be an actual captive princess or a captive prince, or super weapon, or space station plans, or whatever you want it to be. The second phase is where the adventurers escape in their spaceship. They need a few turns before they can jump into hyperspace, and in the meantime have to battle some enemy fighters, a la Star Wars. Just as old D&D didn’t really deal with life outside of dungeon delving and stronghold-building, Space Princess kept it simple.

Space Princess … it originated in a message board discussion, turned into a chance to try new things in a game, It was a fun little experiment for a new author. Looking through the game, I’m actually pretty impressed with how much stuff I packed into a 44 page game! I guess maybe I should pull Tales of the Space Princess back out and give it another go. My daughter had a blast testing it when she was 14, and I think we have the old character sheets tucked away somewhere …

Not Since the Leg Lamp …

… has an old man been so excited about something.

In this case, a gift I gave myself, which I know sounds bad, but this was one thing I could not resist:

The C64 – a retro computer based on the Commodore 64 and Vic-20!

All my friends had Ataris, and I wanted one sooooo much, but my dad wanted a computer that did more than play games, so I got a Vic-20. To this day, I am thankful for how responsible he was. The Vic-20 had games, of course, and I love them – Radar Rat Race and Gorf come immediately to mind. But I also learned some basic BASIC on the old Vic-20, and I still use a little of that knowledge to this day. I can still remember cracking open a computer magazine and spending hours typing in pokes and peeks to generate a static image of a jack-o-lantern or Christmas tree on the TV … only to know that when the computer was turned off, all that work was gone!

For the  children in the audience … let me take you back to time when console TVs doubled as computer monitors and programs were lost when you turned off the computer (unless you had the Commodore datasette!) It also meant that when dad got home from work and it was time for the news, you were done playing with your computer without some serious begging!

Flash forward to 2020 – I come across the C64 retro computer (I already do not remember where I saw it). It is apparently already released in Europe … but an unknown release date in North America. I had to have it. I hit Amazon, and lo and behold, it was available for pre-order. Pre-order I did!

I was not, however, going to hold my breath until it arrived, because I was pretty sure it wouldn’t. Just seemed to good to be true, and without a set release date – probably was not going to happen. Sure enough, a week or so after ordering it the shipping date was pushed back. And then pushed back again. Now it was supposed to arrive in mid-December. Yeah – right!

Out of sight, out of mind, and then I get an email notice … sometime around mid-December … that an order has shipped. I had a couple Christmas gifts for the fam on order, so I assumed it was one of those. Happily, I was wrong.

Here it is folks:

It’s a beaut!

And someday, if I’m really good and my puppy gives me a couple free minutes, I’ll get to play with it. I can’t wait!

(By the way – I still have that Vic-20 stored away in the closet – it’s the stuff I’ve gotten rid of that I regret, not the stuff I kept.)

I hope you folks get something you want for Christmas this year, or whatever holiday you might celebrate, and I also hope you get something you need.

Love and peace, folks!

Wonderbook 2020, Part I

You know what I used to love? The annnual Christmas catalogs from Sears and Penneys. One fine day, the mailman would deliver these big books with thin pages, all color (well, mostly color) with just about everything those stores had to offer. And in the back was the toy section – the promised land of childhood. I’d lay down on the floor and go through page by page, putting circles around the stuff I wanted – the stuff I might find under the tree Christmas morning. So fun!

There’s a fantastic website – WishbookWeb – that has scans of many of these catalogs in their entirety. Well worth the time to check it out … but hey – this is 2020, and God knows we need some good times, so I’m bringing the wishbook concept back!

No, I’m not printing a catalog. But I am going to try something here where I collect cool products – some new, some old – from around the internet and present them to you as my Wonderbook 2020. Just so you know – I’m not making money off of this, and I’m not connected with the people and stores involved other than as a customer or fan.

Three provisos and a comment:

1) Each of these items will be available for sale when I post the wishbook – whether it still is for sale when you click on it – or whether the link still works – I cannot guarantee.

2) I’m not putting the prices down, but I am using the following code: $ = Less than 10 dollars; $$ = 11 to 30 dollars; $$$ = 30 to 50 dollars. These include shipping on Ebay items.

3) All of the pictures are the property of their respective owners – I’m just using them to illustrate the products to help sell them – if any of the image owners want them removed, I will be happy to do so.

4) Finally – I got the idea for this from the Plaid Stallions blog, which posts 5 Awesome Things on Ebay every Friday

So, without further ado … the inagural  Wishbook 2020!

Head-to-Head Sports Action …                   Without the Fresh Air

[A] Tabletop Air Hockey: Battery-operated and loads of fun in a small package. Every year I try to grab something like this to entertain Christmas guests, and this one did not disappoint … $$

[B] Tabletop Foosball: No batteries needed for this miniature foosball table, but assembly is required. This was another Christmas surprise at my house, and proved quite challenging … $$

[C] Tabletop Billiards: I know, you don’t get fresh air playing pool, but I needed a snappy title line for each section. I don’t have this one, but maybe this year! Those miniature pool cues are awesome … $$

 

 

 

You’ll Never be Bored with these Board Games

[A] Star Wars – Hoth Ice Planet Adventure Game: So help me God, I don’t remember this game. This is a reproduction, and comes with a little action figure – what a deal!  … $$$

[B] Star Wars – Escape from the Death Star: Another reproduction, I scored one of the originals at an antique shop recently for a song. It’s a simple game, but fun, and worth it for the box alone … $$$

[C] Silver Hawks: I always thought the Silver Hawks cartoon was cool, but was too old for any of the toys. Still, this box is gorgeous, the board is cool, and you get little standees of the characters … $$

[D] Voyage to the Bottom of the Sea: This show was beautifully bizarre and tons of fun, and the design on the game is beautiful. This one is vintage … $$$

These Figurines Will Liven Up Your Game Table

These beauties are from the Dragonriders of Styx playset and I think they’d make a sweet addition to any fantasy RPG.

[A] Black Demon … $$

[B] Red Demon … $$

[C] Blue Knight with Shield … $$

[D] Blue Knight with Sword … $$

[E] Blue Knight with Halberd … $$

[F] Blue Knight with Pole Axe … $$

[G] Blue Archer … $$

[H] Blue Wizard … $$

[I] Green Viking … $$

[J] Dragonrider … $$

[K] Ogre … $$

Experts Agree – Iron-Ons are the Fashion of the Future!

Join the millions of happy people who have slapped the likes of Nick Nolte or Han Solo on a shirt with nothing buy a towel, a hot iron, and a smile!

[A] Dodge Van: Nothing speaks to the 70’s like sweet, sweet vans … $$

[B] Do Unto Others: Well, nothing speaks to the 70’s like sweet vans except dorky sayings like this one … $

[C] Star Wars Han Solo: I didn’t have this one as a kid, but boy would I have worn it with pride … $$

[D] Star Wars Jawas: A stunning statement … $$

[E] Nick Nolte: This one is so ridiculous I’m tempted to buy it myself, just to know it finds a good home … $$

Stay tuned for more folks – and try to have some fun if you can manage it.

 

The 90s Syndicate

It was 1987, and I was super excited in the cereal aisle at the grocery store. This was not uncommon in childhood, of course – it just took an awesome prize in a box of sugar goodness – but I was a teenager in ’87 and the excitement was due to an ad for something called Star Trek: The Next Generation on the back of a cereal box. This was my introduction to the show, and I remember telling my dad – the source of my Star Trek love – about how cool it looked, with a new ship, new crew … and that there was going to be a klingon on the Enterprise!

Back in the 80’s, syndicated TV was mostly the domain of game shows like Wheel of Fortune until Star Trek: The Next Generation showed up. I remember that it was a big story when The Next Generation managed to beat Wheel of Fortune’s ratings. Fast forward 30+ years, and though I’m sorry to say the show doesn’t do much for me these days, I am thankful for the syndicated TV goodness it helped spawn.

The syndicated shows of the 90’s almost never had as much budget as they needed, but they were all cool and creative. Because of the time in which they were made, they have a distinct look that I suspect really triggers good vibes for many Gen-X’ers.

Here are a few of my favorites – check them out if they’re new to you, or renew an old friendship if you remember them from way back when:

The Flash (1990-1991)

Not syndicated, but I sorta wish it had been after it was cancelled. We’ve been watching these lately, having scored a super cheap DVD set of the complete series at Zia Records, and I must say I’m enjoying them. The show was far from perfect, but it had some great moments and I genuinely like the people in it. The sad thing about Flash is that it only made it to TV because of the success of 1989’s Batman, and as a result ended up with a Danny Elfwood score and an awkward aesthetic borrowed from Batman and Dick Tracy. The style just seems out of place to me, and though it doesn’t ruin the shows, it doesn’t help them either. On the other hand, it’s full of absolutely beautiful mid-century cars, so that’s pretty cool. The Flash costume was a little jarring as well, but c’est la vie.

We were watching some of the new Flash episodes, but gradually got out of them when they did the stupid time travel bit for the umpteenth time. I really loved see Shipp reprise his role in the series, though.

Oh – and who doesn’t love Amanda Pays? So smart and cool – on Flash as well as Max Headroom. She did a fun guest appearance on Psych as a date for Corbin Bernsen’s character on the series, which is another family favorite.

I think my favorite Flash episode is “Beat the Clock”, which has a pre-What’s Love Got to Do With It Angela Bassett, and good performances by Ken Foree and Thomas Mikal Ford.

Highlander: The Series (1992-1997)

In my normal backwards way, I discovered this show way before I saw the movie … and if I’m honest, when I finally saw the movie I preferred Adrian Paul to Christopher Lambert as the immortal. I think it was that darn overcoat they had him wearing in the movie – looked like it belonged on Harpo Marx. I did enjoy introducing my daughter to the Kurgan, though, and then revealing he was the voice of Mr. Krabs.

Being a history-buff, I loved all the past lives of Duncan McLeod. I think I enjoyed the stuff set in the past more than that set in the modern day. I remember being super-jazzed to see Roland Gift from Fine Young Cannibals and Roger Daltry in some episodes. Highlander really had some legs, but I didn’t stick with it all the way to the end … by 1997 I was married and about a year away from having a kid, so life sort of got in the way. Still, the awesome opening will always stick with me. God bless Freddie Mercury!

Friday the 13th: The Series (1987-1990)

Okay – this series sort of screws up my premise that Next Generation led the way with cool syndicated shows, since it was also first-run syndication and showed up at about the same time. Oh well – it’s my story and I’m sticking to it, facts or no facts!

I don’t have a long-term relationship with the horror genre. I was never into the Friday the 13th movies, or really any contemporary horror movies in my youth. I didn’t grow up with that stuff, so all the blood and guts and shock horror really freaked me out. Classic Universal horror movies I could do … but Leatherface, Jason, Freddie, Michael Myers, flesh-eating zombies, etc. – no sir. Not my cup of tea.

That’s why I don’t know how I ended up watching Friday the 13th: The Series. It has almost nothing to do with the movies – I might remember there being some tiny thread connecting them, but I’m not sure. The premise – which would work beautifully for a horror RPG campaign, is as follows:

Lewis Vendredi made a deal with the devil to sell cursed antiques. But he broke the pact, and it cost him his soul. Now, his niece Micki, and her cousin Ryan have inherited the store… and with it, the curse. Now they must get everything back, and the real terror begins.

It now occurs to me why I started watching it – Louise Robey as Micki. She was pretty darn cute. Still, it was the show’s concept that got me to stick with the show. Each week, a new evil artifact was introduced and off the two leads went, trying to bring it back to the shop to end the curse. It was much more in the vein of Outer Limits than gory 80’s horror movies. I remember it fondly, and should really check back into it.

She-Wolf of London / Love & Curses (1990-1991)

Originally titled She Wolf of London, I caught one or two of the later episodes when it was renamed Love & Curses , and always wanted to see more. A bunch of them are posted on YouTube (how do they not get fined a billion bucks a year for aiding and abetting copyright violations?), but I’m happy to say I picked up the entire series on DVD last week for $12 – sweet price, even I end up not liking them much.

In this series, a woman named Randi Wallace (played by Kate Hodge) who travels to England to study the occult is attacked by a werewolf on the moors and becomes a lycanthrope. Her companion, Professor Ian Matheson (played by Neil Dickson), helps her deal with her curse while they run around encountering all sorts of supernatural evils and stuff. I love good, old fashioned episodic TV with fun characters.

Love & Curses could be a good set-up for a campaign as well, with one PC having a werewolf curse (or something similar) and the others having to survive dangerous adventures AND their dangerous friend.

And yeah, I had a thing for Kate Hodge as well …

So what 80’s/90’s syndicated stuff do you remember loving? Let me know in the comments – remember, sharing is caring!

Dragon by Dragon – April 1982 (60)

I don’t know about the rest of you, but things have sure been stressful lately. I’ve been working hard and praying for peace, and trying to relax with old TV shows, old movies and some podcasts about fun things. I will readily admit that my interests tend towards the old – movies from the 30’s and 40’s, TV from the 60’s through 80’s, “bronze age” comics, old games, etc. There’s something about the design and awkward charm that really get me, not to mention nostalgia for places and people I’ll never see again.

To that end, before I present the wonders of Dragon Magazine #60, I must say goodbye to an old family friend. When I went over to my dad’s house to help work on his patio this week, he let me know that the old Panasonic microwave had finally radiated its last cup of tea.

We bought the microwave back in 1980 (two years before this particular Dragon magazine was published), and I still remember where the shop was, though it’s long since been replaced. It was my parents’ first and only microwave oven. I don’t have any deep emotional attachment to the item, really, but I was rooting for it to stay operational forever. Still, 40 years is pretty damn good for an appliance.

So, farewell Panasonic – I learned to cook hot dogs in you, enjoyed chocolate candy my mother made in you, consumed waaay to many Tony’s microwave pizzas heated by you in my formative years (as in “forming a husky body”) and found about 20,000 cups of water placed in you for heating and subsequently forgotten by my dad. Salute!

Now – to Dragon Magazine. This baby was published in 1982 – so it is still prior to me discovering D&D, which would have been 1984. I don’t remember ever checking this one out from the library, so the contents are new to me – and as always, this is less a review than a “here’s what I dug about this issue”.

We start with an ad for a video game called Temple of Apshai. No memory of this one, but I do agree with their sentiment about slaying monsters. It came with a 56-page “book of lore”, which reminds me of the old Ultima and Might & Magic games that I had. Ultima had a cool cloth map (a tapestry, you know), and M&M had a book with all the spells and stuff in it. A little perusal of the interwebs reveals it was part of a trilogy, and that there are many places to download/play it, including the good old Internet Archive.

Nerd alert:

Dear editor:

There are a couple of problems with Robert Barrow’s article, “Aiming for Realism in Archery,” in issue #58 of DRAGON™ Magazine. From my standpoint, it seems that the good author spends too much time with modern archery and has read nothing of medieval history dealing with the subject.

I mean, the writer of that missive is probably correct … but jeez – can’t I just roll 1d20, maybe do some damage, and move on with my life. I’m not sure there’s any real value to re-creating an historical battle, but I’m positive that re-enacting a fictional fight with some orcs is positively goofy, to quote Jan Brady.

The first big piece in this issue is “All About Elves”. You get Roger E. Moore’s “The Elven Point of View”, with super cool Erol Otus art – the ultimate elven fighter/mage. I really dig the idea that only elves can be fighter/mages. There are, of course, lots of cool ideas in the article – Roger E. Moore is one of my favorites. Roger and Georgia Moore then present the Elven Gods – these are the additions to the pantheon beyond Corellon Larethian in Deities & Demigods. These days, I’m more apt to make up my own, but as a kid, articles like this were eye-openers to me. Notions I didn’t know that I didn’t know.

Speaking of elves – here’s a question from Sage Advice:

Why are elven thieves always children?

Anyone who has a relatively recent edition of the Dungeon Masters Guide will probably think this question doesn’t make sense. The latest edition of the DMG lists 100+5d6 as the starting age for player-character elven thieves (page 12). This puts them into the “young adult” range according to the Age Categories chart (page 13) for high elves — the only kind of elves who can be player characters. However, it wasn’t always so. Earlier editions of the DMG gave 50+5d6 as the starting age, which would indeed mean that all elven thieves would start their adventuring lives as “adolescents” of 55 to 80 years old. Fortunately, this inaccuracy was spotted and corrected in later editions; anyone with an old book can simply make the appropriate change in the text.

Who else likes the idea that only elven teenagers become professional thieves? Sometimes, the “mistakes” are more fun and more inspirational than the corrections.

We also get the “Half-Elven Point of View” by Roger E. Moore to round things out.

Gygax’s “From the Sorcerer’s Scroll” is a big load of cantrips. AD&D cantrips were 0-level spells before later editions pumped them up and made them more useful. I think it would be cool to make these available to non-magic-users on scrolls. Most of these cantrips require the player to really use their imagination and creativity to make them useful in a dungeon adventure – so naturally, I love them.

I’ve mentioned this before, but I absolutely love the illustrations some companies used to illustrate the miniatures they produced. They always look cooler than the actual miniatures, and I just think they’re little works of art.

Ed Greenwood has an article on firearms for D&D which is aptly named “Firearms”. A semi-controversial subject, since Gygax went the direction of “gunpowder doesn’t work in a fantasy world” and many adopted that idea. As with so many articles in these days, it’s pretty thorough, and looks to me like it would blend nicely into the game. Handguns, for example, do 2d3 damage, firing every other round, with a max range of 50 – so they aren’t going to dominate the game. It might be a cool idea to use orcs in the way Tolkien did, as harbingers of the soulless machine age, and arm them with gunpowder weapons, while the heroes use the “elegant weapons of a more civilized age.”

I often include the first paragraph of short stories in Dragon, so here’s a sample of “Wear Wolf” by an unknown author:

The head of the Cheetah seemed to smile mockingly at me. You’ve forgotten something, I could almost hear it say. I resisted the urge to answer back, But I always forget something when I’m late. There are enough aFnimate objects to talk to; talking to inanimate ones is a waste of time.

Dragon #60 includes a complete game – Flight of the Boodles – by Chuck Stoll of Louisville, KY. It recreates the epic journey of the boodles through the “Grumjug-infested passes of the Snagrock Mountains”. The art makes it look like a fun game to me. The map and counters are included – with a little work you could probably recreate them in a cleaner format and print them out to play the game. Each player takes the side of the Boodles or Grumjugs, purchases the pieces they are going to use in their force, and then goes at it, the Boodles trying to break through the mountains and the Grumjugs trying to stop them. Basically – a fun little wargame.

This is an April issue, so April Fools Day jokes was a requirement. In this issue we get one pseudo-joke – the Jester NPC class by Roger E. Moore – who had some thief abilities – climb walls, pick pockets, catch objects – and some jester spells (levels 1 to 8). The spell list is not extensive, but the spells are pretty darn good. I think you could do a great campaign where a hidden evil threatens a kingdom, and the evil in question is a high level jester who wants to sieze the throne for his own, or maybe who is trying to spread chaos for the chaos gods.

Roger Moore also does “Midgets in the Earth” – a comical version of the usual “Giants in the Earth” articles presenting D&D stats for literary characters. This one gives you the likes of Eubeen Hadd, 20th level halfling thief, and Morc the Orc, 12th level snaga orc idiot. The Dragon’s Bestiary follows up with monster stats for Donald Duck by Tom Moldvay (which could work well in RuneQuest-inspired games) or any game where you’d like your PC’s to get whooped by an angry duck, the Tasmanian Devil by Steven Sullivan, the Jolly Green Giant by Michael Nystul (name sounds familiar), Marvin the Martian by David Cook (which one could use as the basis for a whole planet of martians in a cosmic adventure), Baseball Bugbears by Karl Kesel and Tom Richmond (probably a reference to the Bad News Bears) and the Werebeaver by Jeff Goetz (which looks suspiciously like Jerry Mathers). They’re all joke monsters, but all usable as well.

To follow up on the April levity, you get an in-depth article on the Pooka by Michael Fountain. I’ve seen many takes on this monster, which would take some real skill to make work in a game, as there’s such a big emphasis on illusion.

You also get some background stuff for agents in Top Secret, some variant scenarios for Trojan War and a big article on Alignment (since it’s the 80’s and there were many articles on alignment).

“Wormy” by Dave Trampier presents the secret handshake of trolls … which, of course, I cannot show in all good conscience.

“What’s New with Phil and Dixie” by Phil Foglio looks at minigames, including one called “Escape from Cthulhu” that just includes a short incantation …

And a tall order!

Fare well, lads and lasses, and find some love and happiness amid all the troubles of the world. Better yet – be the love and happiness in a troubled world!

Buried Treasure

In my youth, I thought he really did speak in word bubbles

Folks who regularly read my blog will recall my “timely reviews” of old games. I love old games (which reminds me – review of the Six Million Dollar Man coming soon), sometimes for the nostalgia, sometimes for the design, and sometimes for the discovery value. When it comes to buying old games, there are two different kinds of discovery.

The first, of course, is discovering a new system and new ideas about how to simulate whatever the game is trying to simulate. Even simple games meant for children can have clever ideas in them. The old game I just recently bought does not offer that kind of discovery, because it’s a game I used to own. Well, sorta.

Our old logo was a rip from the NFL Vikings – this is the new one

Back in 9th grade, in which I was technically a freshman at Valley High School (Valley Vikings Rule!), but was still being taught at Cannon Junior High (it was how they did things back then), there was a small corps of gamers (meaning role-playing gamers … everyone played video games back then, so they didn’t get a special designation) at the school, and we all knew each other. I remember a friend named Irfan who carried a briefcase to school so he could screen from the teacher that he was reading the AD&D Monster Manual in class – very smart guy, as well, got way better grades than me – so it was that sort of group.

At some point, a new kid in school discovered that I ran D&D games, and he wondered if I would run a game for him. The kid in question was new to town – I got the feeling that he moved around alot – so he didn’t have any friends in school. He lived close to the school, so I went over to his house one day to see the game he wanted me to run. It was something new.

It turned out to be the Marvel Superheroes RPG. Well, it also turned out that he had a big box full of old Playboys, which is another story, but this MSH game and the Secret Wars module he wanted me to run was the point of the visit and it was intriguing. Beyond the Spider-Man bits on the Electric Company, the Super Friends and Spider-Man and his Amazing Friends, I knew nothing about comic books. I had a few war comics, but that was it. This was all very new to me.

The kid lent me the Secret Wars booklet, and I had my first introduction to the likes of Storm (in her 80’s punk phase, which is still my favorite) and a host of other characters. It got me interested in comic books, and I remember the next time we were at a 7-Eleven I convinced my dad to buy me a comic book – a slugfest between the Avengers and the Hulk, so it had tons of characters in it, and it made me a comic book fan. The same way D&D got me into reading  the Lord of the Rings, the Marvel Superheroes game got me into comic books. I do everything back-assward!

My first ish – Hulk #316

Naturally, along with reading comic books, I also got my own copy of the game – the advanced version! The kid in question moved away before I could even give him back the Secret Wars booklet, so I had that for years in my own advanced game set. Some time in the late 1990’s I gave virtually all my RPG stuff away to some friends. When I got back into gaming later, it turned out they had kept most of it, and I got it back … but not the Marvel game. Somebody claimed that beauty.

Recently, my daughter, who digs the movies and has an interest in the comics, found out about the game and wanted to play it, so I went looking for a copy and … WOW! I made a huge mistake giving that sucker away – copies are so expensive these days! Fortunately, last week I found a copy of the basic game at a reasonable price and snapped it up. It arrived yesterday, and this is where the buried treasure comes in.

As I perused the contents, I found some old character sheets filled out by the previous owners. The first one was for Wolverine, but the next was for an original hero created using the game rules. I love that kind of find. It made me wonder who the old owner of the set was … and a few pages more, I found out. It turns out that the owner not only filled out the application for the RPG Association but never sent it in (me to), but also weote a letter asking some questions about how Wolverine’s powers worked, also never sent, with his name and address on it.

It was fun reading the letter, because it reminded me of myself back in the day – a wide-eyed geek trying to wrap his head around these games and things that were so new to me. Going back in time like this is nice. The times really weren’t any simpler then than now for adults, but my life was much simpler as a kid. I miss the people I’ve loved and have lost – friends and relatives – and although I cannot get them back, looking through old games and books and photographs sparks cherished memories of them and makes me happy … a bittersweet happiness, but happiness just the same.

Now, I present a forgotten superhero of the 1980’s, discovered in a beat-up old game box and created by a person whose name I will not reveal (but who I think I found with a search on LinkedIn) … Spazmo Joe! Maybe his creator will come across this, and it will bring back some happy times. I sure hope so!

SPAZMO JOE … of SHIELD!

Fighting: Excellent
Agility: Remarkable
Strength: Remarkable
Endurance: Amazing
Reason: Excellent
Intuition: Remarkable
Psyche: Good

Health: 130
Karma: 30

Known Powers: Extra attacks, Weather control (Amazing)

Talents: First aid, law enforcement, guns, special weapons, martial arts

Special Devices: Plasma gun, 30-cal machine gun, mandarin armor (at least, I think it says mandarin)

And yeah … there was art!

Is that a SHIELD-regulation haircut?

‘Nuff Said!

The McNod Group

Hey all you cats and kittens … just writing a grab bag today because hey, sometimes you can’t focus … especially not on the last nice week of weather Vegas will see until October!

I’ll be covering things today like they did on the McLaughlin Group, hence the stupid post title.

ISSUE ONE – Slipgate Chokepoint

Andrew Walter has a Kickstarter running for a pen & pencil re-creation of a 90’s era first-person shooter video game. If those games make you all goose-pimply, then check it out. The product is a supplement to the Stay Frosty RPG, and aims to turn the action in that game up a notch – faster and more deadly. Give it a look see, ladies and gentlement. There are still 22 days left on the campaign, so plenty of time to get in on the ground floor.

ISSUE TWO – MEMORIAL DAY

Another Memorial Day rolls around, and unfortunately we have even more American warriors to remember in 2020. My grandfather served in World War II as a doctor in a field hospital set up to take care of the survivors of the Hiroshima bombing. He didn’t tell stories about it, because I imagine the things he saw he didn’t want the rest of us to struggle with. A great-uncle of mine was a Seabee. I remember him talking about how eerie it was to be on an island, thick with jungle, and know that there were Japanese soldiers out there, just beyond the lights, watching.

I also have a couple uncles who served in the Korean War, one in the US Army, the other the Marine Corps. My father served in the US Air Force during the Vietnam War. What I’m saying is that I’ve been lucky enough to know many people who served their country, and I’m sure many of you readers have as well. If you don’t know anyone who served, I’d say get out there and get to know one – it enriches your perspectives about a great many things. There aren’t many World War II veterans left, nor veterans of the Korean War. It’s hard to believe that the Vietnam Veterans are now as old as the WW2 vets were when I was a little kid. I’m not saying you should try to drag war stories out of people – those tales can be very painful. I’m just saying it’s very worthwhile to get to know people who have survived the experience of war. And honor them, because they need the love.

ISSUE THREE – THINK SMALL

I suppose there are some readers out there who aren’t mired in Great Depression-era unemployment as a result of lockdowns from COVID-19 – count yourselves lucky. My own state of Nevada has hit 28% unemployment, the highest in the country and double what we had during the Great Recession. Folks, it’s tough out there, and especially for small businesses. If you have the ability to do so, throw as much of your business as possible their way. The giant megacorps will suffer, but not nearly as much, and frankly, if half the McDonalds or Starbucks had to close, there would still be lots of McDonalds and Starbucks … though I’d hate to see their employees lose their jobs.

Still, when little independently run businesses give up the ghost, they’re gone forever. In the last couple weeks we’ve gotten back out to Cash 4 Chaos, the punk/rock shop we dig – got a VHS copy of Ladyhawke we watched last night and a some bitchin’ shirts for my daughter and me. We hit our favorite antique mall on Saturday, all masked up, and then ordered dinner from our favorite mexican restaurant, Casa Don Juan, which re-opened this weekend. We’ve been hitting as many of our favorite spots as we can, including the awesome Omelet House 50’s Diner we’ve patronized for the last 25 years – it’s run by some really beautiful folks. It sounds like Zia Records is open again, so I’m itching to visit them, and to get back out to Boulder City and all their great restaurants and shosp. Remember, these folks are really hurting, and they need your help to stay open, so please consider throwing your coin their way.

ISSUE FOUR – LADYHAWKE ON VHS

Since I brought it up – how great is Ladyhawke? It’s such a cozy movie in many ways – up close and personal, not grand and overbearing like so many modern flicks. It’s not a perfect film by any means, but Broderick is great (and I wonder if this movie had any effect on him getting Ferris Bueller), Michelle Pfeiffer is wonderful and so lovely and Rutger Hauer just loosk perfect on that black charger, hawk on his arm, zweihander by his side. The curse of the lovers is tragic, keeping them apart, and I dig the ending, whereby it becomes more a “man vs. self” story than “man vs. man”. If you haven’t watched the film, give it a shot. The uber 80’s soundtrack lends the movie an air of weirdness, but if you grew up on that sound, it’s just nostalgic gravy.

Like I mentioned above, since I got a couple working VCR’s last year we’ve been enjoying grabbing some favorite movies on VHS. In the last month, we’ve done some old school viewings of Ladyhawke, Ferris Bueller’s Day Off and Legend (which I’d never seen straight through) and the three Star Wars films (there are only three of them, you know … Return of the Jedi was the last one they made … just leave me to my illusions) before that Lucas guy messed with them.

Watching the movies on VHS is partly nostagia, since I grew up not only watching those things, but working in the World’s Largest Video Store (and meeting my future wife there). The picture below is of the music video section at my store, the Video Park – it was a rereation of the Beetle’s Yellow Submarine. We had a real haunted house for the horror movies, a circus tent for the kid’s movies, and a brothel for the adult films. We also had some really awesome bosses in Dale & Lisa Clark and Harold Vosko. I notice that in the left-hand corner of the picture below you can just see a bit of the sports section, which looked like the Thomas & Mack center. God, I miss that job!

I also like VHS tapes because DVDs sort of piss me off. Too much nonsense before you get to the film, and too little control over what button you can press and when. A VHS tape is simple and friendly – put it in, hit play, maybe fast forward through some previews if you’re not in the mood – and you watch your movie.

Just remember – be kind, rewind!

ISSUE FIVE – DANCING TURKEYS

To end on a happy note, here is a video of Jimmy the Turkey dancing from the Kyle The Rooster channel. Stay strong folks, and try to keep that glint in your eye and grin on your kisser.

More game related fun coming soon!

Back in My Day: HBO

Today I start a new series of reminisces about the times I grew up in. Because folks … they’re getting to be the “olden days”. There’s about as much time between now and those golden 1980’s in which I grew up as there was between the 1980’s and World War II when the ’80s were new. It’s a funny thing, the way things change slowly, gradually, so that you don’t even realize it until those changes pile up and you find yourself in a whole new world.

Our entry today is HBOThe Wonder of its Age (for boys who weren’t supposed to be watching it at our age!)

Before we get to HBO, though, I’d like to let folks know that Pen & Paper Baseball is now up for download on DriveThruRPG.com … and free to make up for the lack of Opening Day this year. It will stay free until the baseball season starts – so Play Ball!

Home Box Office! Movies at home … but newer than the movies of the week you got on normal TV … AND NO COMMERCIALS! You see, the awesome thing about cable TV was that since you had to pay for it, there were never going to be commercials! Can you believe it? Probably not, given how many damn commercials there are on cable TV now. That promise sure didn’t last very long.

Now, my family were never early adopters of new technologies. Be patient, let them produce better products at lower prices, and then jump in. I didn’t have HBO in my house as a kid, but my friend next door did. In fact, he was the only one of my circle who had it, so many an afternoon were spent at his house. He also had an Atari, so we’d waste some hours playing Pitfall and Pac-Man, and then catch a movie or two. Pretty sweet deal.

There are three movies in particular that I remember from those days, which I share with you now in no particular order …

1. Ice Pirates (1984)

This was one of those films we probably shouldn’t have been watching back then. I was 12 when it came out, so maybe 13 when it was on HBO. It stars Robert Urich, and the movie is about … well, ice pirates. Honestly, I don’t think I’ve seen it since I was a kid, so all I remember is that water is super valuable in the future, and there’s all this fighting over a big hunk of ice floating in space. Oh, and there was a joke about them being turned into eunuchs. Heck, it was mildly dirty and involved space ships, so it was a hit with my crowd. Honestly, I’m going to guess the movie is a LOT funnier when you’re 13 years old.

2. The Big Red One (1980)

Holy crap did we watch this movie a bunch. I was the World War II freak in my circle, and dragged the rest along with me into playing army. We all had plastic M-16s and grenades and would play war in the neighborhood like crazy. We even fought some kids who lived on the other side of the street once (and won!). They were led by another kid named Matt, and since he was big and we were as sensitive as you would expect as elementary school kids, he was known as Fat Matt. I was just Matt.

Anyhow, the movie follows the 1st Infantry Division in World War II, from North Africa, through Italy and into Germany. It stars Lee Marvin, who is just plain cool, and you even have some early post-Star Wars work by Mark Hammill. I don’t remember now, but I’m sure it freaked us out to see him be something other than Luke Skywalker.

Now, we dug the movie because it was a war movie, but also because it provided something that young fellas in those days were often in search of … bare boobs. Pre-internet, finding bare breasts was no easy task for a curious kid. In this movie, there is a split second – and I mean split second – of bare boobs that we could not believe we had seen when we first watched it. Super forbidden … and guaranteed to make the movie an instant classic for a bunch of 10 to 12 year old boys.

3. The Cannonball Run (1981)

Man, do I love this movie. Loved it when I was a kid, and I love it still. My daughter is a big fan as well. What more can you ask for in a film? Fast cars, beautiful women, Burt Reynolds, Dom Delouise, James Bond, Dean Martin, Sammy Davis Jr and Jackie Chan! This was another movie that we knew we probably shouldn’t have been watching at our age, but there it was. I can still remember sitting in my friend’s living room, watching the movie while prepared to get scarce if his parents came home. I also remember us turning aerosol cans and lighters into makeshift flame throwers … God knows how we survived childhood. In our defense, we pretty quickly realized that playing was fire was a bad idea and cut it out. Even we weren’t that stupid. We did discover, though, that if you sprayed a fly with Lysol its wings would crystallize in mid-flight and it would fall from the sky.

So there’s a walk down memory lane from a kid who grew up in the 70’s and 80’s, and then grew up some more in the 90’s, and then had a kid and grew up a lot more in the 2000’s.

I’m getting back to watching Charlie’s Angels and making hopping John … and Emergency is on at 3! … but if you have some favorite HBO memories from back in the day, go ahead and share them in the comments, and stay safe out there Nodians!

The Saboteur – A New-Old Class

Circa 1984, I was in 6th grade and discovering role playing games – well, Dungeons & Dragons. I’d played a game with a friend who only knew the game based on watching his older brother play. He drew up a dungeon on graph paper, and during recess he ran me through it using a D6.

The next step was me getting Moldvay Basic from Toys ‘R’ Us, then Cook Expert, then into the AD&D line (dude – rangers are cool).

Now, I want to bring the younger readers back into these primitive times. Photocopiers existed, but they weren’t cheap. I convinced my mom to spend a decent chunk of change letting me check out copies of Dragon magazine from the library, take them to Kinkos, and copying articles at $.25 a page. Eventually she found it cheaper to get me a subscription for Christmas. Before I got to that lofty place, though, the way I copied stuff was with a typewriter. I remember borrowing module B1 – In Search of the Unknown – from a friend and typing it page by page – double column (which involved actually making a few spaces and then writing the line of text in the next column) and then tracing the pictures. Hey – it worked – got B1 for free (wish I still had that copy I typed).

Around that time, I decided to write my own game. To say it was heavily influenced by D&D rules would be an understatement, of course, but I was smart enough to know that if the game was to be original, I needed to spin things a bit. Thus, the thief became the saboteur. I don’t remember much about the old saboteur (again, wish I still had those typewritten pages somewhere), but today I got to thinking about that old game, and those old times, and figured I’d make a new saboteur class for Blood & Treasure.

THE SABOTEUR

Hit Dice: d6 per level, +2 hp per level after 10th
Attack: as thief
Save: as thief

Saboteurs must have a dexterity score of 9 or higher and an intelligence score of 12 or higher. They can wear up to leather armor and cannot use shields. Saboteurs can use daggers, flails, clubs, maces, morningstars, crossbows and firearms.

Special Abilities

Saboteurs are skilled at the following tasks: Climb walls, hide in shadows, move silently, open locks, remove traps, use and disable mechanical devices, use magic items (after 8th level) and operate siege engines. For many of these tasks, they require a set of sabotage tools.

Saboteurs are capable of concocting explosives. At 1st level, they can concoct black powder explosives that deal 1d6 points of damage per pound. They can attach fuses that take from 1 round to 1 minute to detonate. One pound of powder requires 1 day and 10 gp for the saboteur to create.

When a 3rd level saboteur strikes a foe that is wearing armor, he can forgo dealing damage and instead lower their effective Armor Class by 1 per 3 saboteur levels. The effective AC of the armor remains lowered after the combat until it is repaired by an armorer.

At 6th level, the saboteur can spend an extra day and an extra 25 gp (so 2 days, 35 gp) to make a more refined and powerful explosive that deals 1d10 points of damage per pound.

Saboteurs always deal double damage with their weapons and explosives against constructs and mechanical devices. This includes magical constructs. A 6th level saboteur can damage golems even without magic weapons, though he does not deal double damage against them. Moreover, when he successfully strikes a golem by rolling a natural ’20’, the golem loses its magic immunity for 1 round.

9th level saboteurs can damage magic items to the extent that they lose their powers for up to 1 day per the saboteur’s intelligence bonus (if she has an intelligence bonus). The saboteur must be able to handle the item, and must employ lodestones, lead wire and a silver hammer to temporarily cancel the magic item’s properties.

Saboteurs do not build strongholds, but they do gain followers. Starting at 7th level, a saboteur attracts one follower per level until they reach 11th level. Followers who die are not replaced. Roll these followers on the following chart:

1. 1d4 gnome tinkerers (0-level)
2. 1d3 rogues (0-level – see henchmen section to determine abilities)
3. 1d2 men-at-arms (leather armor, short sword, light crossbow)
4. Assassin (roll 1d2 for level)*
5. Thief (roll 1d3 for level)*
6. Saboteur apprentice (roll 1d4 for level)*

* Takes a 10% share of the saboteur’s experience points.