A while back, I was playing around with creating YouTube playlists based on Saturday morning TV shows from different years. The one’s I managed to create – not an easy thing, since most of those classic shows are not remotely public domain – are live on the site. If you search for “SaturdayMorning1968” – or other years – you’ll probably find them.
In the process of making these lists, I came across a Canadian sci-fi show called Starlost. Given the audience for this blog, many of you have probably heard of this show and maybe even seen it. The episodes are on YouTube, and I must say that the one I watched I quite enjoyed. I watched episode 15, thus starting near the end of the series, but it wasn’t hard to figure out what was going on.
The show could be good inspiration for folks who run Metamorphosis Alpha, as it has a similar setting. Episode 15 involved a creature that I thought would work well as a monster for fantasy, post-apocalypse or sci-fi games, but I must issue a SPOILER ALERT here, since the creature and its stats give away the plot of the episode.
Scroll down past the episode link if you don’t care about spoilers, or better yet, watch the episode first and then check out the monster stats …
The episode involved giant mutant bees that I thought would make a pretty good monster. Their Blood & Treasure stats are below:
Giant Mutant Bee
Hit Dice: 4
Armor Class: 14
Attack: Sting (1d4 + Poison III)
Movement: 30′ (Fly 80′)
Alignment: Lawful Neutral (with evil tendencies)
No. Appearing: 2d4
Giant mutant bees are highly intelligent bees that measure up from 3 to 4 feet in length. They are very aggressive, wishing to expand their territory and domination over “lesser” species by any means possible.
A giant mutant queen bee is capable of controlling one humanoid creature at a time, communicating through something akin to radio waves and issuing orders to it in a subtle-enough way that the controlled creature does not recognize that it is being controlled. This domination has a range of 1 mile, but can be extended through the queen’s drones – thus up to 2 miles.
A giant mutant queen bee can control normal bees within 1 mile, sending swarms of them to harass and attack her enemies. She can read the thoughts of humanoid creatures within 3 miles.
Giant mutant bees enjoy a +3 bonus to save vs. poison, while the queens are immune to poison. Cold damage acts as a slow spell on giant mutant bees.
A giant mutant beehive consists of one queen and 2d4 drones.