Happy Halloween Kids!

Hey all you little ghosts and ghouls – maybe the most appropriate holiday of 2020 is upon us – HALLOWEEN!

However you’re planning to celebrate (and I hope you’re planning to celebrate in some way – don’t let all the bastards out there get you down!), maybe this little wallpaper I made will help get you in the … spirit!

(Special No-Prize if you can name all the namable characters in there!)

I actually turned this thing into a poster, which I had printed at bestofsigns.com … and they did an absolutely fantastic job. Just a free plug for some folks who really came through. Oh – and no, the poster isn’t for sale anywhere. Just a personal project.

In the various and sundry category … RIP Sean Connery. I have a tremendous fondness for Roger Moore’s James Bond, since he’s the one I grew up with (mostly seeing the movies on TV – always a big event!), but you cannot deny the greatness of Connery in the roll. Then there’s his turn in The Hunt for Red October, Outland, Indiana Jones, Darby O’Gill and the Little People (in which he sings!) … Old Tam will be missed on the silver screen.

Also – I make a solemn oath to have the next issue of NOD, and the High Frontier supplement for GRIT & VIGOR out this November. I’ve dragged my feet on finishing them off and uploading them for sale (a process that becomes more tedious with each passing year and each passing revision to the process) for a couple months, so I need to finally cross that finish line.

Finally … I messed around with turning a classic piece of art by J. C. Leyendecker into a template for designing old-time football uniforms. Why? Because I’m writing a second edition of Pen & Paper Football with rules modifications for different eras of professional football, plus rules for the Canadian game, recreating old rosters (i.e. the last blog post I did) and some rules tweaks that I think improve the game. Of course, if I was going to playtest a league in the 1930’s, I needed to design helmets and uniforms! Here are a couple of my designs. My league is up to 1937 … I’m going to play it through to the 1980’s to test everything out, and then spend a couple weeks playtesting the Canadian rules. Fun fun fun!

Have a Happy Halloween folks! Eat some treats, watch a movie (I think we’re doing Abbott and Costello Meet Frankenstein tonight), and please choose love and fun over hate and despair!

Ready for Some Pen and Paper Football

It’s an October Sunday, and by golly I was in the mood for some football. I’m not a huge fan of the modern iteration of the game (or the modern iteration of anything, for that matter), but I am a fan of a little game I wrote called Pen & Paper Football. It’s easily my top seller – being priced very affordably probably helps that. I haven’t really messed with it for a while, so this weekend I rolled up a quick league, spent a ridiculous amount of time designing uniforms to go with my helmets, and even made a few football cards (because it was fun, that’s why) … and eventually got around to rolling up some quick games. For the playoffs and championship I’ll play the games out longhand.

In the process of opening old files, I found a bit I wrote a while back and never published … well, I don’t think I ever published. It was some random “quirks” for football teams, to give them a little more personality.

D20

QUIRK

1

No quirk

2

+1 to d20 rolls during the first half of the game

3

+1 to d20 rolls during the second half of the game

4

+1 to defense while leading in a game

5

+1 to offense d20 rolls when more than a touchdown behind

6

+1 to offense in dome stadiums; -1 in outdoor stadiums

7

+1 to offense attacks in the red zone

8

+2 to passing attacks on 4th down

9

+2 to running attacks on 4th down

10

+1 yard per dice while passing in second half of game

11

+1 yard per dice when running  in second half of game

12

+1 to offense attacks on special plays

13

+1 to DR inside the red zone

14

+2 to DR when opponent is still scoreless in the 4th quarter

15

+1 to passing attacks when opponent is down by more than a touchdown

16

Anytime the defense sacks the QB, there is a 1 in 10 chance he must sit out the remainder of the offensive series (i.e. lose star QB, or -1 to QB bonus)

17

Get do-over when playing on the road instead of at home

18

Launch one cheerleader battle per game; roll 2d6 – opponent has to roll higher; if they do, you have to roll higher still, and so on until somebody falls; winner gets a do-over on the last play

19

After one blitz results in a sack, sacks now occur on a roll of 1 or 2 on offense attacks

20

Gain one do-over when opponent is ahead in the second half

Sorry for the brief post, but it’s been a busy weekend, and between California setting itself on fire and blowing the smoke in Vegas’ face and good old fashioned fall allergens, I haven’t had much sleep. Still, not a bad weekend overall – I made my pumpkin pasta that officially begins the fall season in the Stater household, discovered that Mr. T made a show in Canada (T and T) that ran from ’87-90, watched Rock & Rule for the umpteenth time and had the family over for a birthday party.  Ooo – I also found a Sony combination DVD/VHS player for my old TV for $4 at a thrift store … and it works!

There’s plenty of cruddy stuff going on out there folks, so accentuate the positive and do the best living you can do!