International House of Heroes

Hey true believers (he says in honor of Stan) – I caught a couple superhero flicks recently that I thought were worth a review and some Mystery Men! stats. The hook – neither of these epics came from the good old USA!

GUNDALA (2019)

So I recently installed the Roku TV channel on my Roku, and going through the channels on their live TV I came across Gundala. I think I’d read about the character some time in the past, but I didn’t know much about him and figured this was a great opportunity to learn more. Besides, I don’t think I’d ever watched an Indonesian-made film before.

First and foremost, the Gundala character was created in 1969 by Harya Suraminata. The movie features an updated version of the character – which, funny enough, means that if I’d grown up with the character I’d probably be annoyed at the movie. Fortunately, I didn’t, so it’s all new to me. The film is the first in a planned Bumilangit Cinematic Universe, and based on this movie, I hope they can follow through.

The film has a subdued, bleak aspect to it that didn’t bug me. It involves a hero coming to grips with his powers and responsibilities, as well as the corruption infecting Indonesian government, and, I suppose, society. I thought the acting was excellent, the special effects were fine for me – I’m not much into computer effects, and since they weren’t overused in this movie, I give them high marks. The main villain is a powerful gangster called Pengkor and his legion of orphan assassins. There’s plenty of martial arts action in the film, and I liked it. The movie ends with a more powerful villain coming to the fore, and the teaser after the credits introduces the next hero to be filmed – Sri Asih.

I really enjoyed this movie – honestly, I enjoyed more than many of the MCU films. It was fun seeing what Joko Anwar could do with the subject, which he clearly loves – and folks – he did it on a budget of just $2.1 million!

Here’s my MM! take on the film Gundala (with the triumphant return of my old stat format that I never should have abandoned) …

GUARDIANS (2017)

I remember seeing the trailer for this a few years ago, but never had the chance until recently to see the film. It showed up on Tubi (another streaming service) in the English-dubbed version, so I gave it a shot. Apparently, this film was panned by critics … and while I’ll admit it wasn’t a great film, it really wasn’t terrible. At worst, I’d say it didn’t meet its potential, and I’m sorry that it doesn’t sound as though they’ll get another shot at the movie.

The Guardians are a group of genetically-modified heroes from the old Soviet Union days, reassembled by a SHIELD-like organization called Patriot to meet a new threat – August Kuratov, an angry, traitorous scientist who is mutated when his laboratory is attacked. This gives him super strength to go with his genius. He’s back, he wants revenge on Russia, and the Guardians have to come together after years alone to fight them.

Let’s start with the bad – the plot isn’t ground breaking folks, though frankly, most superhero plots are not. I didn’t love the design on the villain. In fact, I hated it. Could have been much better. The ending was a bit forced, and the acting in the dubbed version was not always great.

The good – while the first half of the movie is a bit grey and bleak (very Russian, one might say), it brightens considerably in the second half and I liked the characters much more after this shift. The shift actually makes sense in the film, as the heroes go from hunted, hated misfits on their own to a family of sorts. I’ll also say that I enjoyed a bunch of Soviet-era superheroes that were not dressed in red with hammers and sickles all over them (which is coming from a guy who created a bunch exactly like that in a much older post …). I mean, yeah, they have a guy who turns into a bear … but he’s really pretty cool and he has a big machine gun and stuff … I won’t count that against them.

All in all, I’d give the movie a C, maybe C minus. I think it had potential, and I mostly enjoyed the second half of the film.

As for the Guardians …

Happy Halloween Kids!

Hey all you little ghosts and ghouls – maybe the most appropriate holiday of 2020 is upon us – HALLOWEEN!

However you’re planning to celebrate (and I hope you’re planning to celebrate in some way – don’t let all the bastards out there get you down!), maybe this little wallpaper I made will help get you in the … spirit!

(Special No-Prize if you can name all the namable characters in there!)

I actually turned this thing into a poster, which I had printed at bestofsigns.com … and they did an absolutely fantastic job. Just a free plug for some folks who really came through. Oh – and no, the poster isn’t for sale anywhere. Just a personal project.

In the various and sundry category … RIP Sean Connery. I have a tremendous fondness for Roger Moore’s James Bond, since he’s the one I grew up with (mostly seeing the movies on TV – always a big event!), but you cannot deny the greatness of Connery in the roll. Then there’s his turn in The Hunt for Red October, Outland, Indiana Jones, Darby O’Gill and the Little People (in which he sings!) … Old Tam will be missed on the silver screen.

Also – I make a solemn oath to have the next issue of NOD, and the High Frontier supplement for GRIT & VIGOR out this November. I’ve dragged my feet on finishing them off and uploading them for sale (a process that becomes more tedious with each passing year and each passing revision to the process) for a couple months, so I need to finally cross that finish line.

Finally … I messed around with turning a classic piece of art by J. C. Leyendecker into a template for designing old-time football uniforms. Why? Because I’m writing a second edition of Pen & Paper Football with rules modifications for different eras of professional football, plus rules for the Canadian game, recreating old rosters (i.e. the last blog post I did) and some rules tweaks that I think improve the game. Of course, if I was going to playtest a league in the 1930’s, I needed to design helmets and uniforms! Here are a couple of my designs. My league is up to 1937 … I’m going to play it through to the 1980’s to test everything out, and then spend a couple weeks playtesting the Canadian rules. Fun fun fun!

Have a Happy Halloween folks! Eat some treats, watch a movie (I think we’re doing Abbott and Costello Meet Frankenstein tonight), and please choose love and fun over hate and despair!

Buried Treasure

In my youth, I thought he really did speak in word bubbles

Folks who regularly read my blog will recall my “timely reviews” of old games. I love old games (which reminds me – review of the Six Million Dollar Man coming soon), sometimes for the nostalgia, sometimes for the design, and sometimes for the discovery value. When it comes to buying old games, there are two different kinds of discovery.

The first, of course, is discovering a new system and new ideas about how to simulate whatever the game is trying to simulate. Even simple games meant for children can have clever ideas in them. The old game I just recently bought does not offer that kind of discovery, because it’s a game I used to own. Well, sorta.

Our old logo was a rip from the NFL Vikings – this is the new one

Back in 9th grade, in which I was technically a freshman at Valley High School (Valley Vikings Rule!), but was still being taught at Cannon Junior High (it was how they did things back then), there was a small corps of gamers (meaning role-playing gamers … everyone played video games back then, so they didn’t get a special designation) at the school, and we all knew each other. I remember a friend named Irfan who carried a briefcase to school so he could screen from the teacher that he was reading the AD&D Monster Manual in class – very smart guy, as well, got way better grades than me – so it was that sort of group.

At some point, a new kid in school discovered that I ran D&D games, and he wondered if I would run a game for him. The kid in question was new to town – I got the feeling that he moved around alot – so he didn’t have any friends in school. He lived close to the school, so I went over to his house one day to see the game he wanted me to run. It was something new.

It turned out to be the Marvel Superheroes RPG. Well, it also turned out that he had a big box full of old Playboys, which is another story, but this MSH game and the Secret Wars module he wanted me to run was the point of the visit and it was intriguing. Beyond the Spider-Man bits on the Electric Company, the Super Friends and Spider-Man and his Amazing Friends, I knew nothing about comic books. I had a few war comics, but that was it. This was all very new to me.

The kid lent me the Secret Wars booklet, and I had my first introduction to the likes of Storm (in her 80’s punk phase, which is still my favorite) and a host of other characters. It got me interested in comic books, and I remember the next time we were at a 7-Eleven I convinced my dad to buy me a comic book – a slugfest between the Avengers and the Hulk, so it had tons of characters in it, and it made me a comic book fan. The same way D&D got me into reading  the Lord of the Rings, the Marvel Superheroes game got me into comic books. I do everything back-assward!

My first ish – Hulk #316

Naturally, along with reading comic books, I also got my own copy of the game – the advanced version! The kid in question moved away before I could even give him back the Secret Wars booklet, so I had that for years in my own advanced game set. Some time in the late 1990’s I gave virtually all my RPG stuff away to some friends. When I got back into gaming later, it turned out they had kept most of it, and I got it back … but not the Marvel game. Somebody claimed that beauty.

Recently, my daughter, who digs the movies and has an interest in the comics, found out about the game and wanted to play it, so I went looking for a copy and … WOW! I made a huge mistake giving that sucker away – copies are so expensive these days! Fortunately, last week I found a copy of the basic game at a reasonable price and snapped it up. It arrived yesterday, and this is where the buried treasure comes in.

As I perused the contents, I found some old character sheets filled out by the previous owners. The first one was for Wolverine, but the next was for an original hero created using the game rules. I love that kind of find. It made me wonder who the old owner of the set was … and a few pages more, I found out. It turns out that the owner not only filled out the application for the RPG Association but never sent it in (me to), but also weote a letter asking some questions about how Wolverine’s powers worked, also never sent, with his name and address on it.

It was fun reading the letter, because it reminded me of myself back in the day – a wide-eyed geek trying to wrap his head around these games and things that were so new to me. Going back in time like this is nice. The times really weren’t any simpler then than now for adults, but my life was much simpler as a kid. I miss the people I’ve loved and have lost – friends and relatives – and although I cannot get them back, looking through old games and books and photographs sparks cherished memories of them and makes me happy … a bittersweet happiness, but happiness just the same.

Now, I present a forgotten superhero of the 1980’s, discovered in a beat-up old game box and created by a person whose name I will not reveal (but who I think I found with a search on LinkedIn) … Spazmo Joe! Maybe his creator will come across this, and it will bring back some happy times. I sure hope so!

SPAZMO JOE … of SHIELD!

Fighting: Excellent
Agility: Remarkable
Strength: Remarkable
Endurance: Amazing
Reason: Excellent
Intuition: Remarkable
Psyche: Good

Health: 130
Karma: 30

Known Powers: Extra attacks, Weather control (Amazing)

Talents: First aid, law enforcement, guns, special weapons, martial arts

Special Devices: Plasma gun, 30-cal machine gun, mandarin armor (at least, I think it says mandarin)

And yeah … there was art!

Is that a SHIELD-regulation haircut?

‘Nuff Said!

Mystery Men! Let’s Go!

Perhaps one of the saddest departures from television in the last few years, for me, was the Aquabat Super Show! The Aquabats are not just the greatest band to ever punch a tortilla monster in the face, they’re also bona fide superheroes, clashing with the likes of Cobra Man and Space Monster M.

In addition, they’re the perfect superheroes to stat up for Mystery Men! Second Edition, on sale now as a PDF at both Rpgnow and Lulu.com! The second edition cleans up a few errors in the first edition and streamlines the powers a bit, all while keeping character creation fun and easy, and game play just as fun and easy. It’s an old school take on superhero gaming, with a sample setting – Shore City – a sample adventure – “All Fall Down” – and skads of heroes and villains all ready to be battled. All for $6.99!

And now … the Aquabats!

M.C. Bat Commander (Super Hero)
Christian Jacobs, Lead Singer

The M.C. Bat Commander is the ever-brave, ever-pugnacious leader of the gang. While not the world’s greatest tactician, he is supremely skilled at winging it. His distinctive face decoration is designed to thwart ne’er-do-wells who would vandalize his face on posters.

Like all of the Aquabats, the Bat Commander has the following pieces of gear: An anti-negativity helmet, radioactive rash guards, and a power belt to allow him to enter “stealth mode”.
The ‘bats also have their Battle Tram, a hi-tech RV capable of flight and survival in Outer Space!

STR: 3
DEX: 3
CON: 5/+1
INT: 3
WIS: 2
CHA: 4/+1

LVL: 6
HP: 27
ATK: +5
AC: 12
XP Value: 4,850

Powers
Weapon Master (meta-, fists)

Gear
Anti-negativity helmet
Radioactive rash guard (resistance to radiation)
Power belt (invisibility, 1/day for 5 minutes)
Battle Tram (RV + rocket launcher, fly, immunity to vacuum)

Crash McLarson (Super Hero)
Chad Larson, Bass Guitar

Crash is a man-child, strong and sensitive and prone to becoming a giant when he becomes emotional. He’s the heart and soul of the Aquabats, and once met a genie that looked surprisingly like Rip Taylor.

STR: 6/+1
DEX: 2
CON: 4/+1
INT: 2
WIS: 2
CHA: 4/+1

LVL: 12
HP: 54
ATK: +9
AC: 12
XP Value: 4,075

Powers
Enlarge (cosmic; but only when emotional)
Weapon Master (meta-, fists, vs. sharks only)

Gear
Anti-negativity helmet
Radioactive rash guard (resistance to radiation)
Power belt (invisibility, 1/day for 5 minutes)

Jimmy the Robot (Super Hero)
James Briggs, Keyboard and Saxophone

The most logical and mature of the band, Jimmy the Robot was built by a farming scientist to pick apples, but instead went to the big city and joined a superhero band.

STR: 4/+1
DEX: 3
CON: 4/+1
INT: 12/+3
WIS: 4/+1
CHA: 3

LVL: 6
HP: 27
ATK: +5
AC: 14
XP Value: 5,000

Powers
Invulnerability (meta-)
Power bolt (lasers)
Sense vibrations
Super science (10,000 XP)
Super intelligence (meta-)

Gear
Anti-negativity helmet
Radioactive rash guard (resistance to radiation)
Power belt (invisibility, 1/day for 5 minutes)

Ricky Fitness (Super Hero)
Richard Falomir, Drums

Teenage heart-throb Ricky Fitness loves the ladies, but not as much as he loved fresh veggies!

STR: 3
DEX: 6/+1
CON: 3
INT: 3
WIS: 2
CHA: 5/+1

LVL: 10
HP: 35
ATK: +8
AC: 13
XP Value: 4,250

Powers
Super Speed (meta-)

Gear
Anti-negativity helmet
Radioactive rash guard (resistance to radiation)
Power belt (invisibility, 1/day for 5 minutes)
Drum-Copter (mini-helicopter with the equivalent of a non-lethal heavy machine gun)

Eagle “Bones” Falconhawk (Super Hero)
Ian Fowles, Guitar

Perhaps the most determined member of the band to right wrongs, Eagle “Bones” Falconhawk has an evil brother called Eagleclaw and enjoys a relationship with the Sun Spirit, Lou Diamond Phillips. His eagle, The Dude, is an invisible spirit eagle. So he has that going for him.

STR: 3
DEX: 5/+1
CON: 3
INT: 3
WIS: 4/+1
CHA: 4/+1

LVL: 11
HP: 39
ATK: +9
AC: 12
XP Value: 4,250

Powers
Conjuration*
Sense Vibrations

Gear
Anti-negativity helmet
Radioactive rash guard (resistance to radiation)
Power belt (invisibility, 1/day for 5 minutes)
Electric guitar (power bolt-electricity)

* Falconhawk can summon The Dude, an invisible eagle. The eagle hangs around long enough to perform one task, and he probably can’t do it more than once per game.

Side Note 1: If you have the chance to go to an Aquabats show, do it. Fun shows, chill music, crazy audiences, a fight with a man in a rubber suit on stage … you cannot miss with these guys.

Side Note 2: How many other superhero games are there that have published stats for the Aquabats, Action League Now AND Fonzi? Go buy the game, for crying out loud!

Found HERE

 

My First Crush

The first AF issue I ever bought, at a 7-Eleven

Sometimes, you discover your own history in strange ways – things you forgot you knew or did until something jogs your memory. Recently, my family and I spent some time in Boulder City checking out antique stores. Boulder City is not far away from Las Vegas, and is the anti-Vegas in many ways. The locals are anti-development, and thus B.C. has a small town atmosphere.

One of these aforementioned antique stores had a few shelves stacked with old comic books, and they were cheap so I was bound to buy a few. I started digging in and found a bunch of old Kamandis, Ka-Zars, Battlestar Gallacticas, John Carter Warlord of Mars, Shogun Warriors … groovy stuff from the ’70s and ’80s. I grabbed quite a few of those titles, and I also grabbed a couple old Alpha Flights.

When I first got into comic books in the ’80s (after playing TSR’s Marvel Super Heroes RPG, because I always get into things ass-backwards), the first two titles I grabbed onto were West Coast Avengers and Alpha Flight. So, I’m reading Alpha Flight #12, wherein Guardian dies a horrible fiery death, and it suddenly hits me … Heather Hudson (later to be Guardian and then Vindicator) was my first comic book crush (with Mockingbird a close second).

[Quick aside – I was thinking about that era in comic books, when I first started collecting them, and something struck me. The West Coast Avengers were led by Mockingbird, the Avengers by Captain Marvel (this lady), the X-Men by Storm (in her cool costume), and Alpha Flight by Vindicator. Four women leading super hero teams at the House of Ideas, and two of them black women. Has that happened since?]

So, Nodians – who was your first comic book crush?

(And keep it clean … there may be children present).

Non-over-sexualized women are sexier. Or is that just me?

 

The Trophy Case – a Magazine to Check Out

Hey folks,

Busy scribbling away at my monster book (I think I have the layout figured out) and GRIT & VIGOR, and finishing up NOD 23 (Zombies and Apes!), but I wanted to take a couple moments and point people to a gaming zine called The Trophy Case.

Written by Scott Casper, the writer of Hideouts & Hoodlums, a Swords & Wizardry-inspired superhero game, the zine focuses on golden and silver age heroes, with plenty of stats for H&H, comic book reviews and a nice locale for heroic adventures – the Double L Dude Ranch. Volume 2 – Issue 7 also features a very kind review of Mystery Men!

If you have the time and $0.50 (yes folks, just two thin quarters, four bits!) you can visit Scott’s page at Drive Thru RPG or RPGNow.com, and pick up The Trophy Case and get your golden age on.

Now then – back to work!

Spy Smasher is Smashing!

Last night, I revved up the old Roku and watched Spy Smasher Returns on Netflix. Spy Smasher Returns is a film created by putting together pieces of the Spy Smasher serial from the 1940’s, and if you’re interested in running any kind of pulp-era adventure game, you need to watch this film.

It’s not for the story – a basic little thing about Nazi saboteurs and spies operating in the United States and getting their orders from a fellow called The Mask who operates from a submarine off the coast (the coast of what – who knows?).

The acting isn’t bad for a serial, but not Oscar caliber either. No – the two reasons you want to watch this film (or the serial) are the stunts and the settings.

Gaming is often about scenes – setting the stage, introducing the players and then shouting “Action!”, which makes movies and television shows excellent fodder for the imagination. Spy Smasher has some excellent settings to drop the players into – a clay factory with roaring ovens, a rickety-looking lumber yard building, a Nazi submarine, a houseboat, a train, a motor boat, etc. All provide interesting obstacles and opportunities for supporting the action.

The second reason has little to do with gaming – the stunts. Absolutely fabulous stunts (and the same goes for the old Captain America serial, which I’ve mentioned before) that remind you how fun movies were before CGI came into existence. These knuckleheads go all out in the fight scenes – leaping around, flipping each other, bludgeoning one another with balsa wood chairs), Spy Smasher roars around on a motorcycle like a madman, a wooden tower gets blown up and collapses, a motor boat takes on a submarine, etc.

So – my highest rating (892 stars) goes to Spy Smasher Returns / Spy Smasher. Check it out HERE folks.

 

Gentleman Dog

Philo was a sophisticated man about town, a bon vivant with a mind like a steel trap. While he spent his days with the smart set, at night he often rubbed shoulders with a rougher element, aiding the New York City police when a crime proved too tough to solve. It was a day trip into Greenwich village, though, that proved his undoing.

A trip to a coffee house in Greenwich led to the discovery of a murder in the backroom, and through his investigations, Philo found himself confronting a rather powerful magician, one Hayden Olivier. Hayden murdered the woman in the coffee house accidentally, but has no intention of serving time in prison. More importantly, he has discovered in murder a powerful new form of magic, and now sets his sights on another, a sorceress of no mean ability named Leah. In the final scene of Philo’s case, he found himself caught between the two sorcerers, and though Olivier was forced to quite this plane, mortally wounded, he left behind a dead rival and a transformed detective. Philo was now a dog – a cunning, dashing little hound, of course, but a dog just the same. With her dying breath, Leah lays down a final, tender curse upon Philo – that he should live until the magic was reversed.

So it was that Philo became known as Gentleman Dog, a surprisingly cunning beast with a strange knack for making himself understood. With top hat and monocle, he lives an almost immortal existence, solving crimes and seeking out practitioners of the occult in hopes of reversing Hayden’s curse.

GENTLEMAN DOG, Adventurer 7 (Dog, Detective)
STR 1 (+0) | DEX 4 (+1) | CON 4 (+1) | INT 9 (+2) | WIL 5 (+1) | CHA 7 (+2)
HP 35 | DC 11 | ATK +6 (+6 melee, +7 ranged) | SPD 3 | XP 8,125 (start with 25,000 XP)

Ability Boosts: Charisma +4, Constitution +1, Dexterity +2, Intelligence +6

Powers: Sending (must make eye contact, humans only, short messages that come to the person as sudden realizations), Super Speed +1

Gear: Top hat, monocle, pipe

Found here … yeah, all this, because I found a picture of a dog in a top hat with a pipe and had to do something with it … I am at least proud that I managed to turn it into a half-assed mash-up of Philo Vance and Aleister Crowley. 

PS – Anyone out there want to do a comic book set in the “Mystery Men! Universe” – or maybe more properly the Shore City Universe? If so, let me know. I’d love to publish some 1 or 2 page quickie stories in Land of Nod.

Comic Mockery – Cave Girl

Honestly, this is probably the last jungle comic I can handle. Great art by Bob Powell, written by Gardner Fox … but the comic book jungles are thick with the danger of unkind stereotypes. Still, we’ll press on through this one and see if there’s anything worth while.

As always, this one was found at the Comic Book Catacombs!

I dig the term “morass country” – I’ll have to steal that one for the Pwenet/Kush hexcrawl (coming soon!). That bit at the end is what a saving throw looks like – or maybe just a missed attack roll. The art is by Bob Powell, who was known for his “good girl” art. Good indeed. Nice action shots as well – he could draw more than just a pretty face.

“Fat One” – nice. I suppose the elephant was trying to kill them, but is it really necessary to hurt the beast’s self esteem. We’ve gone a couple pages so far and no unkind stereotypes yet, so it’s looking pretty good.

Ah, spoke too soon. Well, if Eisner’s Spirit can be forgiven, maybe Cave Girl can as well. Impressive display of super powers from the kid though (invulnerability III, perhaps).

Wild time in the old town tonight, though, isn’t it. First an explosion, then a crazy guy with a knife. One question, though – is that guy rabid, or did he just go berserk while he was shaving. Or, in the words of a half-dozen Marvel comic book covers … “Is he both?”

Wonderful stroke of luck, those two shriners with outrageous English accents showing up to help. Still, this does diffuse the stereotype problem a little.

Here, Cave Girl makes a case for being a druid (or my beastlord variation thereof) – speak with animals, calm animals, etc. The chick in the last panel looks like she’s trying to pass a brick.

Nice action here – knee to the chin ranks right up there with face kicking. And a real waaa-waaa-waaaaaaa moment at the end. The woman who brought Cave Girl into town looks like an oompa loompa at the end.

I dig the art in this one, and the story isn’t any worse than was typical for the genre/time period. Cave Girl almost made the cut into the Mystery Men! rulebook, but I decided to stick with the more classic concept of superheroes. Here are some stats, though, for those who want to do a little knee-to-the-chin action themselves …

CAVE GIRL, Adventurer 14 (Jungle Girl)
STR 7 (+2) | DEX 7 (+2) | CON 7 (+2) | INT 3 (+0) | WIL 7 (+2) | CHA 7 (+2)
HP 88 | DC 16 | ATK +11 (+13 melee, +13 ranged) | SPD 2 | XP 29,500

Ability Boosts: Str +1, Dex +5, Con +5, Int +2, Wil +2, Cha +3

Powers: Calm Emotions (Animals Only), Catfall, Invulnerability I, Jump, Speak With Animals

Gear: Leopard skin, flower in hair

Starman

I just watched the public domain flick Atomic Rulers on Pub-D-Hub. It’s a wonderful little dubbed Japanese film from 1965 about the superhero Starman. If you have an hour to kill and aren’t allergic to old special effects, I highly suggest it – most entertaining! Oh – and don’t be fooled by the intro music – you’re not in Mr. Rogers’ Neighborhood.

STARMAN

Image found at Black Sun

Starman (known as Super Giant in Japan and Spaceman in France) is an android created by the Emerald Hierarchy (awesome name), who rule the Emerald Planet and do their best to keep the universe free of harmful radiation (yeah, apparently they’re not too up on their physics – still, they mean well). He derives his powers from his android body and from his Globemeter, a device he wears on his wrist. He claims to be the friend of all children, a claim which may one day bring him into conflict with Gamera.

Adventurer Level 8

STR 10 (+3) | DEX 10 (+3) | CON 10 (+3) | INT 3 (+0) | WIL 4 (+1) | CHA 2 (+0)

HP 65 | DC 17 | SPD 2 | ATK +6 (+9 melee, +9 ranged)

Powers: Invulnerability III, Super Constitution +7, Super Dexterity +6, Super Strength +7

Gear: Globemeter (DC 16, 3d6 HP; Adapt Body (Space), Detect Radiation, Disguise, Flight, Understand Language)