Going berserk in combat is such a chaotic thing (small “c” chaotic, of course) that it seems like a perfect place to stick in a random table.
I thought about making a random berserking table for the barbarians in Blood & Treasure Second Edition, but space constraints and a desire to avoid excess dice rolling (I know, for some there cannot be enough) I didn’t. Still, I wrote it, so I might as well get it out there!
Berserkergang
d10
|
Effect
|
1-6
|
+1 to attack, +2 to damage; +1d6 damage vs. non-humanoids
|
5-11
|
+1 to AC, +2 to all saving throws
|
12-15
|
Two attacks each round
|
16-18
|
+2 to attack, +4 to damage; +2d6 damage vs. non-humanoids
|
19-20
|
Immune to fear and spells of 2nd level or lower; +1d6 damage to spell casters
|
21
|
Opponents must save or be frightened
|
22
|
Continue fighting after reaching 0 hit points; save vs. death at end of combat or die
|
23
|
Immune to spells of 5th level or lower; +2d6 damage to spell casters
|
24
|
Three attacks each round
|
25
|
Roll twice, combine results
|