It’s an October Sunday, and by golly I was in the mood for some football. I’m not a huge fan of the modern iteration of the game (or the modern iteration of anything, for that matter), but I am a fan of a little game I wrote called Pen & Paper Football. It’s easily my top seller – being priced very affordably probably helps that. I haven’t really messed with it for a while, so this weekend I rolled up a quick league, spent a ridiculous amount of time designing uniforms to go with my helmets, and even made a few football cards (because it was fun, that’s why) … and eventually got around to rolling up some quick games. For the playoffs and championship I’ll play the games out longhand.
In the process of opening old files, I found a bit I wrote a while back and never published … well, I don’t think I ever published. It was some random “quirks” for football teams, to give them a little more personality.
D20 |
QUIRK |
1 |
No quirk |
2 |
+1 to d20 rolls during the first half of the game |
3 |
+1 to d20 rolls during the second half of the game |
4 |
+1 to defense while leading in a game |
5 |
+1 to offense d20 rolls when more than a touchdown behind |
6 |
+1 to offense in dome stadiums; -1 in outdoor stadiums |
7 |
+1 to offense attacks in the red zone |
8 |
+2 to passing attacks on 4th down |
9 |
+2 to running attacks on 4th down |
10 |
+1 yard per dice while passing in second half of game |
11 |
+1 yard per dice when running in second half of game |
12 |
+1 to offense attacks on special plays |
13 |
+1 to DR inside the red zone |
14 |
+2 to DR when opponent is still scoreless in the 4th quarter |
15 |
+1 to passing attacks when opponent is down by more than a touchdown |
16 |
Anytime the defense sacks the QB, there is a 1 in 10 chance he must sit out the remainder of the offensive series (i.e. lose star QB, or -1 to QB bonus) |
17 |
Get do-over when playing on the road instead of at home |
18 |
Launch one cheerleader battle per game; roll 2d6 – opponent has to roll higher; if they do, you have to roll higher still, and so on until somebody falls; winner gets a do-over on the last play |
19 |
After one blitz results in a sack, sacks now occur on a roll of 1 or 2 on offense attacks |
20 |
Gain one do-over when opponent is ahead in the second half |
Sorry for the brief post, but it’s been a busy weekend, and between California setting itself on fire and blowing the smoke in Vegas’ face and good old fashioned fall allergens, I haven’t had much sleep. Still, not a bad weekend overall – I made my pumpkin pasta that officially begins the fall season in the Stater household, discovered that Mr. T made a show in Canada (T and T) that ran from ’87-90, watched Rock & Rule for the umpteenth time and had the family over for a birthday party. Ooo – I also found a Sony combination DVD/VHS player for my old TV for $4 at a thrift store … and it works!
There’s plenty of cruddy stuff going on out there folks, so accentuate the positive and do the best living you can do!