Monsters can come from the unlikeliest places, but this one came from a doodle (see below) on a scratchpad while I was on a conference call.
|Never had an art lesson – can you believe it? *|
Hit Dice: 3+1
Armor Class: 16 (20 vs. metal)
Move: Fly 60′
Attack: Zap (5′/1d6 electricity) or slam (1d4 + 1d6 electricity)
Alignment: Neutral (LN)
No. Appearing: 1d4
SD—Resistance (acid, fire), immunity (electricity, mind effects)
Bleeps are constructs that hail from the Astral Plane. They materialize on other planes to learn about their ecosystems, recording data and testing inhabitants, before returning from whence they came (wherever that may be). Whether they are in control of themselves, or serve another species, is unknown. Bleeps communicate in a stilted, robotic voice. Due to their time on a given plane recording information, they have a 75% chance to speak the language of any creature they encounter.
Bleeps are surrounded by an electromagnetic field, which gives them an AC 20 against metal objects. Against spells that involve metal hurlants, they enjoy a +3 bonus to saving throws. This also allows them to zap creatures up to five feet away with electricity and their touch is also electrifying.
The bleep’s main weapon, though, is its ability to conjure replicas of creatures using pure energy. This acts as the different “summon monster” spells, I through IX. They can use one spell at a time, and while they use that spell, they lose a number of hit points equal to the level of the spell. Thus, a bleep using summon monster IX loses 9 hit points while the spell is active. When the spell is deactivated, the hit points return. If a bleep is destroyed while conjuring a monster, the monster disappears and the bleep, reduced to 0 hit points, does not suddenly pop back to life.
The interior of the construct is something like a geode, being a composition of weird crystals covering the interior of the metal shell. A sphere of ethereal nth metal floats in the center of this metal shell while the monster is functional, held in place by an inner electromagnetic field. When the monster is no longer fuctional, and if it is opened, the nth metal quickly floats upward at a rate of 30 feet per round, probably to never be seen again unless someone has a handy silver net with which to catch it.
* This is a lie – I took an art class in high school. I just suck at drawing.
One thought on “Get Bleeped”
Neat. It has a very Dr Who-meets-Pulp Sci-Fi feel to it. It also reminds me that earlier this year I started working towards a 'Dungeons and Daleks' re-skin that didn't really get anywhere. But if it does I'll be using the Bleeps!
Comments are closed.