Blood & Treasure Basic is going to officially be called Bloody Basic. I like the sound of it, and that’s all the market research I need (or can afford).
The draft is completed and the layout is finished. I’m now editing the text, and should be done by the end of the day (which is good, because I need to finish up layout on NOD 23 and then get my butt in gear on the Monster Tome – some of the art for that thing is so awesome I’m chomping at the bit to get it out there). The first publication will be the Classic Edition in blue. At the moment I plan to follow it up with the Contemporary Edition in red, the Fairy Tale edition in green and then maybe a the Victoriana Edition in brown.
All of these editions will be the same basic game, but the illustrations will be different and there will be slight alterations made to fit the rules to the theme. The Fairy Tale edition, for example, will be based on my “Mother Goose is My Dungeon Master” articles. The Contemporary edition might have automatons and tieflings as playable races, and sub-classes like shadow dancer and soulknife.
That’s the plan. This is probably the quickest I’ve ever gone from idea to publishing, so hopefully it won’t bite me in the ass (fingers crossed).
These covers are mock-ups – I plan to vary the cover images for the different editions – but they should give you the idea. Obviously, if these prove popular, I might other editions, assuming I can come up with a theme that can sustain an edition – the one that comes immediately to mind is a sort of “mirror-mirror” Chaos edition, where you play the monsters and the dungeons are actually human and demi-human fortresses.
Okay … actually, that sounds pretty good.