Dragon by Dragon – March 1981 (47)

It’s been a little while since I had the time to review a Dragon Magazine, but today is the day!

I’m going to kick it right off with a letter to the editor …

‘The height of absurdity’

Dear Editor:

I finished reading my December issue of DRAGON magazine in a rage. I refer to the letter from the player (“Lowly Players”) who says his DM won’t let his group subscribe to DRAGON magazine because therein are things meant only for the DM.

The height of absurdity indeed.

Aside from overwrought readers, what else does #47 offer?

Up first is the AD&D exam, which might be fun to put on Google+ for a prize … something to think about. It looks like it’s mostly True or False, which suggests starting with contestants in brackets like the NCAA basketball tournament.

A letter about the elemental planes by Steven Kienle brought up a couple neat ideas, to whit:

“Play on other planes gives the DM a chance to introduce new magic items into the campaign without “overloading” the prime material world, perhaps altering their characteristics or their effects to conform with how they would operate in the alien environment.”

Nice idea – offer up some magic items to help survive on the plane, but make them useless elsewhere.

“Because of the strangeness of our appearance to natives of other planes, a character’s Charisma would be reduced by from 1-3 points in attempts to communicate or deal with the creature (but never going below 3). The amount of the reduction depends on how dissimilar the two creature types are; for instance, it might be -1 on the elemental plane of earth, because both life forms have solid bodies, but it would be greater on the elemental plane of air, where the native life form does not have a solid body.”

Air elementals do not favor the “flesh time”.

“Natives of the elemental planes need not be entirely alien and original; but might be adaptations of creatures found on the prime material. For example, a spider native to the plane of fire would appear as a ball of fire with eight tongues of flame sticking out of it. Most undead creatures would appear different on an elemental plane, since they would be the undead form of a creature native to that plane. For instance, a skeleton on the plane of fire would appear as a network of flames instead of a structure of bones.”

Neat ideas for fire plane monsters!

The letter reminds me of the old Dragon material, where it was people throwing around clever ideas without “ruling” them to death.

It is followed by a complicated thing about using search patterns while traveling astrally, yadda yadda yadda …

Dig this awesome art …

It’s a collection of weird planar monsters by Patrick Amory (this guy?), including the wirchler (seen above), the aruchai (blobs of flesh from Limbo), the phoenix from Elysium, the furies from Tartarus, the mapmakers from Pandemonium, the flards of Nirvana and the sugo from Acheron.

Here’s a slick excerpt:

“The Wirchler originates from the plane of Gehenna, the Valley of Flame. Fire is their natural habitat, much as air is ours. They are, however, known to leave their dreadful home in groups to search for new prey. At present they pay precious Fire-gems to the Night Hags in Hades in return for Larvae to torture.”

Fire-gems for night hags. Nice.

Leonard Lakofka then takes a special look at the thief. It’s a nice article, covering some things he thinks players miss about playing a thief – picking more pockets, sneaking into camps to steal things or make maps, etc. He also adds a percent chance to set traps, beginning at 26% at first level and topping out at 80% at 15th level. Makes sense to me. He includes a modifier for high or low dexterity, and the following racial adjustments: Dwarves +15%, gnomes +10%, halflings +8%, half-orcs +4% and elves -5%.

Lakofka also adds this tidbit: Multiply Intelligence by 12 to discover the percentage chance that a character can read and write in a language he speaks. This would only impact characters with an intelligence of 8 or lower.

Giants in the Earth presents stats by Katharine Brahtin Kerr for P. Vergilius Maro’s Camilla (a Chaotic Good 10th level fighter) and Medea, Tamer of Dragons (a Chaotic Neutral 18th level magic-user with sage abilities).

Here’s a quick bit from Top Secret by Merle M. Rasmussen – determining handedness of agents:

01-89: Character is right-handed
90-99: Character is left-handed
00: Character is ambidextrous

In case you needed such a table.

Here’s the good stuff – a game by David Cook called Crimefighters, for simulating the heroes of pulp fiction. I wonder if anyone has done a retro-clone of this game?

Here’s the “mysterious power table” for making Shadow-esque characters:

1 – Command
2 – Confusion
3 – ESP
4 – Fear
5 – Foresight
6 – Hypnotism
7 – Invisibility
8 – Luck
9 – Shadow Control
10 – Sight

Combat is measured in seconds in a clever system that requires one to state their actions and then roll initiative. Changing one’s actions mid-stream introduces a 1 second penalty.

It comes with an adventure – “The Case of the Editor’s Envelope”. The set up isn’t unlike what I did with Mystery Men!

It looks like a very playable system, with plenty that can be used by folks playing other games.

It’s times like these I wish I had the time to whip up a quick game on Google+ – would probably be a blast.

Boy, some of those alien ships in Cluster look familiar:

Also a nice little Otus sketch:

And then there’s Jim Holloway’s illustration for Tony Watson‘s review of Task Force Games’ Robots!.

You can pick up a used copy at Amazon.

I leave you, as always, with a bit of Tramp

Very Disney-esque, this one.

Have fun on the internet, and don’t give into rage if you discover somebody won’t let their players read the Dragon.

Men of Yesterday

Supes wouldn’t do this trick for a few more decades

Everybody knows that Superman, the Man of Tomorrow, was the first ever superhero … provided you don’t count the many that came before him. Since Mystery Men! is designed to duplicate heroic adventures in any era, I thought it might be fun to stat up a few pre-modern heroes for the game – Men of Yesterday – in roughly the order they appeared.

Hugo Hercules
Created by William H. D. Koerner, 1902

Hugo Hercules was the star of a one-panel comic strip – super powered and heroic, and yet not quite a super hero.

From Wikipedia – “A good-natured man endowed with superhuman strength, the character of Hugo wandered about town, helping people with their problems and shocking them with his surprising displays of power. He was so strong he could pick up an elephant, kick a house like a football, wield an artillery cannon like a handgun, and lift a locomotive engine off the tracks and pull its cargo behind him at train speeds.”

Created by Jean de la Hire, 1911

The French hero Nyctalope is the real deal, and a fan boy’s dream.

From Wikipedia – “The Nyctalope is Léo Saint-Clair (or Sainte-Claire or Sainclair depending on the edition), a crime fighter who can see in the dark with his eerie eyes whose irises shift colors. It is revealed later that the Nyctalope sports an artificial heart.

According to the internal chronology of the series, the Nyctalope was born circa 1877 (even though one of the later books updated it to 1892). His adventures roughly take place between 1910 and 1946.

Saint-Clair made his first appearance in Le Mystère des XV (The Mystery Of The XV) (1911) in which the villainous Oxus tries to conquer Mars and breed a new race of supermen. This book features a fictional crossover with H. G. Wells’ Martians.

Oxus had previously appeared in L’Homme qui peut vivre dans l’eau (The Man Who Could Live Underwater) (1908), which was retroactively said to have taken place 25 years before and featured Leo’s father, Jean Sainte-Claire, as a supporting character. In that novel, Oxus and the mad monk Fulbert, grafted shark gills onto a hapless victim, turning him into a waterbreathing man.

After an interval of ten years during which La Hire wrote other novels, the Nyctalope returned in Lucifer (1921). There, he was challenged by Baron Glo von Warteck who, from his citadel at the North Pole, tried to enslave humanity with his Teledynamo machine.

More novels followed, introducing grander villains and more incredible perils, such as La Captive du Démon in which the hero fought Prince Leonid Zattan, evil incarnate, Red Princess Titania, her son Belzebuth, and Gorillard the Mastodon. In Les Mystères de Lyon [The Mysteries Of Lyon] (1933), the Nyctalope fought the life-stealing Alouh T’Ho, a Chinese Empress.

The last Nyctalope story was the novella Rien qu’une nuit [Just One Night] (1944), taking place in 1941, in which the Nyctalope appears to have succumbed to the charms of collaboration with the Nazis. Two more uncompleted Nyctalope novels were finished and published by La Hire’s son-in-law in 1954 and 1955.”

Created by Elzie Crisler Segar, 1929

Popeye was an adventure strip par excellence back in the 1930’s – less so as time passed.

From Wikipedia – “In most appearances (except during the World War II era), Popeye is a middle-aged sailor with a unique way of speaking, disproportionately muscular forearms with two anchor tattoos, thinning hair, and an ever-present corncob pipe (which he toots like a steamship’s whistle at times). Popeye is generally depicted as having only one eye, his left. In at least one Fleischer cartoon, Bluto refers to Popeye as a “one-eyed runt.” Mostly quiet as to how he lost his right eye, the sailor claims it was in “the mos’ arful battle” of his life with Sea Hag’s vulture. Later versions of the character had both eyes, with one of them merely being squinty, or “squinky” as he put it. According to the official site, Popeye is 34 years old and was born in a typhoon off Santa Monica, California. However, in Popeye, the Ace of Space, his original age is given as 40 by an alien aging machine. In 1934, Segar stated that Popeye was born in Victoria, Texas.

Popeye’s strange, comic and often supernatural adventures take him all over the world and place him in conflict with enemies such as the Sea Hag and Bluto. His main base of operations is the fictional town of Sweethaven. Popeye’s father is the wayward sailor Poopdeck Pappy, who is somewhat irresponsible and is represented as having a fleeting association with Popeye in some sources. Popeye’s sole sweetheart over the years is Olive Oyl; although the two characters often bickered in early stories. Popeye is the foster father of Swee’Pea, an infant foundling left on his doorstep. (Sweet Pea is a term of affection used by Popeye; in the cartoon We Aim to Please, he addressed Olive Oyl as “Sweet Pea” at one point.)

In addition to a gravelly voice and a casual attitude towards grammar, Popeye is known for having an apparent speech impediment (a common character-distinguishing device in early cartoons), which either comes naturally or is caused by the ever-present pipe in his mouth. Among other things, he has problems enunciating a trailing “t”; thus, “fist” becomes “fisk” (as sung in his theme song, which makes it conveniently rhyme with “risk”) and “infant” becomes “infink.” This speech impediment even found its way into some of the titles of the cartoons. In recent interviews it has been brought to the public’s attention that his speech and eye situation could also have been brought on by a serious stroke.

Popeye is depicted as having superhuman strength, though the nature of his strength changes depending on which medium he is represented in. Originally, the comic-strip Popeye gained his strength and invulnerability in 1929 by rubbing the head of the rare Whiffle Hen. From early 1932 onward, especially the cartoons, Popeye was depicted as eating spinach to become stronger. The animated shorts depicted Popeye as ridiculously strong but liable to be pummeled by the much larger Bluto before his eating of the spinach.”

Ogon Bat (Golden Bat)
Created by Ichiro Suzuki and Takeo Nagamatsu, 1930

From Wikipedia -“Ōgon Bat is portrayed as golden, with a skeletal face and muscular body. He wears a high collared black and red cape, carries a pointed scepter that is able to conjure lightning and cause minor earthquakes. His appearance is heralded by a little golden bat flying in, followed by a reverberating laughter that seemed to come from everywhere.
Ōgon Bat is actually a protector from Ancient Atlantis, who is put into suspended animation in an Egyptian-like sarcophagus, to be awakened in the future to fight the forces of evil.

In modern times, Ōgon Bat is discovered by Prof. Yamatone’s family and a little orphan girl called Marie in a tomb in modern Egypt. The tomb’s inscription describes him as a “god of justice and protector of the weak”. When Yamatone’s family is threatened by Mazo (マゾ), Dr. Nazō’s main henchman, Marie starts to cry and beg for help. Her tears fall on Ōgon Bat’s body and re-animate him. From then on, he appears whenever Marie asks for his help.

His main antagonist is Dr. Erich Nazō (ナゾー), the leader of a crime syndicate bent on world domination. Nazō wears a black mask with Batman-like ears and has four different colored cat eyes which can each fire a different deadly beam. He also has no lower body, and hovers around atop a mini-flying saucer. Nazō also has a metal pincer in place of his right hand and has a habit of booming the name “LOMBROSO”.

Ōgon Bat’s other great nemesis is Kurayami Bat (暗闇バット Dark Bat), a somewhat darker version of himself who he was supposedly created to fight.”

Created by Philip Wylie, 1930

From Wikipedia – “The story concerns a scientist who invents an “alkaline free-radical” serum to “improve” humankind by granting the proportionate strength of an ant and the leaping ability of the grasshopper, both metaphors used to explain Superman’s powers in the first comic of his series. He injects his pregnant wife with the serum and his son Hugo Danner is born with superhuman strength, speed, and bulletproof skin. Hugo spends much of the novel hiding his powers, rarely getting a chance to openly use them.”

The Shadow
Created by David Chrisman, William Sweets and Harry Engman Charlot, 1931

Like the Lone Ranger and Green Hornet, The Shadow was created for radio.

From Wikipedia – “In print, The Shadow’s real name is Kent Allard, and he was a famed aviator who fought for the French during World War I. He became known by the alias of The Black Eagle, according to The Shadow’s Shadow, 1933, although later stories revised this alias as The Dark Eagle beginning with The Shadow Unmasks, 1937. After the war, Allard seeks a new challenge and decides to wage war on criminals. Allard fakes his death in the South American jungles, then returns to the United States. Arriving in New York City, he adopts numerous identities to conceal his existence.

One of these identities—indeed, the best known—is Lamont Cranston, a “wealthy young man about town.” In the pulps, Cranston is a separate character; Allard frequently disguises himself as Cranston and adopts his identity (“The Shadow Laughs,” 1931). While Cranston travels the world, Allard assumes his identity in New York. In their first meeting, Allard/The Shadow threatens Cranston, saying that he has arranged to switch signatures on various documents and other means that will allow him to take over the Lamont Cranston identity entirely unless Cranston agrees to allow Allard to impersonate him when he is abroad. Terrified, Cranston agrees. The two men sometimes meet in order to impersonate each other (“Crime over Miami,” 1940). Apparently, the disguise works well because Allard and Cranston bear something of a resemblance to each other (“Dictator of Crime,” 1941).

His other disguises include businessman Henry Arnaud, who first appeared in “Green Eyes”, Oct. 1932, elderly gentleman Isaac Twambley, who first appeared in “No Time For Murder”, and Fritz, who first appeared in “The Living Shadow”, Apr. 1931; in this last disguise, he pretends to be a doddering old janitor who works at Police Headquarters in order to listen in on conversations.”

Doc Savage
Created by Henry W. Ralston and John L. Nanovic, 1933

It isn’t hard to see why Doc Savage is often considered the “Superman” to the Shadow’s “Batman”.

From Wikipedia – “Doc Savage’s real name was Clark Savage, Jr. He was a physician, surgeon, scientist, adventurer, inventor, explorer, researcher, and, as revealed in The Polar Treasure, a musician. A team of scientists assembled by his father deliberately trained his mind and body to near-superhuman abilities almost from birth, giving him great strength and endurance, a photographic memory, a mastery of the martial arts, and vast knowledge of the sciences. Doc is also a master of disguise and an excellent imitator of voices. “He rights wrongs and punishes evildoers.” Dent described the hero as a mix of Sherlock Holmes’ deductive abilities, Tarzan’s outstanding physical abilities, Craig Kennedy’s scientific education, and Abraham Lincoln’s goodness. Dent described Doc Savage as manifesting “Christliness.” Doc’s character and world-view is displayed in his oath, which goes as follows:[1]

Let me strive every moment of my life to make myself better and better, to the best of my ability, that all may profit by it. Let me think of the right and lend all my assistance to those who need it, with no regard for anything but justice. Let me take what comes with a smile, without loss of courage. Let me be considerate of my country, of my fellow citizens and my associates in everything I say and do. Let me do right to all, and wrong no man.

His office is on the 86th floor of a New York City skyscraper, implicitly the Empire State Building, reached by Doc’s private high-speed elevator. Doc owns a fleet of cars, trucks, aircraft, and boats which he stores at a secret hangar on the Hudson River, under the name The Hidalgo Trading Company, which is linked to his office by a pneumatic-tube system nicknamed the “flea run.” He sometimes retreats to his Fortress of Solitude in the Arctic—which pre-dates Superman’s similar hideout of the same name. All of this is paid for with gold from a Central American mine given to him by the local descendants of the Mayans in the first Doc Savage story. (Doc and his assistants learned the little-known Mayan language of this people, allowing them to communicate privately when others might be listening.)

The Spider
Created by Harry Steeger, 1933

It’s interesting that by 1933, super heroes are already becoming copies of one another.

From Wikipedia – “Similar to the character of The Shadow, The Spider was in actuality millionaire playboy Richard Wentworth living in New York and unaffected by the Great Depression. Wentworth fought crime by donning a black cape, slouch hat, and face mask to terrorize the criminal underworld with extreme prejudice and his own brand of vigilante justice.

One distinguishing feature of The Spider was his “calling card.” Wentworth often left a red-ink “spider” image on the foreheads of the criminals that he slew. During the same time period, in a much more benign fashion and perhaps inspired by the Spider’s calling card, Lee Falk’s long-running 1936 sydicated comic strip hero, The Phantom, left a distinct skull mark in the faces of those enemies he fought, made by the ring he wore. The Spider’s seal, however, was concealed in the base of his cigarette lighter and was invented by Professor Brownlee.

Brownlee also invented the lethal and almost silent air pistol the Spider used for ‘quiet’ kills. He acted as a sort of on-call technical wizard for Wentworth, who he looked upon as being close to a son.

Like The Shadow, The Spider’s usual weapons of choice were a pair of .45 automatic pistols.

The Spider’s by-name was “Master of Men”, indicating that he had a voice commanding enough to get many people to do his bidding. Wentworth could also imitate other people’s voices. When he imitated Kirkpatrick’s voice, he could give orders to lesser policemen during a stake-out, even during one intended to capture the Spider, so he could himself escape.”

The Clock
Created by George Brenner, 1936

From Wikipedia – “His secret identity is that of Brian O’Brien, a wealthy member of high society and a former lawyer. He had a secret, underground and was a hypnotist. His minimalist costume was a three-piece suit and a mask and he was a master of disguise. He had clever gadgets (such as a cane whose head becomes a projectile and a diamond stud that fires teargas) and he usually left behind a calling card bearing the image of a clock-face and the words “The Clock Has Struck.””

The Phantom
Created by Lee Falk, 1936

And after two Shadow retreads, something new enters the scene …

From Wikipedia – “In the jungles of the fictional African country of Bangalla, there is a myth featuring The Ghost Who Walks, a powerful and indestructible guardian of the innocent and fighter of all types of injustice. Because he seems to have existed for generations, many believe him to be immortal. In reality, the Phantom is a Legacy Hero, descended from 20 previous generations of crime-fighters who all adopt the same persona. When a new Phantom takes the task from his dying father, he swears the Oath of the Skull: “I swear to devote my life to the destruction of piracy, greed, cruelty, and injustice, in all their forms, and my sons and their sons shall follow me”. (The comic sometimes runs flashback adventures of previous Phantoms.)

The Phantom of the present is the 21st in the line. Unlike most costumed heroes, he has no superhuman powers, relying only on his wits, physical strength, skill with his weapons, and fearsome reputation to fight crime. His real name is Kit Walker. References to “Mr. Walker” are in the strip often accompanied by a footnote saying “For ‘The Ghost Who Walks'”, although some versions of the Phantom’s history suggest that Walker was actually the original surname of the man who became the first Phantom.

A signature of the character is his two rings. One has a pattern formed like four crossing sabres, “The Good Mark”, that he leaves on visitors whom he befriends, placing the person under his protection. The other, “The Evil Mark” or “Skull Mark” has a skull shape, which leaves a scar of the corresponding shape on the enemies he punches with it. He wears the Good mark on his left hand because it is closer to the heart, and the Evil Mark on his right hand. The Skull Ring’s original owner was Emperor Nero of the Roman empire, and the Good Mark ring was made after the sixth Phantom founded the Jungle Patrol. It would later be revealed that the Skull Ring had been made from the nails that hung Jesus to the cross.”

The Beastmaster

The beastmaster is a human or humanoid raised in the wild by animals. Perhaps the earliest beastmaster in literature was Enkidu, the wild man encountered by the mythic hero Gilgamesh. Romulus and Remus, the legendary brothers responsible for founding the city of Rome, are raised by a she-wolf, though there are no accounts of them having acquired extraordinary abilities.

The earliest beastmaster in modern literature is likely Mowgli, the jungle boy of Rudyard Kipling’s Jungle Book, first published in the story “In the Rukh” in 1893. Mowgli is raised by wolves after becoming lost in the jungle as an infant. Because of this upbringing, Mowgli learns the language of animals. Mowgli also has a loyal animal friend, Bagheera the black panther.

A female beastmaster appeared in 1904 in the form of Rima the Bird Girl in W. H. Hudson’s novel Green Mansions: A Romance of the Tropical Forest. Rima lived in South America, and was feared by the natives for her “magical” powers, which included talking to the birds, befriending animals and plucking poisoned darts from mid-air. Unfortunately, Rima’s story ends in tragedy, as she was burned alive by the native tribesmen.

In 1912, Edgar Rice Burroughs created the most famous beast-master in literature in Tarzan of the Apes. Tarzan was a child raised in the African jungles by intelligent great apes called Mangani. In the wake of Tarzan’s popularity came a wave of books, comic books, movies, radio shows and television shows starring the “Lord of the Apes”. This lead to dozens of imitators, from Bomba the Jungle Boy to Marvel’s Ka-Zar.

From Mowgli, Rima, Tarzan and their many imitators, we can sketch out the special abilities of the beastmaster archetype. He or she must be a person raised since infancy or childhood by animals in the wilderness. The beastmaster’s feral childhood gives them a number of special abilities, but also makes them an outside in the society of human beings.

Prime Attribute: Constitution
Hit Dice: 1d6+3 (+4 hit points per level after 9th)
Armor Permitted: Shields, no armor.
Weapons Permitted: Any
Attack: As fighting-man
Save: As fighting-man

Beastmaster Class Abilities
Beastmasters cannot speak anything but the language of animals at 1st level. They can pick up a few words of common by 2nd and speak it haltingly by 3rd level.

The beastmaster can move as silently as a panther in the wilderness. This means he surprises his enemies more often than normal men. His own senses, made keen by a life in the wild, mean he is surprised less often than normal men.

The beastmaster can camouflage himself in the foliage to the point of becoming virtually invisible if he does not move.

Beastmasters are skilled trackers. When attempting to follow tracks, they can make a saving throw to avoid losing the trail.

The beastmaster is as swift as the animals who raised him. He increases his speed by +3. An unarmored and unencumbered beastmaster therefore has a speed of 15 rather than 12.
Since they are used to fighting without the benefit of armor, beastmasters develop a fluid, mobile fighting style that grants them a flat -2 [+2] adjustment to their Armor Class.

Beastmasters can banish or control animals (but not monsters) the same way a cleric can banish or command the undead. The beastmaster rolls using the same table. For beastmasters, a result of “D” indicates that the animals are forced into his command for a period of 24 hours.

A 1st level beastmaster can choose to have one animal with no more than 1 HD into his loyal animal companion. The animal friend will only accompany the beastmaster if it is treated like a friend. More powerful animal friends can be acquired at higher levels; an animal of 2-5 HD can be chosen at 6th and an animal of 6-10 HD can be chosen at 12th level.

Sample Beastmasters

W. H. Hudson’s RIMA the Bird Girl

Rima lives in the tropical forests of Guyana. Rima is the daughter of woman who could also speak the secret language of the birds. Rima’s people, it is revealed, were a pacifistic, vegetarian tribe who were wiped out by native tribesmen and plague. Rima is herself hated by the tribesmen who know of her, for they fear her unnatural abilities.

Human Beastmaster Lvl 3
Str 13, Int 9, Wis 15, Con 13, Dex 13, Cha 11
HP 23; AC 6 [13]

Unlike Mowgli and Tarzan, Rima is not portrayed as a warrior. She is a slight girl with dark hair who wears a smock made from spider webs.
Rudyard Kipling’s MOWGLI, “Little Frog”

Mowgli is a young man from India who was raised from infancy by a pack of wolves. Mowgli’s many adventures include his killing of Shere Khan the tiger and his rescue of the civilized couple who adopted him, his discovery of a great treasure in a ruined temple (and his discovery of what men will do to one another to claim such a treasure) and his leading of the wolves in their war against the dholes.

Human Beastmaster Lvl 6
Str 13, Int 10, Wis 12, Con 13, Dex 16, Cha 10
HP 46; AC 6 [13]

Mowgli fights using his “tooth”, a long knife that deals 1d4 points of damage. His high strength grants him a +1 bonus to hit and damage in combat. Mowgli’s boon companion is a black panther named Bagheera (HD 3, 18 hp, treat as a leopard).
Edgar Rice Burrough’s TARZAN, Lord of the Apes

Tarzan is actually John Clayton, Lord Greystoke. As an infant, his family was stranded on the West coast of Africa by mutineers. He is raised by a tribe of intelligent great apes after his mother died of natural causes and his father is killed by the leader of the apes. Over the course of his adventures, Tarzan marries an Englishwoman named Jane Porter, fights Germans, explores lost cities and even delves into the subterranean world of Pellucidar.

Human Beastmaster Lvl 12
Str 16, Int 14, Wis 13, Con 15, Dex 15, Cha 14
HP 85; AC 6 [13]

Although he can pass in civilization, Tarzan prefers his life in the jungle. He usually carries a knife into combat. Tarzan is often accompanied by his faithful Waziri warriors and Jad-bal-ja, the Golden Lion (HD 5+2, 32 hp).

Image by Andy Kuhn. He draws comics.

Deviant Friday – Dario Carrasco Edition

Dario, Darry on DeviantArt, is a comic book guy – and if I’m being honest he mostly draws characters I’m unfamiliar with. This isn’t a knock on Dario, because my comic book reading days are waaaay behind me – Batman and Captain America were still alive (wait, are they still dead at the moment? Maybe they should resurrect the characters in each others bodies as a company cross-over event!), Spider-Man was still married to Mary Jane, Venom was still cool, Hulk was in a grey period, etc. In fact, Dario’s renditions of these characters pique my interest in them, so good on him. Dario has a nice selection of work, from fantasy to steampunk to pulp-style heroes – enjoy!

No Sonja or Dejah this week, but we do have a Sonja-esque Blood Rayne and another half-naked character of ERB
Enjoy ladies – and never let it be said that I don’t look out for my female audience (assuming I have one – let me hear from you ladies if you’re out there!)