Mike Connors recently passed away. He’s best known for playing Joe Mannix, private investigator, on the TV show Mannix, which ran from 1967-1975. Great show, and one of my all-time favorites. It was also an odd duck for its time because it forewent the idea of a detective with a gimmick (fat, wheelchair-bound, old, etc.) and just created a detective in the hard-boiled tradition. James Rockford was probably Mannix’s spiritual successor on television.
Mannix is an interesting character with an interesting history, and that interesting history makes him a perfect character for a game of GRIT & VIGOR.
R.I.P. Mike Connors, and thanks for the fine entertainment.
High school football and basketball star, Korean War veteran, former P.O.W., mercenary in Latin America and current private investigator
5th level fighter, 7th level private eye
Strength: 13 / +1
Dexterity: 14 / +1
Constitution: 16 / +2
Wisdom: 13 / +1
Hit Points: 3d6 + 4d10 +14
Armor Class: 11
Saves: F11 R10 W12
Feats: Pugilist, Power Attack
Knacks: Athletics, Communicate, Drive Car, Endure, Pilot Aircraft
Fighter Skills: Bend Bars, Break Down Doors, Endure*, Jump, Lift Gates, Ride Mount
Private Eye Skills: Cant, Crack Code, Gather Intelligence, Hide in Shadows, Listen at Doors, Move Silently, Search, Sleight of Hand, Track (humans only)
Class Abilities: Note clues and concealed items, mull things over, backstab +2d6, extra attack vs. opponents with 3 or fewer Hit Dice
Equipment: Colt Detective Special (1d6), 1975 Chevrolet Camaro (in the show’s final season, but Mannix drove an astounding array of cool cars over the course of the series – check Wikipedia’s entry for a list)