When I forget my phone at home, I usually spend lunch writing in a little notebook rather than reading. Today I had a few ideas for a class, which I present before in “thumbnail sketch” format, rather than fully realized.
This fellow will probably find his way into Esoterica Exhumed in a more fleshed-out form.
The Antiquarian …
– Rolls d4 for hit points
– Fights and saves like a magic-user
– Can read obscure languages
– Collects dusty tomes, books, scrolls – carries them on his back, so he’s hunched over – provides protection from back stabs
– Can call up the ghosts of the past to help him (knowledge, fighting, etc. – “Julius Caesar, I choose you”) – I figure this will work a little like an illusionist’s shadow conjuration spells
– Legend lore, as a bard (or more so)
– Use magic scrolls to cast spells; can always identify potions and scrolls
– Can recall ways to fight monsters (“Egad, I nearly forgot that ogres are allergic to dust mites”) – while fighting a monster, but only if the group doesn’t have what they need – they can use the method in future fights, though, and get a +1 to hit the monster
– Has bad eyesight from all the reading – easier to surprise
– Resistance to magic – 3% per level to divination, enchantment and illusion; 1% per level to necromancy, transmutation, etc.
2 thoughts on “The Antiquarian”
I would definitely play this class! I love all of the little details you've considered, like the backstab thing and the eyesight thing.
Thanks. My methodology is to come up with something that seems to have a place in the game, even if it's a small thing, come up with a few reasonable abilities – no brainers – and then try to think of one or two surprises to make it interesting.
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