Random Berserking

 

Going berserk in combat is such a chaotic thing (small “c” chaotic, of course) that it seems like a perfect place to stick in a random table.

I thought about making a random berserking table for the barbarians in Blood & Treasure Second Edition, but space constraints and a desire to avoid excess dice rolling (I know, for some there cannot be enough) I didn’t. Still, I wrote it, so I might as well get it out there!


Berserkergang

Roll 1d10 and add your barbarian level (or half your fighter level, if your GM swings that way). You may roll once for the combat, or roll each round, with the effect lasting for that round and then ending.
d10
Effect
1-6
+1 to attack, +2 to damage; +1d6 damage vs. non-humanoids
5-11
+1 to AC, +2 to all saving throws
12-15
Two attacks each round
16-18
+2 to attack, +4 to damage; +2d6 damage vs. non-humanoids
19-20
Immune to fear and spells of 2nd level or lower; +1d6 damage to spell casters
21
Opponents must save or be frightened
22
Continue fighting after reaching 0 hit points; save vs. death at end of combat or die
23
Immune to spells of 5th level or lower; +2d6 damage to spell casters
24
Three attacks each round
25
Roll twice, combine results
While berserk, you cannot cast spells, make ranged attacks (other than throwing things), retreat from combat, make or follow complex plans, stop attacking a foe until you or it are dead, and when you kill one foe you must move on to the next closest foe.

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