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Illustration of leech by Jon Kaufman from the NOD Companion (still in progress) |
From the brilliant mind of Arjen Lissenberg, who gave us the excel document to generate random classes with that last hare-brained scheme of mine, comes a new Excel doc to do the same with the 3d6 for everything method.
Thanks again to Arjen – I love being able to supply things like this to the wider gaming community!
Where does the formula for generating the classes come from?
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Are you referring to the original blog post, or to the forumlas in the Excel spreadsheet?
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I meant the Excel spreadsheet. Also, what system is it for?
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Looks like virtual lookups and random numbers – mostly beyond me. As for system – any D&D-ish system would do. I wrote it with Blood & Treasure in mind.
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Instead of making the class random, you could base it off attributes. For example if INT or WIS is the highest then the character is a spellcaster, DEX or CHA = rogue, STR or CON = warrior.
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