|Illustration of leech by Jon Kaufman from the NOD Companion (still in progress)|
From the brilliant mind of Arjen Lissenberg, who gave us the excel document to generate random classes with that last hare-brained scheme of mine, comes a new Excel doc to do the same with the 3d6 for everything method.
Thanks again to Arjen – I love being able to supply things like this to the wider gaming community!
5 thoughts on “3d6 All the Way Revisited – A Random Excel Generator!”
Where does the formula for generating the classes come from?
Are you referring to the original blog post, or to the forumlas in the Excel spreadsheet?
I meant the Excel spreadsheet. Also, what system is it for?
Looks like virtual lookups and random numbers – mostly beyond me. As for system – any D&D-ish system would do. I wrote it with Blood & Treasure in mind.
Instead of making the class random, you could base it off attributes. For example if INT or WIS is the highest then the character is a spellcaster, DEX or CHA = rogue, STR or CON = warrior.
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