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|Image by Tom Gauld; found at Love Truth & Beauty|
Roll a dice on it (or flip a coin or throw a dart)
That’s what you are
The Ref does the same to pick the antagonist of the epic tale
Anything you want to do that your character should be good at, you do on a roll of 1-4; everything else you do on a roll of 1-2
The size of the dice depends on the difficulty – usually it’s a d6, but the Ref can make it bigger if what you’re trying to do is harder, more epic, more dramatic or more final
Opposed rolls (like combat) are just that – whoever rolled the highest and still succeeded on her roll wins; oh, and opposed actions must always be prefaced by, “Oh yeah? Well I …” or they don’t count.
DUDE – POST 900!