The Wizard’s Brain …

The Dead Wizard’s Brain …

… has unraveled and now looks like a squishy pink snake; it casts what spells it has left as auras and vibration fields such that all spells have an area of effect of 10-ft. per magic-user level

… is kept in a jar of preservative reagents, plotting and cursing and waiting for the day of rebirth

… was merged with his or her pointy hat and now allows the wizard to control those who wear the hat

… is hidden inside a puzzle box and does not want its revery disturbed by the senses

… was turned to crystal and now sends out thought rays that allow it to cast spells through anyone struck by such a beam

… is nestled in the head of a flesh golem (or any other flavor of golem) and is completely insane though no less potent for it

… is a cloud of mystic ash that haunts the corridors of its old tower, attempting to enter people through the nose and mouth

… is a shimmering cascade of energy that runs along the cracks and crevices of walls and which, sometimes, can animate those walls (per mid-range earth elemental with magic-user spells)

… was powdered and stirred into your drink; it will turn your tongue bright purple and give you the ability to cast one spell that was stored in it when he died one time only

… is preserved within the body of a gelatinous cube, casting spells despite the lack of vocal cords or digits

… has become a viscous goo that lurks on ceilings, dropping on the unwary

… floats in astral space, sending out tendrils of quintessence into Astral, Ethereal and Material Planes to search for a new host

… has been imprinted in a glyph etched in gold that covers a vast chamber – people in contact with the gold get an electric shock (per shocking grasp) and become conduits for his spell casting and speech; they must pass a Bend Bars check to pull away from the electrified gold

The Living Wizard’s Brain …

… has become a mirror image of itself, its owner now speaking in reverse, walking in reverse and casting spells in reverse (i.e. they either have the reverse effect, or they are backward in time, the effect occurring before the casting)

… has a 1 in 100 chance per day of collapsing in on itself and becoming a black hole that sucks him and everything else into an alternate dimension

… is in constant contact with the divine via a contact higher plane effect; only he can hear these divine voices, and he is often heard saying “no, I wasn’t talking to you Thor, I was talking to somebody here” – he still doesn’t get the true benefit of the spell more than once per day

… demands chocolate at any price

… is a clockwork device that needs winding once per day – this involves sticking a crank in his ear; on the plus side, he’s immune to all traditional mind-altering spells and effects

… is split into two personalities; one is obvious and in control of the body, the other is subtle and acts via telekinesis

… is convinced that wall wasn’t there before … or was it?

… is slowly crystallizing, losing the ability to cast low level spells, but increasing the number of higher level spells each day (i.e. one day one, the magic-user can no longer cast first level spells, but he gains one additional spell per day of his highest level spells) until he can only cast his highest level spells – at this point, the inside of his head looks like a geode

… wants to be relieved of conscious thought as much as possible; each drink or drag of something alcoholic or narcotic gives him a 1 in 12 chance of going astral (per astral spell) and journeying to a higher plane

… suffers cleric envy

… sends out etheric vibrations that impose any condition it is experiencing on everyone else within 1 mile per the magic-user’s level (save allowed, of course)

… is three seconds ahead or behind everyone else in time- very disorienting

4 thoughts on “The Wizard’s Brain …

  1. The living wizard'sBrain is….consuming huge amounts of energy when casting spells, requiring the wizard to consume mass quantities of food and drink.


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