Mystery Men! Update

Now that PARS FORTUNA, NOD 6 and Hexcrawl Classic #2 are off my plate, I have some breathing room to work on Mystery Men! The alpha document now has magic-user spells from level 1 to 5 converted into powers. The character creation section is about 80% complete and most other rules sections are outlined. While I’ve been writing out the powers, I’ve become very itchy to write up some heroes, especially heroes that everybody knows and loves to give people an idea of how the game works. With that in mind, I give you a brief conversion of the first lady of the Marvel Universe – Invisible Woman into Mystery Men! stats.

Ability Scores
So, first things first, we need to work on ability scores. For the most part Sue Richards is a normal person, ability-wise, with extraordinary powers. For that reason, I’m going to assign two dice to every ability except Wisdom and Charisma, which get three dice each to represent her beauty and common sense Rolling the dice, we get the following stats:

Strength: 5 (+1)
Dexterity: 5 (+1)
Constitution: 8 (+2)
Intelligence: 10 (+3)
Wisdom: 14 (+4)
Charisma: 11 (+3)

Powers
Sue is going to be an adventurer rather than scientist or sorcerer. Because she’s a major character and a long-time hero, we’re going to give her 50,000 XP to spend on powers and levels. Her powers (and costs) are as follows:

Force Missile (limitless) = 1,000 XP
Force Sphere (limited) = 6,000 XP
Shield (limitless) = 1,000 XP
Wall of Force (limited) = 9,000 XP
Invisibility II (limitless) = 10,000 XP
Invisibility Sphere (limited) = 3,600 XP

In addition, her costume (designed by Reed) is invested with two powers, Armor and Endure Elements. This costs an additional 200 XP.

The total XP cost of Sue’s powers would be 30,800, leaving her 19,200 XP, making her an 11th level hero.

Our finished Invisible Woman conversion looks like this:

INVISIBLE WOMAN
Name: Sue Richards
Class: Adventurer
Level: 11
Hit Points: 62
Armor Class: 15 (+1 Dex, +4 Armor)
Saving Throw: 9
Attack Bonus: +11

Abilities: Str 5 (+1), Dex 5 (+1), Con 8 (+2), Int 10 (+3), Wis 14 (+4), Cha 11 (+3)

Powers: Limitless – Force Missile, Invisibility II, Shield; 1/page* – Force Sphere, Invisibility Sphere, Wall of Force.

* At the moment, I’m doing time in Mystery Men! in terms of panels (about 1 minute), pages (10 minutes) and issues (1 day).

Invisible Woman is the property of Marvel Entertainment and the application of Mystery Men! stats and use of images of the character in this blog post is not intended to threaten or infringe on their copyright or intellectual property.

5 thoughts on “Mystery Men! Update

  1. Oh man, I am loving how this system sounds. It's so simple and yet somehow brilliant! And best of all, it seems to work well for supers and produce the correct kind of characters and powers. Can't wait to see it finished.

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  2. For the record, and for what an anonymous critique is worth, I am not digging the cutesy panels/pages/issues terms. Maybe it could be listed in real time units then suggested that it is “about as long as a… in a comic book” as a rough guide for those who want to think of their gaming as taking place in an illustrated book? Personally, it throws me off and takes me out of the game to use book terminology *shrugs*

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