I’m currently working on the monsters for my Pars Fortuna project. Here’s a quick preview of the monsters (by challenge rating) I’ve statted up.
BEASTS
1 – Hraeth: Giant ravens.
1 – Hrogo: Leaping lampreys.
1 – Moggie: Giant cats.
2 – Giant Snail: Main meat animal of Fortuna’s Wheel.
3 – Arakhun: Raccoons the size of black bears.
3 – Dol: Pack dogs the size of mules.
3 – Haloot: Large, quadrupedal, wingless owls.
3 – Maimun: Giant monkeys.
3 – Olph: Carnivorous, predatory sheep.
3 – Topi: Cross between and octopus and spider; live on land and in the sea.
3 – Woin: Bat-winged wolverines.
3 – Xerg: Foxes the size of leopards.
4 – Armadillox: Giant armadillos used like oxen by the natives of Fortuna’s Wheel.
4 – Gangarou: Giant, carnivorous kangaroos that hunt the savanna.
4 – Hhai: Winged cougars.
4 – Jumart: Like a cross between a horse and bull.
4 – Peca: Like feline baboons.
5 – Onkeyn: Swift, horse-sized rhinos with long legs.
6 – Bebb: Giant herbivorous bears with massive heads and long beards.
6 – Orpo: Giant swine who live in rivers and lakes.
6 – Urleel: Cross between a moray eel and sea turtle.
7 – Giant Gulper Eel: Google them.
8 – Giant Mantis: Stalk the jungles.
8 – Mursa: Cross between a walrus and polar bear.
9 – Opur: Penguins the size of killer whales.
9 – Rho: Giant lynx with a large horn jutting from its forehead.
11 – Tragelph: Giant, elephantine goats, kept for their wool but hard to control.
12 – Criniger: Sleek, fur-bearing whales with massive tusks.
12 – Lhee: Beetles the size of elephants, and used by the natives of Fortuna’s Wheel in much the same way.
12 – Snee: Giant terrestrial eels that constrict and send out electrical shocks.
17 – Singawale: Stingrays the size of whales.
20 – Aiwhah: Catfish the size of whales.
CONSTRUCTS
B – Mercurial: Rats composed of mercury with poisonous bites.
2 – Moonmaid: Tiny figurines carved from moonstone, powers reminiscent of Circe.
2 – Revenant: Animated corpses.
3 – Retriever: Clockwork dogs.
3 – Skeloid, Lesser: Skeletons bound in silver wire with wooden raven head. Absorbs spells.
4 – Ningyo: Guardian puppets with gaze attacks.
5 – Abominid: Spider creatures stitched together from amputated limbs.
5-10 – Imposter: Statues sent to kill their living doubles.
6 – Deruu: Tree women.
6 – Iconogryph: Alabaster vultures created as temple guardians.
6 – Skeloid, Greater: Skeletons bound in gold wire with wooden hawk head. Absorbs spells.
7 – Gongthrottle: Bronze gorillas animated by wrath.
8 – Fulminator: Lightning men.
14 – Sanctus: Images of saints carved in green stone.
FOLK
A – Nizzertit: Slimy, stunted goblins.
B – Nurg: Short, stout savages
1 – Cakrol: Pangolin warriors.
1 – Ilel: Cloned warriors.
1 – Nif: Wasp women.
1 – Nine: Quick, furry humanoids who live in swamps.
1 – Oraenca: Stout warriors with iron bones.
1 – Skathra: Antelope centaurs.
1 – Tachi: Ape warrior.
1 – Vindlu: Scaled lion.
2 – Caledjula: Flying tricksters.
2 – Jae: Mounds of tricky kelp.
2 – Kyssai: Ethereal scouts.
2 – Olvugai: Tentacled warriors.
3 – Bo’al: Tall, burly humanoids.
3 – Hamazak: Amazon warriors.
3 – Qward: Stocky feline nomads.
3 – Zimbad: Reptilian flyers.
MAGICAL FOLK
B – Tomb Robber: Grey men who burrow into graveyards.
1 – Osk: Golden skinned smiths with pointy teeth.
1 – Ouph, Black: Subterranean fairies who consume hallucinatory mushrooms.
2 – Meagle: Stunted pixies who summon demons.
2 – Zwunker: Swarthy dwarfs with golden hair, negate magic by their presence.
4 – Ouph, White: Pious sculptors.
6 – Ingala: Amazonian nymphs of the rain forest.
8 – Ouph, Blue: Berserk zealots.
MONSTERS
B – Jeyah: Like furry, giant geckos who produce psychic static.
B – Sand Rat: Scaled rats the color of sand.
1 – Dreak: Voracious giant polliwogs.
1 – Vazin: Sinuous lizards who give off electric shocks.
2 – Byn: Siren lizards.
4 – Frosseleth: Woodland carnosaurs.
4 – Palasm: Victims of a disease that become faceless baboons that blend with shadows.
5 – Meerskin: Giant weasels with emerald eyes; surrounded by a miasmic yellow cloud.
5 – Nanc: Copper-furred capybaras with scorpion tails.
5 – Tharp: Swarms of steel-gray wasps; their stings cause hemorrhaging.
6 – Isaelen: Titanic beasts who simply shift from the ethereal plane to capture creatures in its stomach.
6 – Rhuup: Portly, furred humanoid tigers; swallow people whole.
7 – Aeloll: Arachnid horrors with legs that end in noose-like loops.
7 – Kruk: Four-armed ogres who trade in flesh.
8 – Idekel: Cross between an alligator and boa constrictor; uses illusions to look like dead wood.
SPIRITS
X – Demonic Beast: Template for altering beasts.
X – Elemental: Templates for altering beasts.
X – Tabib: People possessed by feral spirits.
7 – Volp: Crystalline wolves who spread rage, cause misfortune.
8 – Nokt: Green, five-headed crows who spread misery and desperation.
6 – Fiend: Lesser demons with variable abilities.
9 – Haunt: Ghostly creatures with a touch of death.
9 – Nature Spirit: Humanoid spirits composed of natural materials.
10 – Greater Fiend: More powerful demons with more abilities.
10 – Lunarch: Amorphous, silvery bears with spider eyes; serve the Moon Goddess, cause madness.
15-18 – Archfiend: Most powerful demons.
great variety – love the names, esp. Gongthrottle
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Thanks. Gongthrottle started out as the very uninspired “Bronze Ape”. When I wrote its special abilities (Gong, throttle), I knew I had found the perfect name.
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Looks like a fun collection. Will be interested to see more as you reveal it.
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These sound great and very original!
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