I was just reading Al Nofi’s CIC at Strategypage, and he showed some information on animal movement rates from Sir Garnet Wolseley’s The Soldier’s Pocket-book for Field Service. Sir Garnet was apparently the inspiration for Gilbert & Sullivan’s “Modern Major General”. I thought these figures might be useful for RPG’ers, at least as a comparison to the overland rates given in our favorite RPG’s. All of the following is drawn from Nofi’s post …
|Animal||Speed||Pack Load||Draught Load||Work Day|
|Dog *||6.5||na||160||60 by sleigh|
|Reindeer||18||na||300||50-100 by sleigh|
Note: Since Sir Garnet didn’t campaign in places where some types of beasts of burden were in common use, we’ve added a few of these, as indicated by an asterisk. Pack Load includes weight of the pack; Draught Load includes that of the vehicle; na, not applicable for military usage.
Thought I add to this – the work days, in NOD hexes, would work out to …
Ass: 2 to 3
Dog: 10 (by sleigh – impressive)
Horse: 2 or 3
Llama: 2 or 3
Mule: 2 or 3
Reindeer: 8 to 16 (again, by sleigh wow!)
The sleigh pulling animals are quick – could be a good magic item – a sleigh that makes its own snow. We usually went by the rule of thumb of 1 hex on foot, 2 by mount, which isn’t too far off, though maybe 1 hex on foot, 3 by mount is better.
2 thoughts on “Animal Movement Rates – the British Way!”
Military load is AFAIK “safe load for rugged terrain”. Same could be said of speed. I guess all those stats (esp. the “Work Day”) can be improved hugely by pushing the animal to strain itself. Possibly to death.
Of course, once the animal dies, its draught load and work day really fall off.
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