Over the past year, I’ve been doing an extended dive into the world of Star Trek, or “old school Star Trek” you might say. Boy, do I love the original show, and having discovered the first RPG for it, I started developing a Star Trek campaign that, frankly, nobody but me would ever see. Really, though, it was more than that. It was like my personal salute to the show, that groovy 60’s sci-fi, the look ad feel of the whole thing – all things I loved, but also things I had never really explored. Which brings me to fanzines ,,,
Initially, I discovered Geoffrey Mandel’s Star Fleet Handbook, much of which was reproduced as the U.S.S. Enterprise Officer’s Manual, which I owned. I say “much of which”, because there was plenty that didn’t see print in that compilation, and enthused with all things Old School Trek, I wanted to see what Mr. Mandel had created.
I managed to find a couple issues online and bought them and loved them. A fan filling in the details of something he loved, but not to the obsessive degree to which such things can be taken. None of the nonsense about “canon” and copyright and such – just creativity. In the process of finding the Star Fleet Handbooks, I also found the “Fanlore” website, and so the descent into madness began.
Folks, you might not know this about me, but when I start researching for a project, I go a bit nuts. I love research … heck, I do it for a living … and I tend to over-research things. With Grit & Vigor, for example, I needed to know more about guns and vehicles than I did so I could model them appropriately in the game. Before I was done, I’d built a database of thousands of firearms, cars, airplanes … heck, I even built a database of hundreds of animals to have something to which I could compare the vehicles. Overkill, yes, but once I start I just can’t stop.
My “Star Trek Databank” now includes over 1,500 stars (which I’ve mapped), since I wanted to tie all the planets to real world stars, over 2,600 named Starfleet vessels with their registry numbers, etc. You get the idea. And now I had dozens (hundreds?) of old fanzines to explore.
I was mostly looking for articles about the “Star Trek universe”, rather than short stories. I wanted to see what fans, with nothing more than the original show and the animated episodes to work with, could come up with about all that new life and new civilizations. Finding some articles about Tellarites and Andorians on Fanlore, I was soon the owner of all five issues of Sehlat’s Roar. Great articles, by the way – very creative and very useful for my purposes. I soon had a select collection of a few others, and naturally started reading some of the fan fiction that was in them. Heck, I even discovered some art by Vaughn Bode and Phil Foglio! From Star Trek fanzines to “Phil & Dixie” in Dragon Magazine. Cool stuff, and it hit me how similar all of this was to the early days of Dungeons & Dragons. The art, the presentation and, most importantly, the energy!
The energy is what I love about old school Trek, old school D&D – maybe old school everything. That brilliant, bubbly, awkward, crazy, wonderful energy released when somebody has birthed something new – something we’ve not quite seen before. It was there in the earliest animation, in early jazz, in early movies. In time, all of these things become more about money than ideas, but there’s usually a wonderful honeymoon that just thrills me to death. Now that I’m approaching 50, I’m discovering a real love for DIY – books, games, art, movies, music, restaurants, etc. Real people doing things – sometimes well, sometimes not so well – for the sheer love of it.
Folks – go find that energy. Bathe in it, participate in it, and love it for all you’re worth. Along with the human relationships – spouse, kids – that make your life worthwhile, the energy of frenzied fans doing something they love for almost nothing at all will keep you going.