Emphyrio by Jack Vance

While I was on my trip to Chicago, I managed to finish Emphyrio by Jack Vance, published in 1969. In enjoyed the book, but I always enjoy Jack Vance, so that might have had something to do with it. Like all of his works, it was full of lovely (or at least interesting) descriptions; full of wonder yet believable – the wondrous mundane, if you will.

The story concerns the life of one Ghyl Tarvoke, inhabitant of the planet Halma and member of a slightly repressive society. The story follows Ghyl’s life from boy to man, and is reminiscent of the journeys of Cugel (but with a more respectable protagonist). The story is science fiction, but really only in terms of the setting. Like all of Vance’s material, Emphyrio is about the characters and the interplay of the characters and the world they find themselves in. I was satisfied with the story’s conclusion, though the “twist” that leads to it was pretty obvious in retrospect, and I’m surprised I didn’t pick up on it until Ghyl did.

Vance is always a fun read for me. He does a good job of writing into his stories a pervasive danger derived from the way the stories within the story so rarely play out the way they “should”, and from Vance’s willingness to deny characters, important and unimportant, a pleasant ending.

D’OH


I played Age of Fable for three hours. Then I was slain by an elf (and goblin).

If you’ve never given it a shot, I highly recommend it. Very imaginative and a great way to pass the time while you wait for the internet to do its stuff.

A Moment of Nerd Love …

TalCover
TalCover,
originally uploaded by jmstater.

Most folks who tool around the old school blogosphere are probably aware that Talislanta is being released as free PDFs. What most people don’t know (or care about) is that Talislanta is, without question, my favorite game in the world I have never had the chance to play.

I first picked up Talislanta, the 2nd edition, at a long-gone gaming/hobby store whose name I have forgotten. I do remember that the owner was not well regarded. He had a great selection of Warhammer miniatures, which was my money-waster of choice when I was in college. Unfortunately, the owner had also had a fight with Games Workshop, and was no longer ordering new Warhammer miniatures. So, I’d go in every few days inbetween classes and look over the unchanging shelves of leaded sculpture. On the plus side, he also had a small selection of old RPG material – some old Dragons, some 2nd edition AD&D and Talislanta.

I remembered Talislanta from the ads in the Dragon, but they never really appealed to me. First of all, they seemed a bit condescending towards good old D&D. And besides the “No Elves” bit, the ads also weren’t all that eye catching – the ads for Bushido, Flashing Blades and Villains & Vigilantes did more for me back in the day. A quick jaunt through the pages of Talislanta, though, and I was hooked. More than Greyhawk and the Realms and all the other settings floating around back in the day, Talislanta was something really new. Bizarre races, different kinds of magic, a whole continent of weirdness to explore – the Encounter Critical of its day, one might say.

So I bought the book for the campaign world, but I after reading them I came away a firm fan of the system. Long before WOTC invented their “universal system”, Talislanta had a very easy to use universal system that really was universal. One table for everything, compare your skill versus your opponent’s (or a difficulty determined by the ref), roll a d20 and see how you do. The table had ranges for complete failure, failure, success, and complete success. Once you learned the ranges, you were set. I also liked the way this table interacted with combat. On any given round, you could announce some sort of special maneuver – grappling, knocking people over, etc. If you scored a success, you just did plain old damage. If you scored a complete success, you got to perform your maneuver. And if you didn’t want to perform some maneuver, complete success gave you double damage. Short and sweet, infinitely easy to learn and adapt. And yet, I’ve never played the game. The folks I played with were always D&Ders, and D&D, in one form or another, is always what we ended up using.

So – here’s some full-on nerd love for Talislanta. May I live long enough to finally play it!

Just Overheard …

popcorn

“Who needs crack when you have cheese popcorn” – my wife

And she’s not joking. If you’ve never had the bagged popcorn made by the good folks at Popcorn, Indiana, think about rectifying this situation (unless you’re dieting like me – thanks honey!). This stuff is insanely good, and more than a little addictive.