The Gods of the Motherlands – Part One

The Priestly Colleges
Although many deities are worshiped in the Motherlands, the following deities are the most popular and well known. Most city-states have a temple or shrine to each of them. Each city-state in the Motherlands has a college of priests (usually 10 to 20), with one priest assigned to manage each temple. The college is headed by a pontiff, and each temple priest is assisted by a staff of lesser clergy. Some city-states have an upper college dedicated to the Motherlander deities and a lower college that oversees the temples of foreign deities.

Apollo Helios
Apollon, Apulu, Belenus
Lawful god of sun, music, archery and herdsmen
Wields a bow
Patron deity of Antigoon
Served by elohim and nymphs
Symbols are the lyre, crook, sunburst or cross
Clerics can cast the magic-user spell Fireball as a 5th level cleric spell, dealing damage as though 3 levels lower.

Apollo Helios is the god of the sun, archery, medicine, healing, light, truth, oracle, colonists, patron defender of herds and flocks, music and poetry, homosexuality, harmony, order, reason and plague. He helps ripen crops, destroys pests, cures illnesses, and protects shepherds and their flocks. Apollo is not entirely beneficent. He carries a bow with terrible arrows that visit plague and disease upon the targets he fires them at.

In his true form, Apollo Helios is a beardless young man of divine beauty who radiates warmth and light. Apollo Helios always carries a lyre or longbow; in fact, the object he carries can take either form as the god desires.

Apollo Helios is the son of Jove and Leto, half-brother of Mars, Minerva and Hercules and twin brother of Diana.

Midsummer’s Day (May 15): People build huge bonfires and walk themselves and their livestock between them to protect them from the diseases of warm weather. Masked mummers frolic and folk stay up all night making merry.

Atlas Telamon
Lawful god of strength, perseverance, exploration
Wields a club
Patron deity of Dweomer Bay
Served by devas, giants
Symbolized by a globe or compass
Clerics can cast the magic-user spell Enlarge

Atlas is worshiped not only as a deity of strength and endurance, but also as a god of exploration and cartography. He is the strongest of the titans who separates the heavens from the earth. Atlas appears as a giant of man holding the tools of exploration: compass, sextant, spyglass and globe.

Atlas is the son of Japetus and Clymenem, the daughter of the titan Oceanus. His brothers are Prometheus, Menoetius and Epimetheus. His own children are mostly daughters, and include the Hesperides by Hesperis, the Hyades and Pleiades by Aithra, and Calypso, Dione and Maera by unspecified goddesses.

Atlas’ temples are supported by merchant societies and in turn fund cartographers and explorers. Temples of Atlas are decorated with images of exotic lands, animals and people. The classic cleric of Atlas will wear three-quarters plate and be found at the head of a column of explorers plunging into unknown lands.

Ceres Dea Frugu
Neutral goddess of grain, agriculture and fertility
Wields a staff
Patron deity of Lyonesse
Served by fey creatures, earth elementals and erinyes
Symbolized by a poppy, sow or mare
Sacred animals are the bear, crow and horse
Druids can cast the spell Respite from Death

Ceres is the queen of the fruitful earth, goddess of agriculture, and patron of motherly love. Without her blessing, no crops may grow on the earth. Ceres will not hesitate to use this fact to blackmail men and other gods if the need exists. Ceres also has control over the weather. A sow is sacrificed to her when a death occurs in a family. Ceres is a usually a benevolent goddess. If her worshipers ignore their duties, however, she does not hesitate to destroy their crops and send famine upon them.

In her true form, Ceres is a beautiful woman, but she can change her own shape and that of others at will. She carries the cornucopia, or horn of plenty, and a scepter.

Ceres is the daughter of Saturn and Rhea and sister of Jove, Juno, Vesta, Neptunus and Plutus. She is the mother of Persephone by Jove. When pursued by Neptunus, she took the form of a mare to escape him. She could not hide her divinity, though, and Neptunus took the form of a stallion and coupled with her, producing a daughter called “the Damsel”, who leads the avenging erinyes, and a black-maned, divinely swift, speaking horse called Arion.

Lammastide (August 1): Celebration of first fruits, when loaves are baked from the first harvested grain and shared with friends and family.

Respite from Death (Druid Level 4): A recently killed comrade’s soul is released from the Land of the Dead as a shade for a limited time. If the person’s body has not been destroyed, it can re-animate it as a zombie with the mentality of the deceased (with one half of the deceased memorized spells, determined randomly, and all special class abilities except saving throws and attack bonuses, which are per a zombie’s statistics). The shade can persist in the re-animated body for 24 hours only. If the body cannot be inhabited, the shade uses the statistics of a shadow, but can only remain for 1 hour. In either case, the soul cannot subsequently be raised, resurrected or reincarnated for a period of 9 months.

Diana Prima Dea
Artemis, Brigantia, Nicevenn
Neutral goddess of maidens, the moon and hunting
Wields a bow
Patron deity of Tremayne
Served by dryads, nymphs and giant animals
Symbolized by a boar or the moon
Sacred animals are the eagle, boar and wolf
Druids may cast the spell Coursing Hound

The huntress Diana is the patroness of young girls and the mistress of beasts and all wild things. Because she will have nothing to do with men, she is a favorite goddess of the Amazons. Except for helping women during childbirth, she avoids involving herself in mortal concerns and matters. She values her privacy, and will severely punish any man violating it. Merchants, always on the hunt for profits, also pray to her to give them persistence.

In her true form, she appears as a slim young girl wearing buckskins and carrying a longbow. She is sometimes mounted upon a stag. Oak groves are sacred to her. Diana is the daughter of Jove and Latona and the twin sister of Apollo Helios. She is associated with the water nymph Egeria and the woodland god Virbius.

Diana’s high priest is the rex Nemorensis, or “King of Groves”, stationed near a sacred lake near Tremayne. The rex Nemorensis attains the position through a trial by combat, killing the reigning king of the grove. Combat may only be initiated, though, if the challenging druid is able to pluck a golden bough from one of the trees in the sacred grove.

Those trees in whose dim shadow
The ghastly priest doth reign
The priest who slew the slayer,
And shall himself be slain.

Whitsuntide (May 15): On this day Whitsun Ales (fairs) and horse races are held, mummers dress as wild forest men, and hunting is forbidden.

Coursing Hound (Druid Level 2): The druid conjures a ghostly hound that can track on a roll of 1-5 on 1d6 (-1 chance for each day since the tracks were made, additional -1 chance if the tracks have been obscured by snow, hard stone or running water). The hound exists for 24 hours and cannot attack or be attacked.

Hekat, Trivia
Neutral goddess of ghosts, witchcraft and curses
Wields a dagger
Served by demons and the fey
Symbolized by a torch and key
Sacred animals are the wolf, serpent and horse
Priests can cast the spell Entrancing Dance

Hecate is the enigmatic and dark virgin goddess of the undead and witchcraft. She is also associated with childbirth and rearing, doorways, walls, crossroads, torches and dogs. Most city-states, towns and villages honor her with, at the very least, a shrine and a lichfield. She is also associated with the concoction of medicines and poisons, thus making her a patron of alchemists, apothecaries and assassins. Hecate is served by chaotic clerics and druids.

Hecate is depicted as a three-headed goddess, either with the heads of three maidens or with the heads of a dog, serpent and horse. She is the daughter of the titans Terra and Uranus, the Earth and Sky.

The most common offering to Hecate is meat left at a crossroads. Dogs are sometimes sacrificed to her. A more intense ritual requires one to bathe in a stream of flowing water at midnight, don dark robes, dig a pit and then offer a libation of honey and blood from the throat of a sheep. The libation is placed on a pyre next to the pit by the petitioner, who then leaves the site, never looking back.

Hallowtide (Nov 1): The boundaries between the Mortal World and the Ethereal Plane are thinnest on this day. People light bonfires, stay up all night, drink beer and enjoy the end of the harvest season.

Entrancing Dance (Cleric/Druid Level 3): As the priest dances, all those present (except the priest’s allies, unless the priest chooses to affect them as well) must save or become entranced. A new save must be made each round the priest dances without interruption (i.e. takes damage), and a dancing priest loses any dexterity bonus to Armor Class. Entranced creatures take on a bestial aspect and begin attacking one another savagely (+2 to hit and damage) until no rivals survive or the dance stops.

The Gods of the Golden Sea

The native deities of the Golden Sea region are based on the mythologies of the Eastern Mediterranean, especially the Phrygians, Dacians and Thracians. Almost everything that is known of these entities comes to us from the Greeks and later Romans, and is viewed through their lens. Most of these gods and goddesses were adopted by the Greeks into their own pantheon, usually in positions that were no doubt inferior to the positions they held in the estimation of their native worshipers. Because there were many gaps in the knowledge of these divinities, I did my best to fill them in a suitably pulp-fantasy style.

Besides the deities listed here, several of the deities of the Motherlander pantheon (to be published in the near future) originated in this pantheon, including Bacchus (Dionysus), Hecate and possibly Proserpina (Persephone).

Note: The spells below, and only the spells, are designated Open Game Content.

Kubeleya (Cybele)
Also called Great Mother, Mountain Mother
Deity of Nature, Mountains, Caverns
Wields a staff
Served by earth elementals, fairies of a grim humor
Symbolized by the lion, bees
Aligned with Neutrality
Druids can cast Victory Chant (see below)

Kubeleya, also called Cybele and Rhea, is the grim goddess of the mountains and mother of the gods. She appears as a stately woman with a dour expression. She wears a long, belted dress, a high, cylindrical headdress called a polos, and a veil covering her entire body. One of her hands rests on an attendant lion while the other holds an instrument that resembles the tambourine. She is often pictured in a lion throne or a lion-drawn chariot.

Kubeleya’s consort is the demigod Attis. Attis has a bizarre origin. The demon Agdistos was a creature that was half man and half woman. It so terrified the gods that they killed it in a suitably bloody manner, and from its castrated male organ grew and almond tree. The remainder of Agdistos became Kubeleya.

One day, Nana, the daughter of the river god Sangarius, picked an almond and laid it on her breast, where it promptly disappeared and impregnated her. Nana abandoned the infant, who was raised by a he-goat in the hills and later adopted by human parents. As an adult, his beauty was godlike and attracted the attention of Kubeleya. Unfortunately, Attis had already been promised to the daughter of the local king. As the wedding songs were being sung, the jilted Kubeleya appeared in all her transcendent power, causing the wedding-goers, including Attis, to go mad and castrate themselves. Attis died, apparently of blood loss, but Kubeleya relented and resurrected him as a pine tree. This occurred on March 25, and is celebrated in the Hilaria festival, an orgiastic ceremony of wild music, drumming, dancing and drinking.

Kubeleya’s priests are called korybantes. They are male eunuchs (self-castrated, like Attis) who worship the Great Goddess in full armor with rhythmic stomping and the clashing of spear on shield.

VICTORY CHANT (Druid Level 2): The druid, by chanting and stomping, gives his allies a +1 bonus to hit and damage for as long as he keeps it up.

Adrasteia (Nemesis, Invidia, Erinys)
Also called Implacable, One from whom there is no escape
Deity of Protection and Righteousness
Wields a long sword and scourge
Served by inevitables (see NOD #3)
Symbolized by a scourge
Aligned with Law
Clerics can cast Unerring Huntress (see below)

Adrasteia is the goddess of the cosmic sea, dispenser of justice to the wicked and protector of the righteous. In some myths, she is the nursemaid to the infant Jupiter, who grants him a golden ball containing the universe as a toy. In others, she is Nemesis or Invidia, the goddess from which escape is impossible. She appears to her worshipers as a winged maiden with a face unmarred by pity. She might carry the scales of justice, or simply a sword and scourge. Adrasteia is a patron of magistrates and judges, soldiers and gladiators.

UNERRING HUNTRESS (Cleric Level 3): This spell allows the cleric to follow the path of a wanted criminal or blasphemer unerringly for a number of days equal to her level. During this time, she has no need of sleep and feels no hunger. If she has not captured or killed her quarry by the time the spell ends, she collapses into a deep slumber for a full day and cannot be roused.

Kotys (Cottyto, Cottytus)
Deity of the Moon, Caves, Darkness, Lust, Hunting
Wields a spear
Served by bacchae, demons, satyrs
Symbolized by the full moon
Aligned with Chaos
Clerics can cast Benighted Revelry (see below)

Kotys is a lunar goddess of hunting and wild revels. All of her sacred rituals are conducted at night, preferably by the light of the moon. These rites include raucous midnight orgies accompanied by shrill piping, the clashing of brass cymbals and the thunderous roll of drums, and nighttime relay torch-races on horseback.

Kotys appears as a woman wearing a foxskin cap and short chiton, wrapped in a leopard skin and holding a spear in one hand and a torch in the other. She has a hooded mantle on her shoulders fastened with a brooch and high, leather boots.

Kotys’ priests are called baptai due to the purification ritual they undergo to join the priesthood. They are not unlike the baccae who worship Dionysus / Bacchus.

BENIGHTED REVELRY (Cleric Level 3): This spell affects all sentient creatures within sight of the cleric who fail a saving throw. For the duration of the spell (1d6 rounds per person) they will act in one of three ways:

1 – The person enters a drunken stupor, falling over themselves and finding it impossible to do anything.

2 – The person becomes a raving lunatic, attacking whomever the cleric desires with their teeth and claws. The lunatic attacks twice per round but suffers a 2 point penalty to their Armor Class.

3 – The person acts like a love-starved satyr, attempting to grapple the nearest creature they find even remotely attractive and, well, what they do if successful depends on what kind of game you run.

Men (Lunus)
Also called The Lunar Bull
Deity of the Moon
Wields an axe
Served by nocturnal fey
Symbolized by the crescent moon or an ox skull
Aligned with Neutrality
Druids can rebuke/command lycanthropes as a cleric two levels lower than their druid level

Men is the so-called Lunar Bull, a deity presiding over time and the changing seasons. He appears as a rugged man with crescent horns, like those of a bull, atop his head, and sometimes with the head of a bull in the manner of the minotaur. He wears a Phrygian cap and a belted tunic, and is accompanied by white bulls and white lions.

Sabazios (Karabazmos)
Also called Great God, the Horseman
Deity of Health, Vitality, Abundance, the Underworld
Wields a staff or spear
Served by barghests, demons, wraiths
Symbolized by Hand
Aligned with Chaos
Clerics can cast Ghastly Steed (see below)

Sabazios appears as a black-skinned rider on a white horse. He wears a himation and is depicted carrying a staff of power or a spear. Sabazios is the conqueror of the Lunar Bull and the Solar Dragon, and represents male vitality. Games are held in his honor every five years. Sabazios is believed to by the father of Dionysus. Motherlanders associate him with Pluto.

Sabazios rules the Land of the Dead, emerging with a party of cthonic fey and wraiths to conduct hunts on the nights of the new moon. On these nights, villagers stow away their animals and keep indoors, for all night they hear the baying the barghests and the blowing of spectral horns.

Sabazios’ is the patron of horsemen and his priests are all skilled at riding and mounted combat. They blacken their armor and conduct ritual sacrifices of white bulls and ritual hunts of great beasts like chimeras and manticores. Sabazios is also a psycho-pomp, and thus represents the transmigration of the soul after death. This makes him a patron of magic and magic-users. Such scholarly followers honor sabazios by tattooing their right hands with so many sigils and designs that they are nearly black.

GHASTLY STEED (Cleric Level 2): This spell summons a ghostly white steed with the stats of a warhorse with maximum hit points. The steed is tireless, and serves for a number of hours equal to the cleric’s level divided by three. The cleric can exchange one hour of the spell’s duration for one minute of etherealness, but only while mounted on the steed.

Deity of Thunder, Strength, War, Incantation
Wields an axe
Served by berserkers, demons
Symbolized by his axe
Aligned with Chaos
Clerics can cast Thunderstruck (see below)

Zalmoxis appears as a handsome man, unclothed, wielding an axe or lightning bolt. He is a sky father and a deity of masculine power, a god of uncontrollable passions that are often unleashed as violence.

Zalmoxis’ most fervent worshipers believe he is the one true god who accepts their souls after death. Because they do not believe they can ever truly die, they fight as berserkers, gaining two attacks per round and suffering a 2 point penalty to their Armor Class. Zalmoxis is also skilled in the arts of incantation and singing, and thus is worshiped by bards.

Zalmoxis’ clerics wear no armor and only a small amount of clothing. They cultivate a wild, feral appearance and are permitted to wield axes and chopping blades in battle. Because they do not use armor, their Hit Dice are increased to 1d6+2 and +3 hp/level after 9th level.

THUNDERSTRUCK (Cleric Level 2): This enchantment is placed on the cleric’s weapon. The next time it hits in battle, it unleashes a terrific peal of thunder. The victim of the hit must pass a saving throw or be stunned for 1 round. Everyone within 20 feet, including the victim of the hit but excluding the cleric, must pass a saving throw or be deafened for 1d6 minutes.

The Gods of Nabu – Part Two

Continuing yesterday’s post. The spells detailed below are Open Game Content.

Also called Water-lily of the Sun
Deity of youth, beauty, perfume, luck
Wields a staff
Served by angels
Symbolized by a blue water-lily
Aligned with Law
Clerics learn Charm Person

Nefertum is the god of youth, beauty, perfume and luck. Small statuettes of him are carried by people as a good luck charm. Nefertum is the son of Ptah and Bast. He is usually depicted as a beautiful youth with blue water-lily flowers around his head. As the son of Bast, he sometimes is given the head of a feline. He is associated with the scent of the blue water-lily as well as its narcotic effect.

Also called Water, Weaver, Nurse of Crocodiles
Deity of hunting
Wields a short bow
Served by the fey
Symbolized by crossed arrows over a shield
Aligned with Neutrality
Clerics are permitted to use bows (but not crossbows) in combat

Neith is a goddess of war and hunting. She is said to make the weapons of warriors and to guard their bodies when they die. Neith is also associated with weaving and water. As a weaver, she is promoter of the domestic arts and guardian of marriage, as well as the weaver of the bandages and shrouds worn by the mummified dead. She is often depicted as a woman with a weaver’s shuttle atop her head and carrying a bow and arrows in her hand. She might also be depicted with the head of a lioness, snake or cow. Sometimes she is depicted nursing a baby crocodile. Neith is the mother of Ra, Apophis and Suchos and the wife of Khnum.

Also called Queen of the Embalmer’s Shop
Deity of the afterlife, mummification
Wields a staff
Served by angels
Symbolized by a phoenix
Aligned with Law
Clerics can detect invisible creatures (as detect evil) 1/day

Nephthys is the twin sister of Isis and brother of Serapis. She is the wife of Seth, and represents the transitional death experience. She is a protector of the dead, and often depicted as a falcon or with the wings of a falcon. Nephthys is a great goddess of the magic needed to proceed through the afterlife. With her sister, she is seen as a primary force keeping chaos at bay. As a patron of embalmers, she is also associated with Anubis, sometimes being named as his mother. Nephthys is depicted as youthful, nubile and exceedingly beautiful. She is regarded as more unpredictable than her sister. Her rites mandate the consumption of considerable amounts of beer. Her primary domain is darkness, especially on the border between civilization and wilderness. She is also a protector of the bennu bird and phoenix.

Also called Abyss
Deity of the primordial, watery abyss
Wields a staff
Served by ogdoads
Symbolized by a blue frog
Aligned with Chaos
Clerics learn Water Breathing

Nu is the deification of the primordial, watery abyss that preceded creation, and one of the Ogdoad. Nu is andro-gynous, its female form called Naunet. Nu’s male form is depicted as a frog or frog-headed man and his female form as a snake or snake-headed woman. His male form is also depicted as a crouching, bearded man with blue-green skin. In this form, he sometimes holds aloft a sun-barque occupied by eight deities, with Khepri standing in the middle. Nu is worshiped at underground streams.

Also called Mistress of All, She who holds 1,000 souls
Deity of night and the sky
Wields a staff
Served by fey and air elementals
Symbolized by a ladder
Aligned with Neutrality
Druids can turn monsters (as a cleric turns undead) 1/day
Druid sacred animals are the owl, swine and lioness

Nut is the deification of night, but also the goddess of the sky. Nut is a barrier separating chaos from the ordered cosmos. She is depicted as a cow whose body forms the heavens, a sycamore tree or as a giant sow suckling many piglets (representing the stars). She is the daughter of Tefnut and Shu and the sister-wife of Geb. Nut and Geb are the parents of Isis, Serapis and Nephthys.

Also called Slayer of Enemies, Sky Bearer
Deity of war
Wields a spear
Served by angels
Symbolized by four ostrich plumes
Aligned with Law
Clerics are +1 to hit in combat

Onuris was a foreign war god adopted by the Egyptians. He was depicted as a bearded man wearing a robe or kilt and headdress with four ostrich feathers, holding a spear. He was sometimes depicted with the head of a lion. Onuris was a patron of the army and soldiers. Mock battles are staged at festivals honoring him. The Egyptians believed him to be a savior deity, as they believed war was the source of freedom and victory.

Also called Opener of the mouth
Deity of creation
Wields a staff
Served by angels
Symbolized by an ankh and djed
Aligned with Law
Clerics learn the druid spell Stone Shape

Ptah called the world into being, having dreamed creation in his heart and speaking it. Atum was created by Ptah to sit on the primordial mound. He is depicted as a mummified man wearing a skull cap, holding in his hands an ankh and djed, the symbols of life, power and stability. He also manifests himself as the Apis bull. Because he called creation into being, Ptah is the patron of craftsmen, particularly masons. He is also associated with both reincarnation and fate.

Also called His Majesty, Sun, Creation, Father of Kings
Deity of the sun
Wields a sun beam
Served by angels
Symbolized by a sun disc
Celebrated at the Receiving of Ra (May 26)
Aligned with Law
Clerics can cast light at will

Ra (pronounced ‘ray’) is the sun god, specifically identified with the mid-day sun. He is the husband or father of Hathor and king of the gods. Some stories say he fathered Shu and Tefnut as well. Ra is the creator of Sacmis. Ra is usually associated with the falcon, and depicted as a falcon-headed man crowned with a sun disc. Ra is also believed to be embodied in a bull. Ra is believed to sail a sun barque, the barque protecting the sun from the primordial waters of night. He sails with other deities, including Seth, who protect the boat from the monsters of chaos, including Apophis. Worship of Ra included hymns, prayers and spells meant to help Ra overcome Apophis. His most important holiday, the “Receiving of Ra”, was celebrated on May 26.

Also called Mistress of Dread, Lady of Slaughter, Scarlet Lady, Avenger of Wrongs, Lady of Fire
Deity of the fire, war, death
Wields a sickle-sword
Served by angels
Symbolized by a lioness
Aligned with Law
Clerics can go berserk in combat (+2 to hit, -2 to AC)

Sacmis is the warrior goddess of Upper Egypt. She is depicted as a lioness, the fiercest hunter known to the Egyptians. It is said that death and destruction are balm to her warrior heart and that the hot desert wind is her breath. Sacmis is also a goddess of disease and the curing of disease, making her priests practiced physicians. Sacmis is the daughter of Ra. She was unleashed by Ra to destroy her enemies and in her blood-lust nearly destroyed all mankind before being tricked into drinking beer disguised as blood. The intoxication finally pacified her and ended her rampage. Sacmis is believed to protect kings in battle, stalking the land and destroying his enemies with arrows of fire. Her temples contain one statue of her for every day of the year, all coated with poison to protect them from vandals and thieves. To placate Sacmis’ wrath, her priestesses must perform a ritual before a different statue of the goddess each day of the year. At the beginning of each year, a festival of intoxication is held. The participants play music and dance and serve beer to Sacmis’ priestesses to the point of excess.

Also called She who tightens the throat
Deity of poison, healing
Wields a dagger
Served by demons
Symbolized by a black scorpion
Aligned with Chaos
Clerics save vs. poison at +2

Selchis is the goddess of healing poisonous stings and bites. She is the deification of the scorpion. She is depicted as a scorpion or a woman with a scorpion on her head. She is worshiped by many priests, but has no temples. Selchis is a protector of kings and the dead and a patron of healers.

Also called Lord of Love, Lord of Silence
Deity of fertility, love, rebirth
Wields a flail
Served by demons
Symbolized by a crook and flail
Aligned with Neutrality
Druids can turn undead 1/day
Druid sacred animals include the crocodile, hippopotamus and ram

Serapis is the god of rebirth and vegetation. Stories tell us that he was killed by his brother Seth, cut into fourteen pieces, and scattered over the earth. Serapis’ sisters Isis and Nephthys gathered these pieces, reconstructed him and eventually brought him back to life. His son and avenger is Horus. He is commonly depicted as a man with skin that is green (symbolizing rebirth) or black (symbolizing fertility) wearing a white crown and holding a crook and flail and wrapped like a mummy. His soul, in the form of a ram, is also worshiped as a separate entity. A living, sacred ram is sometimes kept in his temple.

Also called She who scrivens, Mistress of the House of Books
Deity of wisdom, knowledge, history and writing
Wields a dagger
Served by angels
Symbolized by a papyrus plant
Aligned with Law
Clerics can legend lore as a bard

Seshat is the goddess of wisdom, knowledge, history and writing. She is the scribe and record keeper of the gods and is credited with inventing writing. Seshat is also associated with architecture, astronomy, astrology, building, mathematics and surveying. She is depicted as a woman with a papyrus plant above her head and holding a palm stem. She is usually dressed in a leopard or cheetah hide, a symbol of funerary priests. Seshat is the wife of Thoth.

Also called His Majesty, One who dazzles, Pillar of Stability
Deity of wisdom, knowledge, history and writing
Wields a sickle-sword
Served by devils
Symbolized by a Typhonic beast
Aligned with Chaos
Clerics learn the spell Summon Minion (see below)

Seth is the god of the desert, storms, chaos and darkness. He is depicted as an unknown animal called the Typhonic beast with a curved snout, square ears, forked tail and canine body, essentially a composite of three desert animals, the donkey, aardvark and jackal. He is also depicted as a man with the head of a Typhonic beast or a greyhound. The Power Scepter (Was) also depicts elements of the Typhonic beast. These scepters are carried by gods, kings and priests and give them power of chaos.

Seth was the brother of Serapis. Jealous, Seth murdered his brother, who was subsequently resurrected by his twin sisters, Isis and Nephthys. This puts Seth at odds with Horus, the avenging son of Serapis. Seth is also depicted as a voyager on and protector of Ra’s sun barque. Notable wives of Seth are Nephthys, Neith (with whom he fathered Suchos), Amtcheret (with whom he fathered Upuat, the wolf-headed patron of scouts), Thoeris and the foreign goddesses Anat and Astarte. As god of the desert wilderness, Seth’s temples are often placed on the outskirts of town alongside those of Nephthys.

SUMMON MINION (Cleric Level 6)
Range: 10 ft
Duration: 1 hour/cleric level

This spell summons one minion of Seth. A minion of Seth appears as a 6th level fighting-man in black platemail armor wielding a shield and long sword. The minion can assume the shape of a giant cobra or giant scorpion. The minion will serve for 1 hour/cleric level.

Also called Dryness, He who rises up
Deity of air
Wields a staff
Served by air elementals
Symbolized by an ostrich feather
Aligned with Neutrality
Druids learn the magic-user spell Gaseous Form
Druid sacred animals are the ostrich, eagle and serpent

Shu is the deification of air and one of the primal gods. He was created by Atum from his breath. With his sister, Tefnut, he is the father of Nut and Geb. Shu is believed to be a calming influence. He is depicted as a man wearing 1d4 ostrich feathers and carrying an ankh.

Also called Great Lord with two wings spread
Deity of death
Wields a staff
Served by powerful undead, demons
Symbolized by a black falcon
Aligned with Chaos
Clerics are immune to life and level drain at 4th level

Socharis is the deification of the act of separating the soul from the body. He is depicted as a falcon-headed, mummified man with green skin (symbolizing rebirth). He is worshiped as a the patron god of the necropolis and also the patron of jewelers, armorers and other metal workers. His domain is among the shifting sands of the desert and always cloaked in blackness. One can only reach Socharis’ domain in the fourth and fifth hours of night. It is reserved for the wicked dead and populated with terrible serpents and dragons. Socharis himself dwells in hidden chambers beneath his domain, and is rarely seen. He is represented by eight demi-gods charged with the final destruction of the bodies of the damned with liquid fire emitted from their mouths.

Also called Repairer of evil already done
Deity of rivers, fertility, crocodiles
Wields a mace
Served by water elementals
Symbolized by a crocodile
Aligned with Neutrality
Druids can increase their strength to 18 1/day for 1 rd/level
Druid sacred animals are the crocodile, snapping turtle and serpent

Suchos is the god of the river, its products and the fertility it brings. He is believed to be the first creature to emerge from the primordial waters of chaos to create the world. As a representation of strength and power, he is also a patron of the army. Suchos is a primal god, calling on other deities rather than interacting with humans directly. In this regard, he is sometimes seen as an avatar of Ammon. Suchos is depicted as a crocodile or crocodile-headed man carrying an uraeus (rod of authority) and ankh. Sailors invoke him as protection from crocodiles. His temples are located near the river and usually keep pampered crocodiles in sacred pools.

Also called Mistress of the horizon, She who is great
Deity of rivers, fertility, crocodiles
Wields a staff
Served by demons and water elementals
Symbolized by a hippopotamus
Aligned with Neutrality
Druids can go berserk in combat (+2 to hit, -2 to armor class)
Druid sacred animals are the hippopotamus, lion and crocodile

Thoeris is the consort of Apophis and a representation of the northern nighttime sky. As a demon queen, she is depicted as a combination of all things the Egyptian’s feared; the major part of her is the hippopotamus with the arms and legs of a lioness and the back of a crocodile. Despite her association with evil, Thoeris is also a protector of childbirth and children. Pregnant women wear amulets with her name and likeness to protect their pregnancies. Her image can also be found on knives made from hippopotamus ivory, which were used in rituals to drive evil spirits away from mothers and children.

Thoth (Trismegistus)
Also called Prometheus, Thrice Great, Lord of divine words
Deity of magic, writing, science and judgment
Wields a staff
Served by the fey
Symbolized by an ibis
Aligned with Neutrality
Druids learn the spell Balance (see below)
Druid sacred animals are the ibis, wild dog and giant baboon

Thoth is the heart and tongue of Ra and the means by which Ra’s will is translated into speech. He is invoked in arbitration, magic, writing, science and the judgment of the dead. Thoth is also a moon god. He is usually depicted as a man with the head of an ibis or as an ibis itself. He is also depicted as a dog- or baboon-faced man when he is the god of equilibrium. Thoth is a mediator between good and evil. He is the master of physical and moral law. He is credited with making the calculations that established the structure of the universe. He is believed to be the author of all knowledge.

BALANCE (Druid Level 6)
Range: 30 ft
Duration: 1 encounter

This spell creates balance between two designated opponents for 10 minutes, giving them the average of their hit dice or levels. For example, a combat between a 4th level fighting-man and a 10th level cleric would result in both combatants fighting as though they were 7th level in their respective classes. The combatants will temporarily gain or lose abilities as their new level dictates, but they will not gain or lose hit points. Spell-casters who are temporarily reduced in level may lose access to their higher level spells, but the preparation will not be negated. Spell-casters who gain access to higher level spells will not suddenly have those spells prepared, and thus will not be able to cast them.

The Gods of Nabu – Part One

I was going to have NOD #2 ready for download and sale today, but Lulu decided to be a pain the butt. So, I have some time to post part one of The Gods of Nabu – aka the Egyptian pantheon.

The spells below are all Open Game Content.

Also called Bull of his mother, King of the Gods
Deity of creation, hidden knowledge, charity
Wields a staff
Served by angels
Symbolized by a ram
Aligned with Law
Clerics can learn the spell Breath of Life (see below)

Ammon represents the essential and hidden, rather than revealed divinity. His is the creator par excellence, champion of the poor and central to personal piety. Ammon is self-created, motherless and fatherless, the ultimate transcendent deity. Ammon is associated with the breath of life. Ammon is often paired with the mother goddess Mut (his wife) and Monthu (his son), a lesser war god. Ammon can be depicted in human form, enthroned, wearing on his head a plain, deep circlet from which arise two parallel plumes or as a ram-headed fertility god.

BREATH OF LIFE (Cleric Level 2)
Range: Touch
Duration: 1 hour/cleric level

By breathing into the mouth of a dead humanoid, the cleric returns it to life for 1 hour/level. The creature awakens with 1d8 hit points and cannot be healed further until truly raised from the dead.

Also called He who is upon his mountain
Deity of death, protection, mummification
Wields a staff
Served by angels
Symbolized by a jackal
Aligned with Law
Clerics can detect undead (as the detect evil spell) at will

Anubis is the jackal-headed god of death and mummification. He is the protector of the dead in the afterlife. Anubis’ black skin represents rotting flesh and fertile, black soil. Anubis is the son of Serapis and Nephthys. His wife is Kebechet, the goddess of purification of body organs placed in canopic jars during mummification. As Hermanubis he is a god of alchemy.

Also called Enemy of Ra, World Encircler
Deity of darkness and chaos
Wields his coils and fangs
Served by demons and shadows
Symbolized by a black serpent
Aligned with Chaos
At 4th level, clerics can take the form of a giant cobra 1/day for 1 minute

Apophis is a serpentine god of darkness and chaos, and thus the opponent of light and Ma’at and Ra. He is depicted as a giant crocodile, serpent or dragon 48 feet in length and with a head made of flint. Apophis can hypnotize with his gaze. Apophis lurks in the Tenth Region of the Night, a demi-plane of shadow. He is rarely worshipped, and actively opposed by most people.

Also called Completeness
Deity of creation and destruction
Wields a staff
Served by angels
Symbolized by a white bull
Aligned with Law
Clerics learn the spell Lord of Creation (see below)

Atum is worshipped as the hermaphroditic creator and destroyer of the world, raising it from and returning it to watery chaos. He is sometimes shown as a serpent, lion, mongoose, bull, lizard or ape. Some stories recount his creation of Shu and Tefnut by spitting or breathing. It is believed that Atum lifts the souls of kings into heaven.

LORD OF CREATION (Cleric Level 4)
Range: 60 ft
Duration: 1 hour

The cleric can attempt to command any one sort of creature, not including humanoids, by making a turn undead roll. All the creatures to be affected must have the same number of hit dice. The cleric can control a number of hit dice worth of creatures equal to double his level.

Also called Lady of Flame, Eye of Ra, Perfumed Protector
Deity of the sun, war, perfume, protection
Wields a staff
Served by angels
Symbolized by a cat or lioness
Aligned with Law
Clerics can increase their dexterity to 18 once per day for 1 rd/level

Bast is an ancient solar and war goddess depicted as a woman with the head of a cat carrying a sacred rattle and a basket. Sometimes she is depicted holding a ceremonial sistrum in one hand and an aegis (resembling a gorget emblazoned with a lioness head) in the other. Bast (as Bastet) is also a goddess of perfumes and aromatic herbs. She is sometimes regarded as the wife of Anubis and the sister of Horus.

Also called Protector
Deity of good luck, fortune and happiness
Wields a staff
Served by angels
Symbolized by a mask
Aligned with Law
Clerics can grant a +1 bonus to a saving throw 1/day

Bes is a cosmic dwarf god that brings good luck and happiness to his worshipers. He is associated with lions. As a household protector, he is responsible for killing snakes, fighting off evil spirits, watching after children and aiding women in labor. As dispeller of evil, he is associated with the good things in life, such as music, dance and sex. He is thus associated with fertility and healing. Masks of Bes are worn by performers and tattoos of the god are worn on the thighs of dancers, musicians and servant girls.

Also called Lame One, Father of Snakes
Deity of the earth
Wields a staff
Served by earth elementals
Symbolized by a ram
Aligned with Neutrality
Druids can turn water elemental creatures as a cleric turns undead
Druid sacred animals are the ram, bull and crocodile

Geb is the god of Earth. He is sometimes depicted as a ram, bull or crocodile. He is sometimes called the father of the snakes. As the earth, he is the imprisoner of the unworthy dead. He is the husband of Nut, the sky goddess and the son of Tefnut (moisture) and Shu (air). Geb and Nut are the parents of Serapis, Seth, Isis and Nephthys. As a chthonic deity, he is associated with vegetation, the underworld and royalty.

Also called Lady of the House of Jubilation
Deity of love, motherhood and joy
Wields a staff
Served by angels and benevolent fey
Symbolized by a cow
Aligned with Law
Clerics can cast charm person 1/day

Hathor personifies the principles of feminine love, motherhood and joy. She is worshiped by commoner and royalty alike. Hathor welcomes the dead into the next life and is also a goddess of music, dance, foreign lands and fertility. She is often depicted as a cow goddess with head horns in which is set a sun disk with Uraeus. She is the mother, daughter and wife of Ra or the wife of Thoth, depending on the story.

Horus (Harpocrates)
Also called Distant One, Great Black One, Savior
Deity of the sky, war, vengeance
Wields a sickle-sword (hand axe)
Served by angels
Symbolized by the Eye of Horus
Aligned with Law
Clerics learn the spell Avenging Light (see below)

Horus is the god of sky and war, son (and avenger) of Serapis and Isis. Hathor is sometimes regarded as his wife and mother. He is the protector of the people from Seth, the god of desert, storms and chaos. In his battles with Seth, the god of evil lost a testicle, explaining why the desert is infertile.

AVENGING LIGHT (Cleric Level 3)
Range: 60 ft
Duration: Instant

You project a beam of light from your open palm. A creature struck by this ray of light takes 1d4 points of damage per two caster levels. An undead creature takes double damage.

Also called Endlessness
Deity of eternity
Wields a staff
Served by the ogdoad* and time elementals
Symbolized by a palm stem
Aligned with Chaos
Clerics learn the spell Slippery Time (see below)

Huh is the deification of eternity, and one of the ogdoad. Huh is androgynous, its female form called Hauhet. Kuk’s male form is depicted as a frog or frog-headed man and his female form as a snake or snake-headed woman. He is also depicted as a crouching man holding a palm stem in each hand.

SLIPPERY TIME (Cleric Level 3)
Range: 20 ft
Duration: 1d6 rounds

This spell jumbles time for every creature within 20 ft of the cleric, not including the cleric himself. Each creature affected must roll on the following table each round:

Roll Result
1 Creature moves backward through time; undo last action
2-3 Creature’s action is delayed until next round
4-5 Creature performs two actions this round
6 Creature skips ahead through time; ends up 3d4 feet away facing in a random direction

Also called Lady of Bread and Beer, Queen of Heaven
Deity of motherhood, fertility, magic
Wields a staff
Served by angels
Symbolized by an ankh
Aligned with Law
Clerics can lay on hands as a paladin of equal level (i.e. 2 hp healing/level per day)

Isis is goddess of motherhood and fertility, the ideal mother, wife, matron of nature and magic. She is the friend of slaves, sinners, artisans and downtrodden, but also listens to the prayers of the wealthy, maidens, aristocrats and rulers. She is the goddess of simplicity, protector of the dead, lady of bread, beer and green fields and guardian of children. Isis is the wife of Serapis and instrumental in his resurrection. She is the mother of Horus and the sister of Nephthys.

Also called Divine Potter
Deity of water, craftsmanship, creation
Wields a staff
Served by earth and water elementals
Symbolized by a potter’s wheel
Aligned with Neutrality
Clerics learn the spell Feet of Clay (see below)

Khnum is the god of the source of the Nile River, but also the creator of the bodies of human children. He makes these bodies at the potter’s wheel with clay and places them in their mother’s wombs. He is the husband of Satis and father of Anuket. He is depicted as a bull-headed man at a potter’s wheel with recently created children standing on the wheel. He also appears holding a jug from which pours a stream.

FEET OF CLAY (Druid Level 4)
Range: 10 ft
Duration: 1 round/druid level

You cause one creature’s feet to turn to clay, becoming heavy and almost immovable. The creatures movement rate is reduced to 3 and his armor class is penalized by -2.

Also called Pathfinder, Traveler, Defender
Deity of the moon, travelers
Wields a staff
Served by the fey
Symbolized by a sun disc and crescent moon
Aligned with Neutrality
Druids learn the spell Moonlight (see below)
Druid sacred animals are the lion, eagle and cat

Khonsu is the god of the moon and protector of travelers. With Thoth, he is in charge of marking the passage of time. He is variously regarded the son of Ammon and Mut or Hathor and Suchos. Khonsu is depicted as a mummy wearing a sidelock of hair, a symbol of childhood, and a menat necklace, and holding a crook and flail. He might also be depicted with the head of a falcon or as a great serpent responsible for fertilizing the cosmic egg. As a god of light in the night, he is invoked for protection from wild animals and for healing.

MOONLIGHT (Druid Level 3)
Range: 30 ft diameter sphere
Duration: 1 hour

This spell creates an aura of pale, white light 30 feet in diameter. The light keeps normal animals at bay and forces monsters with fewer than 6 hit dice to succeed at a saving throw to enter the light.

Also called Darkness, Bringer-in of light
Deity of primordial darkness
Wields a staff
Served by the ogdoad
Symbolized by a black frog
Aligned with Chaos
Clerics can hide in shadows as a thief of equal level

Kuk is the deification of the primordial darkness that preceded creation, and one of the Ogdoad. Kuk is androgynous, its female form called Keket. Kuk’s male form is depicted as a frog or frog-headed man and his female form as a snake or snake-headed woman.

Also called Order
Deity of truth, balance, order, law, morality, justice
Wields a staff
Served by angels
Symbolized by a scepter
Aligned with Law
Clerics can detect lies at will

Mayet is the concept of truth, balance, order, law, morality and justice. She regulates the stars, seasons and actions of man and god. Mayet also weighs the souls of the dead, determining whether they will reach paradise. She is paired with Thoth and considered the daughter of Ra. Mayet is a patron of judges, her husband Thoth the patron of scribes. Mayet is depicted as a young woman holding a scepter in one hand and an ankh in the other.

Also called She who loves silence
Deity of royal tombs
Wields a staff
Served by cherubim
Symbolized by a cobra
Aligned with Law
Clerics learn the spell Summon Iron Cobra (see below)

Meretseger was the cobra-headed goddess of the royal tombs. As a cobra, she spat at those who would vandalize or rob the tombs. She was also the patron of the workers who built the tombs, bringing them sweet breezes and helping them forget their exhaustion, pain and sickness. She is depicted as a cobra-headed woman, a coiled cobra or as a triple-headed cobra, with the heads of a woman, cobra and vulture.

SUMMON IRON COBRA (Cleric Level 6)
Range: 10 feet
Duration: Permanent

You summon one iron cobra for every three cleric levels you possess. You must assign the iron cobras a place to guard and they will exist until slain.

Also called Maker of gods and men
Deity of fertility
Wields a flail
Served by the fey
Symbolized by a white bull
Aligned with Neutrality
Druids learn the magic-user spell Uncontrollable Dance
Druid sacred animals are the bull, ram and antelope

Min is the god of male fertility. Min is depicted as a black-skinned man with an erection and holding a flail. His shrines were decorated with bull’s horns. The Greeks associated him with Pan due to his cult’s orgiastic rites. His rituals involve the use of wild prickly lettuce, which has aphrodesiac and opiate qualities. At his annual festival, the king is expected to sow his seed and people celebrate by climbing tent poles.


Also called That which is ordained
Deity of war, nomads
Wields a spear
Served by the angels
Symbolized by a falcon or sun disc
Aligned with Law
Clerics learn the druid spell Scorching Ray (see below)

Monthu is a war god, patron of nomads and deification of the burning heat of the Sun. Monthu is depicted as a falcon-headed or bull-headed man wearing a sun disc and two plumes. He may be depicted holding scimitars, bows and arrows. He can also appear as a white bull with a black face. Monthu was the son of Ammon and Mut.

SCORCHING RAY (Druid Level 2)
Range: 30 ft
Duration: Instant

You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged attack to hit and deals 4d6 points of fire damage. The rays have a maximum range of 30 feet.

Also called World-Mother, Lady of Heaven
Deity of nature
Wields a staff
Served by angels
Symbolized by a white vulture
Aligned with Law
Clerics and Druids learn the magic-user spell Suggestion
Druid sacred animals are cobra, lion and white vulture

Mut is the primordial mother goddess. She is depicted as a crowned woman with the wings of a white vulture, holding an ankh and wearing a dress of bright red or blue. She can also be depicted as a cobra, cat, cow, lioness or white vulture. She is worshiped in daily rituals by kings and priestesses, the queen being the high priestess of her temple. Her rituals included music and drinking.

* The odgoad were Claudio Pozas’ clever open game content version of everyone’s favorite chaotic frog-dudes from another dimension.

The All-New, All-Different NOD #1

Okay, actually neither new nor different, but I did fix a few things and turned it into a zip file to make downloading easier. Apparently, since Friday it got 147 downloads, which blows me away. Thanks to all who downloaded it, and I truly hope you get something useful out of it.

So, far, NOD #2 looks like it will have:

Books & Scrolls
Ophir: City of Slaves
Some Ideas on Weapons
Scientist NPC class
Thieves and Assassins
Trade Items – alternate treasures
Urban Settings

Maybe a serialized fantasy story (via Project Gutenberg, if I can figure out how to do it without breaking any laws)

Previews of the magic system and some spells from my PARS FORTUNATM project.

When I get enough material to fill an issue, I will release it. Next one might be free, or might carry a small charge. I would like to eventually have some original art in these things, and that will cost some money. Still, I’ll keep them as cheap as possible.

The Gods of Nod: Ophir

What follows is the pantheon I worked up for the city-state of Ophir on the Wyvern Coast. The gods and goddesses are based, more or less, on Phoenician and Levantine deities. Each of the deities has a cult spell for his clerics and/or druids. For the neutral deities I list some sacred animals that their druids may turn into with their shape-change power. The portions in italics are open game content.

Also called Lord
Deity of youth, beauty and rebirth
Wields a club
Served by nymphs
Symbolized by a boar
Aligned with Neutrality
Druids may learn the spell Lamentation (see below)
Sacred animals are the boar, bull and ram

Adonis is the god of youth, beauty and rebirth. His mother, Myrrha, was turned into a myrrh tree by Derceto to protect her from her father. Adonis was born from the tree when its bark was rent by a boar’s tusks. At birth, the boy was so lovely that Derceto hid him in a chest that she gave to Kore for safe keeping. But the goddess of death was so taken with the youth that she would not give him up. Ultimately, it was decided that Adonis would spend six months with Derceto on earth and six months with Kore in the Underworld.

The cult of dying Adonis belongs to women. They celebrate a two day festival at midsummer. The first day is spent in mourning, with worshipers uttering lamentations and beating themselves. The second day, celebrating his rebirth, is spent in feasting and merriment.

LAMENTATION (Druid Level 1)
Range: Earshot
Duration: 1 round + 1 round/druid level

By uttering loud lamentations to Adonis, a druid can cause all humanoids in earshot to fall into tears for the duration of the spell. While overcome with sorrow, creatures cannot perform any action beyond self defense.

Also called The Eighth
Deity of healing
Wields a short bow
Served by angels
Symbolized by a caduceus
Aligned with Law
Clerics learn the spell Soothing Touch (see below)

Asclepius is the god of healing. He was fathered by Zadok with one of the seven Titanides after he had already fathered seven other sons. Asclepius was once pursued by Astarte to the point that he castrated himself and died. Seeing the error of her ways, Astarte restored him to life with the warmth of her body and made him a demigod.

Worshipers of Asclepius make votive offerings of statuettes of people healed by him, especially babies and children. Asclepius temples may be carved into the rock of the earth or built atop massive limestone pedestals measuring 230 ft wide, 160 ft long and 70 ft high. They often include paved pools, sculptures of sphinxes and lions and bas-relief sculptures of hunting scenes.

SOOTHING TOUCH (Cleric Level 2)
Range: Touch
Duration: 1 minute

This spell temporarily restores 1d4 points of damage per level of the subject. These temporary hit points disappear after one minute.

Also called Face of the Lord, Queen of Heaven
Deity of fertility, love and war
Wields a spear
Served by angels and the fey
Symbolized by a pentagram
Aligned with Neutrality
Druids learn the spell Crown of Stars (see below)
Sacred animals are the antelope, lion and horse

Astarte is the goddess of fertility, love and war. She is depicted as a naked woman, enthroned, flanked by sphinxes and holding a bowl beneath her full breasts. Her symbols include the horse, sphinx, dove and circled star (pentagram).

Astarte is the daughter of sky and earth, the sister-wife of Shedu. She has seven daughters, the Titanides, and two sons, Pothos (Longing) and Eros (Desire).

At Astarte’s festival, worshipers bake small cakes, burn incense, pour out drink offerings and raise sacred poles in her honor.

CROWN OF STARS (Druid Level 5)
Range: Sight
Duration: 1 turn/cleric level

With a word, a crown of stars appears above the druid’s head. Lawful (or benevolent) creatures that view the crown must succeed at a saving throw or be unable to attack or otherwise harass the druid. Neutral creatures (including animals) who see the crown must succeed at a saving throw or fall under the control of the druid. Chaotic (or malevolent) creatures who view the crown must succeed at a saving throw or be struck blind.

Also called Lord of Flies
Deity of disease and falsehood
Wields a whip
Served by demons
Symbolized by a fly
Aligned with Chaos
Clerics learn the spell Infestation (see below)

Baalzebul, the Lord of Flies, is one of the fallen spirits who reigns in Hell as second in command to Lucifer. He is the patron of disease, falsehood, flattery and death. Sacrifices, sometimes of children, are made to him to bring relief from plagues. Baalzebul and his worshipers work to undermine and ultimately control civilization. His priests are silver tongued and crafty, tempting princes and the priests of other gods to do their work for them. Baalzebub appears either as a giant fly or a fly-headed man.

INFESTATION (Cleric Level 2)
Range: 20 ft
Duration: 1d6 rounds

The cleric causes one creature per level (up to 10) to feel the sensation of maggots crawling beneath their skin. Subjects who succeed at a saving throw see through the illusion but are still harassed by the sensation and suffer a -1 penalty to all actions for 1 minute. Those who fail their saving throws fall to the ground, tearing and rending their flesh, inflicting 1d3 points of damage to themselves for 1d6 rounds. Fortunately, the poor souls will pass out before they kill themselves.

Also called Lady Goddess of the Sea
Deity of the sea and fertility
Wields a spear or mace
Served by the fey
Symbolized by a mermaid
Aligned with Neutrality
Druids learn Derceto’s Transformation (see below)
Sacred animals are the dolphin, hawk and lion

Derceto is a mermaid goddess of the sea and fertility. She is the inventor of useful tools, patron of astrology and mistress of destiny. She usually appears as a mermaid with two tails or as a naked woman riding atop two lions or riding in a lion-drawn chariot. Her symbols include the lion, crescent moon, scepter and fish-spear.

Derceto is a strict mistress. Her cultists are beggar-priests who must emasculate themselves and are forbidden from eating fish. They carry copper coins bearing the likeness of the goddess.

Range: Personal
Duration: 1 hour

The druid takes on the form of abilities of a merfolk for 1 hour. In addition to gaining the lower torso of a fish and the ability to breath water, the druid grows fierce claws on his hands, gaining an attack that deals 1d6 damage.

Also called Skillful-and-Wise, Deft-with-both-hands
Deity of craftsmanship, smiths, magic
Wields a war hammer
Served by elementals
Symbolized by a hammer
Aligned with Law
Clerics learn the spell Perfect Object (see below)

Kothar-wa-Khasis is the god of craftsmanship. He is the patron of smiths, engineers, architects and inventors. As the creator of sacred words and spells, he is the patron of sooth-sayers and magicians. Besides crafting the weapons of the gods, Kothar also built Shedu’s magnificent palace of silver, gold, lapis lazuli and fragrant cedar wood. When Shedu sends rain to earth, it is Kothar who first opens the window of his palace.

PERFECT OBJECT (Cleric Level 2)
Range: Touch
Duration: 1 hour

An object touched by the cleric becomes perfect in composition and construction. Armor will have a +1 bonus to AC, weapons a +1 bonus to hit, etc. The items are not magical, and perfected weapons cannot be used to strike creatures only harmed by magic weapons. This effect lasts for one hour.

Also called Lord of the Land
Deity of the sea and chaos
Wields a spear
Served by demons and water elementals
Symbolized by a scourge
Aligned with Chaos
Clerics learn the spell Seven Deadly Stings (see below)

Lotan is the god of the primordial seas. He rules storm and destruction, and was cast out of Heaven because of his evil temper. Lotan is the brother of Shedu, Melkarth and Astarte. He has had occasion to war with both of his brothers. He can take the form of a powerful merman with a curled, blue-black beard or that of a seven-headed sea serpent. His palace is in the deepest depths of the oceanic Abyss. Lotan’s consort is Belatu.

Lotan’s temples are often built near the sea. They are black buildings, imposing and terrible. His priests wear black robes and hunt the streets at night for sacrificial victims to quell the primordial rage of their master.

Range: Touch
Duration: 1 round/cleric level

By anointing a staff with sea water, the cleric can bring forth seven serpentine heads from its tip. In battle, the staff strikes once per round for 1d6 points of damage. Creatures hit by the staff must make a saving throw against poison or suffer one additional point of damage per level of the cleric.

Also called King of the City
Deity of sailors, warriors, traders
Wields a sickle-sword
Served by cherubim
Symbolized by a murex shell
Aligned with Law
Clerics learn the spell Whirling Death (see below)

Melkarth is the god of sailors, heroes, the fighting arts and traders. Melkarth is invoked in oaths and contracts. He is known to send visions to warlords and kings. Most importantly, he is the inventor of the rare and expensive purple die that is the basis of his worshipers mercantile success. His worshipers can be seen leaping in the air and falling to their knees, on which they spin like tops. He is celebrated each February in what is called the “Awakening”. His temples are large affairs and always feature two pillars of bronze or gold.

WHIRLING DEATH (Cleric Level 1)
Range: Personal
Duration: 1 round/cleric level

The cleric begins spinning wildly, gaining an additional attack each round and a +1 bonus to AC and melee damage.

Also called King
Deity of fire, evil
Wields a mace
Served by demons and fire elementals
Symbolized by a golden calf
Aligned with Chaos
Clerics learn the spell Consuming Fire (see below)

Moloch is a wicked spirit cast out from Heaven who is worshiped as the god of fire. He is depicted as a man with golden skin and the head of a bull or oxen. Great brazen idols of Moloch are constructed like ovens, with sacrificial victims placed inside to be burned to death. During these sacrifices, priests beat drums to drown out the cries of the victims. Moloch is a revered by those who worship power over all things. His priests and worshipers are warlike, overbearing and violent. Sacrifices to Moloch are made to ensure victory in war and to call down rain.

CONSUMING FIRE (Cleric Level 5)
Range: 30 ft
Duration: See below

This spell lasts for one round per cleric level, up to a maximum of five rounds. During the first round of the spell, the target suffers 1d4 points of damage and feels searing pain in his hands and feet. He must succeed at a saving throw or drop whatever he is carrying. During the second round, the victim suffers 1d6 points of damage and feels the lick of flames on his arms and legs. He must succeed at a saving throw or suffer a -1 penalty to hit and to AC. In the third round, he suffers 1d8 points of damage and feels that his torso is on fire. If he fails a saving throw, he is compelled to strip off his armor and douse himself with water. In the final round, he suffers 1d10 points of damage and feels as though his face and hair are aflame. He must succeed at a saving throw or be stunned for 1d4 rounds.

Also called Bull God, Patriarch, Creator of Creatures
Deity of creation, the sky, rainfall, fertility
Wields twin clubs
Served by angels, shedu and lammasu
Symbolized by a human-headed bull
Aligned with Law
Clerics learn the spell Blinding Light (see below)

Shedu is the supreme deity and creator of human beings. He is the lord of the sky and sun who governs rainfall and thus the growth of crops. Shedu is the protector of life whose absence results in famine, death and chaos. His brothers are Melkarth and Dagon (his terrible rival) and Astarte is his sister-wife. Shedu either appears as a golden skinned man wearing a horned helm and bearing twin clubs or as a human-headed bull. His earth-bound servants include androsphinxes, shedu and lammasu.

BLINDING LIGHT (Cleric Level 4)
Range: See below
Duration: 1 round/cleric level

The cleric’s head is surrounded by a halo of bright light. Those within 60 feet must succeed at a saving throw or be blinded for 30 minutes. While the spell lasts, creatures are unable to directly look at the cleric, giving them a -5 penalty to hit him in combat.