Saw this piece by Tolkyes on DeviantArt today …
Seemed like it might be useful to folks in weird fantasy-style campaigns.
Saw this piece by Tolkyes on DeviantArt today …
Seemed like it might be useful to folks in weird fantasy-style campaigns.
The classic Deck of Many Things item in D&D uses either a normal deck of cards or a deck of tarot cards. But what about the Cards of Wu?
The Cards of Wu are a project of Ellis Nadler, and would make a great tarot deck for Algol, Thool or any weird fantasy setting (heck, even Nod).
Today I’m highlighting Andy Hep. His work for AEG’s Legend of the Five Rings is my favorite.
Which I kinda sorta did a few posts ago … Diversions of the Groovy Kind, my go-to blog for silver age masterpieces, posted some scans from the Rampaging Hulk black and white magazine. I found these two members of the green goliath’s rogues gallery particularly inspiring …
Transient toad men with cosmic vacuum cleaners just plain hits the spot. I mean, if your going to score a TPK, wouldn’t you like to, just once in a while, do it with a monster your players will be truly embarrassed to talk about.
Over at the ArtOrder blog, there is a contest called Discover a Muse. Jon has posted 43 finalists – these are a few of my favorites.
Today we’re checking out Andrea Uderzo. Much of his work is for Privateer Press steam-punk fantasy setting, but it is his fantasy artwork that really appeals to me.
At A Terrible Idea, they’ve come up with a pretty good idea – a community effort to pay an artist to create 60 character portraits – each about 2.5″ square – that will be released into the Creative Commons, and thus usable by guys like me, who publish game material, and by folks who just want to find a little character portrait for their games. I threw $10 into the ring, and if you would like to give to the cause, see the widget below.
If you do not want to be involved, please see the Gidget below …
And yeah, I went Sandra Dee over Sally Fields – I’m retro like that.
Today’s feature Deviant is Alan Lathwell. Lathwell has a more classic style than previous featured artists.

The Mercenary
I like the pose and the helmet – basically a fighting-man with a short bow, short sword and leather armor looking for work.
The concept of a “wandering omen” doesn’t show up much in fantasy games – banshees and black hounds are usually things that force you to roll initiative. Consider how much more effective they would be if there was nothing a player could do about them but wait and worry
I just discovered Travis Charest’s Spacegirl comic strip online. I’ve been a fan of his artwork for years, and I can’t wait to read this space opera. It sparked the following two notions:
Notion 1) The Villain’s Lair
We see villain’s like this in many books and movies – the guy in the dark chamber, spying on the heroes and doing his best to thwart him. Perhaps all those wandering monsters that adventurers are dealing with aren’t wandering at all – perhaps they are directed by a secret Villain and can provide a clue to where the Villain is hiding. You can make capturing intelligent monsters pay off if every (or many) captured monster has a piece of the puzzle – and a specific piece as well. So, to find the Villain requires the adventurers to discover three pieces of information – information that can be found through dangerous exploration, or by interrogating (or searching for clues like a certain kind of mud on their paws in the case of non-intelligent monsters) the second, fourth and seventh wandering monsters that they come upon on certain levels of a dungeon. This makes spells like comprehend languages (and intelligent characters with a wide range of known languages) or even speak with the dead more useful spells, since they can save adventurers a lot of time and trouble when they’re after the Villain and/or his horde of treaaure.
Notion 2) Pulp Sci-Fi Role-Playing Games
If you’re in the process of creating a retro sci-fi sort of game, how cool would it be to blend the game with art from this series. I wonder if a deal could be struck up between an enterprising game designer and Mr. Charest to feature some select panels in the game – not reprinting the entire thing, but maybe an image of a spaceship to illustrate the chapter on spaceships, etc. It would help the game product by making it more attractive, and could be a source of exposure for Charest (who, admittedly, probably doesn’t need much exposure). I mean, the web-comic is free, so maybe he would be open to such an arrangement.
Playing around with potential cover art for PARS FORTUNA.
This possibility features really nice art by Burne-Jones of Fortuna and her wheel … and probably is not even slightly appropriate for a game about sword-wielding clones, wasp-women and anthropomorphic pangolins delving in dungeons for gold and glory. Looks nice, but probably not what I’ll use.
I’ll probably go with one of my commissioned art pieces, but that means a black and white cover. I’m very hesitant about doing a throwback to the original booklets since it’s been done a few times before, but they do have a classic look in black & white. Other option would be to commission for color for the black & white piece, but I’ve probably spent as much on art as is prudent for a one-man operation like myself. I’ll keep playing around – maybe I’ll come up with something both cheap and dynamic …