DCC Miner for Hire

Playing with DCC beta rules tonight, making a character. Certainly a quick process – took maybe 10 minutes or so. Here’s the character in question …

BOMBO
Dwarven Miner

Strength 12 [+0]
Agility 9 [+0]
Stamina 8 [-1]
Personality 7 [-1]
Intelligence 14 [+1]
Luck 11 [+0] Affects mounted attack rolls

SAVES
Reflex +0
Willpower -1
Fortitude -1

Languages: Common, dwarf

Hit Points: 2
Attack: +0
Money: 6 cp
XP: -100

EQUIPMENT
Pick (as club, 1d4 damage), lantern, large sack, chalk, rations (day), torches (5)

Wow – this dude is sooooo not seeing 1st level. Still, imagine if he did make it – and I think that’s the point!

Image by Tony DiTerlizzi – one of my all-time faves.

Deviant Friday – Ilias Kyriazis Edition

Some fun stuff today from iliaskrzs today – superheroes, fantasy and a wee bit o’sci-fi. One of the things I like best about Ilias – for the most part, the women he draws aren’t 50% silicon by volume. Enjoy, lads and lasses …

Stench

 

 

Wizard

 

 

Dragon

 

 

Destro and Baroness

 

 

EXTERMINATE

 

 

 

Amazing Space Stories

 

 

BLAST COMICS SKETCHES

 

 

so 90s

 

 

reverse goth

 

 

(these folks are going to show up somewhere in my HCCs – I just know it)
Hiro

 

 

boom

 

 

Doom Patrol

 

Need Superhero Minis?

You might want to check this out. Marcio Takara did these tiny illos of superheroes a while back, and though most are no longer posted individually, you can grab them en masse. Print them out, glue them to cardboard, cut them out and then affix them to some binder clips, download and print Mystery Men! and you’re ready to fight crime.

While you’re at it, browse Takara’s gallery – you won’t be disappointed.

PS – Just got my hard copy of Mystery Men! delivered from Lulu. Came out great – I opted for stapled binding this time so the book would be easier to lay flat on a table while playing the game. Should have it up for sale soon!

Hex Crawls & Horn Tooting

Just an FYI for those who are interested, it looks like the first two Hex Crawl Chronicles that I wrote for the Frog God are now available for sale as PDF or soft-cover book. The hex crawls are produced in two versions – one for Swords and Wizardry and the other for Pathfinder. Obviously, if you would like to buy a copy of each for their historical significance, I won’t complain.

HCC1 – Valley of the Hawks
The Valley of Hawks is a wooded river valley that cuts across a verdant prairie. It is named for the giant specimen of hawks that hunt along its banks and, during the Spring, blacken its skies. In the days of myth and legend, the Valley of the Hawks was inhabited by a race of giants who carved their likenesses in stone and hunted monstrous creatures using the giant hawks as their ardent companions and helpers. In the shadow of the giants dwelled the trouping elves and their erstwhile goblin enemies, fighting and feasting and making sport of life. The coming of the golden men from the west sent the proud elves and vicious goblins into hiding, for they commanded powerful magics and built a grand city of metal and crystal. But the reach of the golden men exceeded their grasp, and within a few generations their city had fallen and sent its children into the valley as orphans, and the elves and goblins worked their vengeance on them until only a few bands of the golden men, as wild and savage as the beasts, still roam the Valley. And so our adventurers arrive in the Valley of the Hawks seeking fame and fortune. Perhaps they come from northern lands or southern lands or perhaps they were born in the Valley and seek to learn its secrets and use its wealth to found a new city in the manner of the long gone golden men, a city that shines and terrifies and engraves their names forever in the stories of elves and men.

Price: pdf 4.99, pdf and softcover module $9.99

HCC2 – The Winter Woods
When the northern men came into this land they thought they had discovered a place of limitless possibilities – sparkling streams, fertile valleys and endless acres of rich timber. They didn’t realize they would have to contend with giant beasts, rapacious lycanthropes and the mysterious black arcs that visited the land from beyond the Black Water. Strike out into this land of dire wolves and giant badgers – bring news and trade to the isolated colonies of the northern men or fight through the lands of the wolfmen to find the palace of the mythical Queen of the Winter Wind.

Estimated Price: pdf 4.99, pdf and softcover module $9.99

The Whole Shields Thing

The Problem: Shields only give a +1 bonus to Armor Class

The Solution: ???

So, here’s the deal. Shields are super important in combat, but not very important in the D and the D. My first thought is — is this really that big a deal. Let’s assume it is. So, what do we do about it? The most obvious choice is to bump the armor bonus from a shield. If you’re going to do this, though, you should probably discount the armor bonus from everything else. Thus:

Leather armor: -1/+1 to AC
Chainmail armor: -3/+3 to AC
Platemail armor: -5/+5 to AC

Shield: -2/+2 to AC

Since that solution is simple, reasonable and easy to implement, I feel as though I’m ripping people off with this blog post. As a penance, please enjoy some unarmored, two-weapon wielding cheesecake by RGUS.

Side Note – Is anyone out there running a play-by-post with the DCC RPG beta rules? If so, let me know. I’d be interested in trying it out.

Side Note II: The Quickening – I should post a Megacrawl 3000 update later today, more Yun-Bai-Du (with a map) tomorrow.

DCC RPG Beta – Quick Impression

I downloaded a copy of the DCC RPG Beta rules tonight and gave them the once over, and I must say that I’m impressed. The rules look quite fun, though a little more game than I usually like. The art is wonderful, the spirit as old school as it gets (love the cartoons; many homages to older editions) and I sincerely hope it sells like hotcakes. It’s definitely a game I would like to support and maybe even one I’d like to buy – which is saying a lot, since I’m notoriously cheap.

So go download it, for crying out loud!

Also – if anyone out there is running a play-by-post on this baby, let me know. I’d love to participate, especially as a halfling.

Yun-Bai-Du: City of the Clouds Part I

I’ve been holding off posting any previews of Yun-Bai-Du, the Mu-Panese city-state that will appear in NOD 9 later this month (well, hopefully this month). I haven’t actually drawn the map – though I do have it stored in my brain and hope to finally put the thing down on paper (or pixel) soon. In the meantime, enjoy a few sample locations.

The Bronze Rooster: This restaurant is so named for the fierce bronze roosters that decorate the corners of the roof. The restaurant is a two-story structure set atop a brick platform with a comfortable patio. The patio has wicker chairs that are usually occupied by the old men of the neighborhood smoking long clay pipes. The patio is decorated with terracotta pots overflowing with chrysanthemums and jasmine.

Beyond the door one enters a generously sized room with four large tables, each table capable of sitting ten people. The restaurant is run by Banaikht, a neat young man with saffron skin, dull black hair and striking blue eyes. Aloof and artistic, he regularly glides through the room overseeing the waiters and ensuring they are showing their customers every courtesy and then moseys through the kitchen sampling the cooking and giving brief, terse instructions to his chefs. Banaikht is married and has three young children, though wife and children never appear at the restaurant save for when she has them in tow on one of her shopping excursions. Banaikht is both chaotic and deeply impressed with fortune tellers and magicians.
The restaurant specializes in duck, serving it in several elegant and tasty ways, and is also well known for its excellent stock of wine (some imported from as far away as Lyon) and dragon fruit imported from the margins of Terra Obscura to the southwest.

Court of the Golden Rabbit: This brick courtyard is usually filled with a bazaar with booths selling exotic fruits and spices from the south. The bazaar is noisy and wonderfully fragrant, and is usually patrolled by two yari ashigaru. A brick shrine dedicated to the rabbit god Hu Tianbo is set in the middle of the bazaar and tended by a hoary old priest called Dawa. The shrine contains a brass idol of the Rabbit God, to which petitioners, always homosexual men, make offerings of chowed pork intestine and wafers of sugar. Dawa writes charms on pieces of paper and supplies them to worshipers for 1 sp each. The charms may be placed under one’s bed to bring luck in love.

One booth in the corner of the bazaar might be of especial interest to adventurers. Qan, an alchemist’s apprentice, sells small rockets and firecrackers there on behalf of his master, Temubo, who dwells elsewhere in the city. Qan is a mousy man with bad hair and severe acne, but he is quite knowledgeable about his stock and fancies himself dangerous with the ladies.

The court is surrounded by several spice exchanges run by Meng merchants. While shoppers purchase fruit and spices in the bazaar below, the spice merchants shout trade with one another up above using trained monkeys and pigeons to carry their orders and rolled up notes of exchange.

Temple of Genbu: Genbu is a folk deity. Also called Invincible Warrior of the North, he is represented as a giant black tortoise of terrible demeanor – spikes on tail and neck, tusks jutting from mouth. The temple is made of black bricks and has terrifically sloping roofs coated in tiles of bronze stamped with glyphs of warding. The building has but a single story and consists of an inner sanctum surrounded by apartments for the priests and storage and an antechamber where worshipers can leave offerings of cabbages and river stones and make prayers to the deity. The floors of the temple are all bare earth. The inner sanctum holds a hepatizon idol of Genbu and is mostly given over to a large pit in which resides the living idol of the temple, a massive tortoise that, though not black, corresponds in most other respects to the idol of Genbu. A wooden ramp allows access into the pit, and though the tortoise is rather fierce with outsiders, he is used to the priests. At night, he is taken from his pit, which is then covered by an iron grate, and permitted to roam the inner sanctum. Tunnels leading from the pit go to three burrows in which dwell females of the same species – Genbu’s harem, one might say. Once per year, a sacred red cow raised on a monastery outside the city is brought into the temple as a sacrifice to Genbu.

The cult of Genbu has about 250 avid followers in Yun-Bai-Du. The temple is under the command of Alasuja, a priestess of Kirikersan extraction, and home to 12 lesser priests. Alasuja has reddish-brown skin, dark brown hair that is always kept covered by a red scarf and blue eyes. Her appearance is always immaculate, and usually overbearing.

Image from HERE.

United States Robot Army … ‘Nuff Said

You have to love a blog title that sells itself. The USRA is the invention of Francesco Francavilla, one of my favorite comic book artists (from a guy who hasn’t purchased a comic book in 20 years). Besides doing lots of work for DC, Francesco is starting work on a series about the United States Robot Army.

Today, he posted some pictures of a bit of sculpture he’s working on that I thought gamers might be interested in. It immediately brought to my mind this great little CGI short of a WWII giant robot battle. Of course, the American ‘bot should have had sergeant’s stripes on its helmet, but that’s just a nitpick. There was also a neat website with giant robots from the Great War (WWI), but despite my best efforts I couldn’t find the link.

Anyhow – If you don’t already follow Francesco’s Pulp Sunday blog, check it out – lots of great art and sometimes links to old pulp stories and radio shows.

The Danger Dolls!

When Department Zero, a super-secret arm of the Secret Service, needed well-traveled agents that could act as couriers throughout the world, they naturally turned to fashion models. When those models became too old to compete at the highest level of the modelling world (like, 26 or so), Department Zero took their three most promising agents and trained them to become world class operatives codenamed the Danger Dolls. Through rigorous combat and espionage training and highly classified atomic spa treatments, Department Zero created the three most dangerous women on earth:

Delilah Delacroix, former pin-up queen and native of New Orleans. Delilah is trained in several martial arts and has proven to be a natural acrobat. Delilah is a hell raiser with a thirst for new experiences.

Debbie Dalton, former all-American swimsuit model and native of Los Angeles. Debbie has become a master of disguise and an expert marks-woman. Debbie has a laid back attitude about everything but her job.

Desiree Drake, former high fashion model and native of New York City. Desiree is an expert in electronics and explosives. Desiree is the epitome of grace and breeding, and an incredible snob.

What the Danger Dolls do not know, is that Department Zero is not what they think it is. Rather than being a super secret arm of the U.S. Secret Service, it is in fact an arm of SMASH. While their missions are usually “good”, they often contain the seeds of evil. There are some in the organization that believe Desiree has caught on to this and they fear what she might do next.

Deviant Friday – Ig Guara Barros Edition

igbarros does some really nice work – nice lines, nice colors. You can find many samples of his pencil skills in his DeviantArt gallery – check it out. I love his versions of the old DnD cartoon characters, and would love to see his takes on the rest of the cast. The image after the jump break is NSFW, by the way, so take care gentle traveler.

Tiamat Cover

 

 

DnD Bob

 

 

DnD Sheila

 

 

Venger

 

 

The Giant Slayer

 

 

fight

 

 

werethings

 

 

suicide sheila