A while back, I posted and then published a campaign idea and mini-game called Mutant Truckers of the Polyester Road. Illustrator Aaron Siddall is running a campaign based on that idea, and he has produced a nice map and character sheet to go along with it. Samples below, but proceed with all due haste to his website (CLICK HERE) to see more, and for all sorts of stuff related to Blood & Treasure (he’s done some nice work on doing something like Spelljammer with B&T) and Grit & Vigor (and I haven’t even published it yet!). Good stuff – well worth checking out.
|Mutant armadillo / bullette – perfect for moonlight strolls through post-apocalyptic deserts
|Way prettier than my map!
|Never thought of using the madflap girls – how did I never think of using the mudflap girls?
Once I get Grit & Vigor out there, I want to do a post-Apocalypse supplement book that will hit on Mutant Truckers, No Mutant’s Land (WW1 that never ends, with weird chemicals subbing for radiation) and Apocalypse 1898 (my idea for a post-Mars invasion New York during the time of Tammany Hall and the notorious street gangs). Until then, check out Siddall’s stuff!
NOD 12 is ready to go. You can buy the electronic version HERE now – I’ll put the print version up for sale as soon as I get a proof copy and make sure it isn’t totally screwed up. What do you get in 144 pages?
Welcome Back to Hell – The southern portion of the Glooms, Acheron and the first two rings of Hell.
Pandaemonium V – Stats for Asmodee, Barbatos and Naamah.
Deep Denizens II – Drow, duergar, notac-ichat and svirfneblin as playable races. Art by Jon Kaufman.
The Gourmand – The PC class that takes a bite out of … no – I can’t do that bit here.
Exotic Dining – Random tables for generating bizarre feasts.
Hero vs. Villain – A new article series that presents one original villain and one rejuvenated Golden Age hero for Mystery Men! This inaugural article presents the villainous Shatter and the heroic Madame Strange. Art by Stefan Grambart.
Mutant Truckers – A mini-game using Target 10 depicting the highways of post-apocalyptic America and the truckers who drive them. Art by Bradley K. McDevitt and Chris Huth.
Hope everyone enjoys it. The projects up ahead for me – today I try to finish putting together a glimpse of the next hex crawl, the savannah of Pwenet and jungle of Cush, for Fight On! because I’ve owed them an article for the better part of a year and because part of it might relate to a project somebody else is writing for Frog God Games set in NOD (blows my mind).
The weekend will be spent converting a few more levels of Rappan Athuk to Swords and Wizardry. After that, my focus is on NOD 13, Blood and Treasure and Space Princess.
So little to do, so much time. Wait – scratch that and reverse it.
About 99% finished with my Mutant Truckers article for NOD 12. Thought I’d share the mutation tables to give folks an idea about just how mutant-y the game is. In general, Polyester Road doesn’t go as far down the mutant path as Gamma World and Mutant Future. Because it’s a mini-game/setting, I wanted to keep it focused and keep it from being too long. So, there is a small table of mutations – physical and mental, for folks to roll on. Characters can trade one hit dice for one mutation. Each mutation carries with it a 1 in 6 chance of a negative side effect (radioactive scrambled DNA can be dangerous, you know). Referees can use the same process to mutate monsters, bandits and bears (i.e. county mounties) – trade a hit dice for a random mutation. Hopefully, this will keep the mutations from dominating the game, but still allow for some fun variation of the characters.
On a side note – I think the next big hex crawl in NOD will be Hell, based very loosely on Dante’s version, with a little Milton and lots of pulpy/gonzo nonsense thrown in for flavoring. The first hurdle will be mapping Hell – it’s circular and I have no idea how big it should be or what scale would work best. Still, should be an interesting exercise and provide readers with plenty of demonic and diabolical challenges for their game groups. Also gives me an excuse to use that devil cover I premiered a few months back!
Newly discovered fish with hands.
Raccoons now have some competition to replace humans as the dominant species on earth, post-apocalypse.
Edit – Apparently not a new species, but a newly designated species.
For those running a post-apoclyptic / sci-fi / sword & science campaign – a link to some cut-a-way nuclear reactor diagrams.
If you’re into that whole post-apocalyptic gaming thang, or just enjoy seeing the unholy union of mad science and artistic creativity, may I suggest visiting the ArtOrder blog. The blogmeister ran a mutant art contest (not an art contest that was bitten by a radioactive spider, mind you, but a contest to draw the best mutant). My favorite entries – in no particular order were:
Krisztian Balla‘s humaleon (pictured to the right – and how good would that look as a book cover?!)
Jon Bosco‘s dragorilla (nice Asian vibe, will definitely find a place in the woodlands of Mu-Pan)
Guido Kuip‘s bullcroc (reminds me of some of the prehistoric crocodilians – they were quite varied)
Kristina Carroll‘s zebrulu (brings to mind a couple pieces by Olivia)
Michelle Dickens‘ ibexora
Storn Cook‘s bibliophile plant guys
Claudio Pozas‘ python arachnida (he’s been a favorite of mine since my 3E days)
Christopher Burdett‘s bear-lobster? hybrid
Brent Woodside‘s Criket Man
Lots of idea fuel for the enterprising Mutant Lords out there.