My conception of Space Princess is as a very focused, rules-lite, beer & pretzels game that you and a few friends can break out one day and play without too much prep. For all intents and purposes, it is about dungeon crawls with a pulp sci-fi motif inspired by the original game. I wanted to make a very simple, focused set of rules that worked, and allow others to add on to those rules if they wanted to expand the game into different realms.
With that in mind, and as a way to show the simplicity in the rules, I present the Star Warrior class for the game, along with a sample illustration by Jason Sholtis.
—
STAR WARRIOR
Star warriors are the rocket-powered heroes of the game, leaping to the fore when things turn ugly. The star warrior is usually a soldier or professional adventurer with marginally more ethics than the scoundrel. They are not as skilled as the scoundrel and scientist and do not have the powers of the psychic, but nobody is more valuable in a fight than a star warrior.
HIT DICE: Star warriors roll 1d10 for hit points.
REQUIREMENT: Strength and Dexterity of 4 or higher.
SKILLS: Star warriors may choose one of the following skills as a skill to which they can add their skill bonus during a test: Avoid Notice (Dexterity), Leap & Swing (Strength), Pilot Ship (Mentality) or Swim (Strength).
STARTING GEAR: Ray gun and hand weapon.
Starting gear seems pretty light, but consider the source material – old movies. Once a group is in a space fortress prowling around, they can pick up additional gear and find (or build) pieces of super science (i.e. the sci-fi version of magic items). Naturally, the Referee can provide additional bits of equipment if he or she likes.
Luck points balance the different levels, allowing games that include both old veterans of clone wars and eager young space cadets. A luck point can be spent for an automatic success on a roll – any roll. At character creation, aliens can spend a luck point to gain a new special ability, and any character can spend a luck point to gain a super science item.
So, creating a character means rolling four ability scores, picking a species, class and level, rolling hit points, calculating a few basic ratings (so you don’t have to do it later) and writing down your starting gear. Theoretically, a group can be ready to delve into a space fortress and rescue a space princess in about 10 minutes.
Sounds like a nice little system. And a cool illustration there, too!
LikeLike
Might be fun for a one-shot game.
LikeLike
I'm looking forward to this. It'll be interesting to compare with X-plorers.
LikeLike