Nothing fancy in this post – just my wishes that everyone who reads this blog (and everyone who doesn’t) has a fun, healthy Christmas and prosperous, successful New Year – keep on gaming and good luck in all your endeavors!!!
Oh, and since I feel like I should do something game related …
Wand of Ice Missiles: The wand of ice metals is a cobalt blue tube about 12 inches long. By blowing in one end, you can launch a magical dart of ice out the other. The ice darts have a maximum range of 30 feet and deal 1d4 points of physical damage and 1d6 points of freezing damage. The ice darts also numb (effectively paralyze) the body part they hit. Roll 1d10 on the following table:
1-2. Right leg – movement reduced by one half, cannot run
3-4. Left leg – movement reduced by one half, cannot run
5. Left arm – unable to use shield or weapon
6. Right arm – unable to use shield or weapon
7-9. Torso – paralyzed for 1d4 rounds
10. Head – Unconscious for 1 hour
In all cases, the target receives a saving throw to avoid the numbness. Attacking with the ice dart requires a successful ranged attack. The wand can be used four times per day, but only once per hour, unless you are in a cold environment, in which case it can be used once per round, up to 10 times per day.
Image is Maxfield Parrish’s idea of Santa Claus via Golden Age Comic Book Stories.