13 thoughts on “NOD #1

  1. Chello!

    Well, I read a few articles, skimmed the Wyvern Coast entry , and did the “grad school skim” on the rest. I must say, very nice. The world itself is reminiscent of JG's Wilderlands in tone and feel.

    I most assuredly enjoy how you are using concepts from AD&D for use in OD&D (like the expanded fighting men subclasses) without cluttering up the rule set and making it more complex.

    Definitely a series I shall follow. Thank you for sharing your ceation with the OSR community.

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  2. Chello again!

    I forgot to mention that I like the idea of the adept as a NPC class for encounter groups. Also, I can see the Psychic as filling a similar role.

    The Psychic will probably remain a NPC class in my game, a new challenge for the party. This is not because I won't allow it, but rather because the player would not be interested. 😦 I, on the other hand, would love to play the class as presented…but then, I like Katherine Kurtz's Deryni novels. 🙂

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  3. Thanks everyone for the warm response! I've already noticed a few errors (no page number being the most obvious). I'll probably clean things up a bit on Monday and re-post it. I'm thinking of offering it on Lulu as a soft cover book.

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  4. Looks awesome, but before I keep reading I need to know are there spoilers? Is there a players guide to Nod? Because I live in Vegas and sure would love to play in it .. *hint, hint*. 😉

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  5. Well, it is probably best used by Referees rather than players. My own players never got too much of a guide since I wanted them to explore the world in play. I'm on a hiatus from running the game right now, though if there's enough interest maybe I'll try to schedule a game at the next NeonCon.

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  6. I'm looking forward to looking this over. A great deal of work went into this and I thank you for sharing it with us all. It looks excellent and I'm very much intrigued to see how you handled the Adept class.

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